SP Super Saiyan 2 Trunks (Blue)

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Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 2,189,744
Strike ATK 222,198
Blast ATK 236,203
Strike DEF 137,490
Blast DEF 138,856
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held
future trunks


SP SSJ2 Trunks BLU maintains his place as Future's best Blue Fighter, well over a year since his release. In the context of his Tag, his Double Held Blast Cards make him bothersome to use, considering all of the powerful Melee Fighters at the Future Tag's disposal.

Despite everything working against him, he still has a decent kit with powerful Blast Damage output that can increase throughout the Fight. He has some meager Crisis Utility and is absolutely capable of outputting strong Combos, though some archaic elements of his design hamper his viability in the current Meta.


Great Blast Damage

His Blast Damage output is great thanks to his Unique Abilities. In particular, he get a 40% Boost for 10 timer counts each time he gets switched in. He can also extend his Combos with the 20 Ki he restores whenever he dodges an attack.

While Blast Cards aren’t optimal compared to Strike Cards, this Fighter can be a huge threat to his foes once his foes die, thanks to his Crisis-like Abilities that increase his Inflicted Damage by 15% per defeated Future Tag Fighter.

Healing Ability

Each time he gets switched out, he's Healed for 10%. Given that this Fighter’s Defense is a bit below average, it’s good for him to have an Ability that increases his overall survivability.

Considering that he has to be switched often to activate his other Unique Ability Boosts, SP SSJ2 Trunks BLU will be able to Heal by a high amount throughout a Match.


Double Held Blast Cards

The Future Tag has very strong Melee Fighters, like SP SSR Goku Black RED and SP SSGSS Vegeta GRN, so having the deck filled with Blast Arts Cards lowers their Damage output considerably.

Difficult Team Fit

While this Fighter has multiple Teams he can fit in, he isn’t the first choice in any of them. Disregarding his held Blast Cards, other Fighters are just flat out better than him.

Additionally, his Z-Ability is quite bad since it only Boosts Blast Defense, so he’s not even a good bench Fighter most of the time.

Team Synergy


He’s not an optimal Fighter for this Tag anymore. As a Blue Fighter, he is probably this Tag's best option, though because he's pretty outdated, he's not optimal on the Team's core. 

He can still combo well with SP Teen Trunks PUR and SP SSGSS Vegeta GRN, who each significantly Buff his Damage. SP SSR Goku Black RED and SP SSJ Gohan YEL Buff his Damage in unique ways, with Rose increasing his overall output via Debuffs, and Gohan Buffing his output upon death.

Equippable Items

Main Ability

The Last Guardian

+20% to damage inflicted by allies for 20 timer counts.
Nullifies allies' Attribute Downgrades and Abnormal Conditions for 15 timer counts.

Requirements: 25 timer counts must elapse.

Unique Ability

Guardian's Resolve

+40% to Blast damage inflicted for 10 timer counts every time this character enters the battlefield.
Restores own health by 10% when this character is switched to standby.
Restores own Ki by 20 when this character evades enemy attack with a Vanishing Step.

Flame of Hope

+15% to own Ki Recovery per defeated battle member.
+15% to Blast Damage inflicted per defeated "Tag: Future" ally.

Character(s) Affected
Hope Medal (Bronze) +3

+3 to Hope Medals (Bronze) dropped during the Legends Road - Trunks (Youth) - Event.
Active Period:<conv-datetime="2020/03/04 15:00"> - <conv-datetime="2020/03/18 15:00">

Z Ability

+24% to "Tag: Future" base Blast Defense during battle. Character(s) Affected
+26% to "Tag: Future" base Blast Defense during battle. Character(s) Affected
+31% to "Tag: Future" or "Tag: Hybrid Saiyan" base Blast Defense during battle. Character(s) Affected
+33% to "Tag: Future" or "Tag: Hybrid Saiyan" base Blast Defense during battle. Character(s) Affected


Galick Gun

Deals major Impact damage.
Inflicts enemy with Attribute Downgrade "-20% to Ki Recovery" for 20 timer counts on hit.

Cost 50


Unlock Ki: Form of Attack

+20% to Blast damage inflicted for 20 timer counts.

Cost 15



Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 21216 43936 77568 119716 172872 241292 320264
Strike Attack 1786 3695 6530 10084 14568 20344 27011
Blast Attack 1814 3755 6635 10242 14790 20650 27419
Strike Defense 1464 3034 5361 8276 11957 16697 22169
Blast Defense 1496 3098 5470 8445 12204 17039 22619
Critical 158 348 634 952 1302 1668 2042
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts