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SP Super Saiyan 2 Trunks (Blue)

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Table of Contents

Character Tier
S

DBL08-02S

Character Stats

Soul Boost
Advanced
Power Level
HP 2,189,744
Strike ATK 222,198
Blast ATK 236,203
Strike DEF 137,490
Blast DEF 138,856
Critical
1,271
Ki Restore Speed
2,205

Character Info

Battle Style
Ranged
Arts Cards Held
Tags
Nicknames
future trunks

Overview

SP SSJ2 Trunks BLU maintains his place as Future's best Blue Fighter, well over a year since his release. In the context of his Tag, his Double Held Blast Cards make him bothersome to use, considering all of the powerful Melee Fighters at the Future Tag's disposal.

Despite everything working against him, he still has a decent kit with powerful Blast Damage output that can increase throughout the Fight. He has some meager Crisis Utility and is absolutely capable of outputting strong Combos, though some archaic elements of his design hamper his viability in the current Meta.

Strengths

Great Blast Damage

His Blast Damage output is great thanks to his Unique Abilities. In particular, he get a 40% Boost for 10 timer counts each time he gets switched in. He can also extend his Combos with the 20 Ki he restores whenever he dodges an attack.

While Blast Cards aren’t optimal compared to Strike Cards, this Fighter can be a huge threat to his foes once his foes die, thanks to his Crisis-like Abilities that increase his Inflicted Damage by 15% per defeated Future Tag Fighter.

Healing Ability

Each time he gets switched out, he's Healed for 10%. Given that this Fighter’s Defense is a bit below average, it’s good for him to have an Ability that increases his overall survivability.

Considering that he has to be switched often to activate his other Unique Ability Boosts, SP SSJ2 Trunks BLU will be able to Heal by a high amount throughout a Match.

Weaknesses

Double Held Blast Cards

The Future Tag has very strong Melee Fighters, like SP SSR Goku Black RED and SP SSGSS Vegeta GRN, so having the deck filled with Blast Arts Cards lowers their Damage output considerably.

Difficult Team Fit

While this Fighter has multiple Teams he can fit in, he isn’t the first choice in any of them. Disregarding his held Blast Cards, other Fighters are just flat out better than him.

Additionally, his Z-Ability is quite bad since it only Boosts Blast Defense, so he’s not even a good bench Fighter most of the time.

Team Synergy

Future

He’s not an optimal Fighter for this Tag anymore. As a Blue Fighter, he is probably this Tag's best option, though because he's pretty outdated, he's not optimal on the Team's core. 

He can still combo well with SP Teen Trunks PUR and SP SSGSS Vegeta GRN, who each significantly Buff his Damage. SP SSR Goku Black RED and SP SSJ Gohan YEL Buff his Damage in unique ways, with Rose increasing his overall output via Debuffs, and Gohan Buffing his output upon death.

Equippable Items

Main Ability

The Last Guardian

+20% to damage inflicted by allies for 20 timer counts.
Nullifies allies' Attribute Downgrades and Abnormal Conditions for 15 timer counts.

Requirements: 25 timer counts must elapse.

Zenkai Main Abilities

The Last Guardian
Draw a Special Move Arts Card next. Restores own Ki by 70. +30% to damage inflicted by allies for 30 timer counts. Nullifies allies' Attribute Downgrades and Abnormal Conditions for 15 timer counts. Requirements: 25 timer counts must elapse. Character(s) Affected

Unique Ability

Guardian's Resolve

+40% to Blast damage inflicted for 10 timer counts every time this character enters the battlefield.
Restores own health by 10% when this character is switched to standby.
Restores own Ki by 20 when this character evades enemy attack with a Vanishing Step.

Flame of Hope

+15% to own Ki Recovery per defeated battle member.
+15% to Blast Damage inflicted per defeated "Tag: Future" ally.

