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SP Perfect Form Cell (Yellow)

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Table of Contents

Character Tier
1

DBL-EVT-56S

Character Stats

Power Level
HP 2,400,583
Strike ATK 241,783
Blast ATK 237,041
Strike DEF 165,406
Blast DEF 163,786
Critical
1,459
Ki Restore Speed
2,344

Character Info

Battle Style
Support
Arts Cards Held
Tags

Overview

SP Perfect Form Cell YEL is a support Fighter for Androids and Future that synergizes incredibly well with the Fighters on those teams as he’s Blast-oriented.

Cell is also a ramp-up Damage Fighter and he gives death buffs as well which is very good as he reduces his sub-count by 5 once a Rising Rush is activated.
Defensively, he leaves much to be desired due to his stat spread even though he has a 55% Damage Reduction.
 

Strengths

Perfect Support

SP Perfect Form Cell YEL gives a 30% Damage Received debuff to the enemy via his Main Ability and he heals allies by 10% as well. Once Cell is swapped to standby he applies a 20% Blast Damage received debuff on the enemy.
On death, Cell gives Damage Inflicted and passive healing for 60 counts as well as 30% Ki Recovery which cannot be canceled.
All of this makes Cell a great supporter of Androids and Future.

Perfect Damage Ramp

SP Perfect Form Cell YEL can also deal respectable damage due to his debuffs and his damage stacking. He gets 30% Damage Inflicted per Blast Arts he uses for 15 timer counts which can really ramp up, especially if he’s on a Blast-centric team.
 

Weaknesses

No Defense

SP Perfect Form Cell YEL is atrocious defensively due to his stats.
 

Team Synergy

Androids

SP Perfect Form Cell YEL is a decent option for the Androids team and his Z-Ability is good too.

Future

SP Perfect Form Cell YEL is a decent option for the Future team and his Z-Ability is good too.
 

Equippable Items

Main Ability

The End of Days

Draw a Special Move Arts Card next.
Restores ally health by 10% and Ki by 50.
Cancels enemy's Attribute Upgrades and Buff Effects.
Inflicts all enemies with Attribute Downgrade "+30% to Damage Received" for 20 timer counts.

Requirements: 15 timer counts must elapse.

Unique Ability

Overwhelming Entity

Applies the following effects to allies when battle starts:

+20% to Blast damage inflicted (cannot be cancelled).
+30% to Ki Recovery for 60 timer counts.
Gradually restores health each timer count for 60 timer counts.

Applies the following effects to self when this character enters the battlefield:

+75% to damage inflicted (cannot be cancelled) (cannot be stacked).
Reduces damage received by 55% (cannot be cancelled) (cannot be stacked).

+30% to damage inflicted for 15 timer counts every time this character uses a Blast Arts Card.

Cunning Power

Shortens own substitution count by 2 as default.

Applies the following effects to enemy when this character is switched to standby:

Inflicts Attribute Downgrade "+20% to Blast Damage Received" for 20 timer counts.
Inflicts Attribute Downgrade "+5 to Strike Arts cost" for 20 timer counts.

Shortens own substitution count by 5 when enemy activates Rising Rush.

The following effects occur when this character is defeated:

+20% to damage inflicted by allies (cannot be cancelled).
+30% to allies' Ki Recovery (cannot be cancelled).
Gradually restores allies other than this character's health each timer count for 60 timer counts.
Seals enemy's Strike Arts.
The sealed Arts cannot be used for 7 timer counts.

Z Ability

1
Character(s) Affected
2
Character(s) Affected
3
Character(s) Affected
4
Character(s) Affected

Special

Super Kamehameha

Deals major Impact damage.
Randomly destroys 2 enemy cards on hit.


Cost 50

Extra

Unlock Ki: Rapid Blast Form

Draw a Blast Arts Card next.
Restores own Ki by 40.
Inflicts enemy with Attribute Downgrade "+35% to Blast Damage Received" for 15 timer counts.


Cost 15

Resistance

Slice
98
Pierce
101
Impact
101
Explode
100

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