SP Hero Tapion (Yellow)

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Table of Contents

Character Tier


Character Stats

Power Level
HP 2,358,960
Strike ATK 254,070
Blast ATK 238,312
Strike DEF 164,685
Blast DEF 164,693
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held


SP Hero Tapion YEL is a Fighter that excels in supporting his teammates and being an annoyance to the opposition with his card-sealing capabilities. Tapion isn’t a Damage dealer but he can surely pack a punch at certain moments in a match, mainly after he uses his Main Ability which gives him a 25% Strike Damage increase.
Tapion has introduced a new game design into the game where when he dies Hirudegarn appears and deals AOE Damage to the enemy’s entire team which can be beneficial depending on which Fighter the attack lands on first.

Defensively, Tapion can take hits decently and his Main Ability increase his team’s survivability by providing a 25% Heal.


Heroic Sacrifice

As mentioned above, SP Hero Tapion YEL has brought something new to the Dragon Ball Legends PvP Meta, Death Damage. Tapion is able to use this effectively as when the opposition activates  Rising Rush, he reduces the sub-count by 10 which will allow him to take the attack. Players have to be careful with who they rush with as Tapion’s death Damage could deal crazy amounts of Damage is a PUR Fighter is the one who kills him.

Heroic Support

SP Hero Tapion YEL  is an excellent Support Fighter and his support isn’t limited to any team so he can be used alongside anyone. He gives the team a 25% team heal with his Main Ability while also giving his allies a 25% Strike Damage increase for 50 timer counts.

On switch-out, he gives the incoming Fighter a 25% Strike Damage increase and another card so that they can continue a combo. This is incredibly potent for Fighters that get Ki upon entry such as SP LL SSJ3 Goku (Dragon Fist) GRN.

Annoying Hero

SP Hero Tapion YEL can apply a lot of debuffs to the opposition all while sealing their Arts Cards in the process. After landing a Strike Arts, Tapion seals the enemy’s Special Move and Extra Arts cards for 5 timer counts. He also gives them a -20% Healing Restoration debuff for 20 timer counts which can be stacked. This is very powerful as most Fighters nowadays have some way to heal but Tapion will reduce that to nothing in a combo.

Tapion destroys 1 card when he enters the battlefield which is useful on cover to halt an enemy’s combo and he seals Strike Arts for 2 timer counts after an enemy’s attack is over. This activates on tap attacks, tap shots, etc and he seals Enemy’s Blast Arts for 5 timer counts on his main Ability.
All the constant card sealing, debuffs, and death Damage make Tapion an annoying Fighter to go up against.


Damage Woes At Times

SP Hero Tapion’s Damage isn’t that great unless he’s ramped up a bit which can be detrimental in certain situations. His Blast Damage is also non-existent.

Team Synergy

Sagas From The Movies

SP Hero Tapion YEL is the glue for the Sagas From The Movies team. He provides so much to the team in terms of support and utility that it’s hard not o consider him the best YEL Fighter. His synergy with SP LL SSJ3 Goku (DragonFist) GRN is too potent and he makes Fighters such as UL Gogeta BLU and SP LL SSJ Gohan(Youth) PUR hit extremely hard. He also acts as Rush Fodder for the team so you don’t need to worry about your big hitters dying to a Rising Rush.

Powerful Opponent

SP Hero Tapion YEL makes SP LL 17&18 RED even more insane than what they already are. He gives them Damage support, extra survivability, and free Extra Arts with his Main Ability that will allow them to be an unstoppable wrecking machine. Fighters such as SP LL Perfect Cell PUR also benefit significantly from Tapion due to his switch-out buffs. Easily the best YEL Fighter for the Powerful Opponent team.

Equippable Items

Main Ability

It was an honor to know you.

Draw a Special Arts Card next.
Restores ally health by 25% and Ki by 30.
+25% to Strike damage inflicted by allies for 50 timer counts.
Seals enemy's Blast Arts.
The sealed Arts cannot be used for 5 timer counts.

Requirements: 15 timer counts must elapse.

Unique Ability

Phantom Majin Sealed Within

Deals major Explode damage to the enemy when this character is defeated if there is a remaining battle member.
In addition, the damage inflicted will also be dealt to enemy members on standby.
*The damage from this attack cannot cause the enemy or enemy members on standby to be defeated.
*If this character is defeated by enemy's Self-Destruct attack, this effect will not activate.
*This effect will not activate in Hyperdimensional Co-Op or Full Power Battle.

The following effects occur when this character enters the battlefield:

+80% to damage inflicted (cannot be stacked) (cannot be cancelled).
Reduces damage received by 50% (cannot be stacked) (cannot be cancelled).
Randomly destroys 1 enemy card.

The following effects occur after enemy attack is over:

Inflicts all enemies with Attribute Downgrade "-1 Arts Card Draw Speed level" for 5 timer counts.
Inflicts all enemies with Attribute Downgrade "+20% to Damage Received" for 15 timer counts.
Seals enemy's Strike Arts.
The sealed Arts cannot be used for 2 timer counts.

Shortens own substitution count by 10 when enemy activates Rising Rush.

Heroic Inheritance

The following effects occur when this character is switched to standby:

Randomly draws 1 new card when you have 3 or fewer cards.
+25% to damage inflicted by allies for 15 timer counts.

Applies the following effects to self every time this character uses an Arts Card:

Restores Ki by 10.
+20% to Strike damage inflicted for 15 timer counts.

The following effects occur upon landing a Strike Arts hit:

Seals enemy's Special Move and Special Arts.
The sealed Arts cannot be used for 5 timer counts.
Inflicts all enemies with Attribute Downgrade "-20% to Health Restoration" for 20 timer counts.

Z Ability

Character(s) Affected
Character(s) Affected
Character(s) Affected
Character(s) Affected


Brave Sword Rush

Deals massive Slice damage.
+30% to Special Move damage inflicted for 3 timer counts upon activation.
Cannot be nullified by most other Special Moves.

Cost 50


Heroic Blade's Aura

Restores own Ki by 20.
Changes own Blast Arts Cards into Strike Arts Cards.
+30% to the next Special Move damage inflicted (up to 90%).
Increases own Arts Card Draw Speed by 2 levels for 5 timer counts.
Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 5 timer counts.

Cost 15



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