Character(s) Affected
Hope Medal (Bronze) +3

+3 to Hope Medals (Bronze) dropped during the Legends Road - Trunks (Youth) - Event.
Active Period: -

Zenkai Unique Abilities

Guardian's Resolve
+50% to Blast damage inflicted when this character enters the battlefield (cannot be stacked). Restores own health by 10% when this character is switched to standby. The following effects occur when this character evades an enemy attack with a Vanishing Step: Restores own Ki by 30. Shortens allies' substitution counts by 2 (activates three times).
Flame of Hope
+30% to own Ki Recovery per defeated battle member when this character enters the battlefield. Additional +25% to damage inflicted per defeated "Tag: Future", "Tag: Hybrid Saiyan", or "Tag: Vegeta Family" battle member (cannot be cancelled).
Chance for Retaliation (Unlocks at Adept)
Applies the following effects to self after enemy attack is over: Increases Arts Card Draw Speed by 1 level for 15 timer counts. -5 to Arts costs for 15 timer counts (cannot be stacked). Cancels Attribute Downgrades and Abnormal Conditions (activates three times).
Determined Battle (Unlocks at Powerful)
Applies the following effects to self when this character enters the battlefield if there is a "Tag: Future" or "Tag: Hybrid Saiyan" battle member other than this character in the party: +50% to damage inflicted (cannot be stacked). Reduces damage received by 20% (cannot be stacked). Shortens own substitution count by 1 every time another battle member is hit with an enemy's Strike or Blast Arts attack (activates 10 times).

Z Ability

1
+24% to "Tag: Future" base Blast Defense during battle. Character(s) Affected
2
+26% to "Tag: Future" base Blast Defense during battle. Character(s) Affected
3
+31% to "Tag: Future" or "Tag: Hybrid Saiyan" base Blast Defense during battle. Character(s) Affected
4
+33% to "Tag: Future" or "Tag: Hybrid Saiyan" base Blast Defense during battle. Character(s) Affected

Zenkai Abilities

1
Increases the following stats of characters that are both "Element: BLU" and "Tag: Future" during battle: +15% to base Strike Attack. +20% to base Blast Attack. +15% to base Strike Defense. +20% to base Blast Defense. Character(s) Affected
2
Increases the following stats of characters that are both "Element: BLU" and "Tag: Future" during battle: +20% to base Strike Attack. +25% to base Blast Attack. +20% to base Strike Defense. +25% to base Blast Defense. Character(s) Affected
3
Increases the following stats of characters that are both "Element: BLU" and "Tag: Future" during battle: +30% to base Strike Attack. +35% to base Blast Attack. +30% to base Strike Defense. +35% to base Blast Defense. Character(s) Affected
4
Increases the following stats of characters that are both "Element: BLU" and "Tag: Future" during battle: +35% to base Strike Attack. +40% to base Blast Attack. +35% to base Strike Defense. +40% to base Blast Defense. Character(s) Affected

Special

Galick Gun

Deals major Impact damage.
Inflicts enemy with Attribute Downgrade "-20% to Ki Recovery" for 20 timer counts on hit.


Cost 50

Zenkai Special Ability

Galick Gun
Deals massive Impact damage. +20% to damage inflicted for 15 timer counts upon activation. Inflicts enemy with Attribute Downgrade "-30% to Ki Recovery" for 20 timer counts on hit.
Cost 50

Extra

Unlock Ki: Form of Attack

+20% to Blast damage inflicted for 20 timer counts.


Cost 15

Zenkai Extra Ability

Unlock Ki: Form of Attack
Restores own health by 10%. +25% to damage inflicted for 20 timer counts.
Cost 15

Resistance

Slice
100
Pierce
100
Impact
103
Explode
97

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 50916 108472 178140 260676 285432 398322 528061
Strike Attack 4289 9137 15014 21976 29968 39892 45843
Blast Attack 4354 9275 15243 22310 24418 34086 46203
Strike Defense 3520 7502 12321 18035 25196 28015 37006
Blast Defense 3592 7654 12570 18399 26097 28074 37243
Critical 158 348 634 952 1302 1668 2042
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts