Table of Contents

Character Stats
Critical |
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Ki Restore Speed |
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Character Info
Battle Style | |
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Ranged | |
Arts Cards Held | |
Tags | |
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Nicknames | |
future trunks |
Overview
SP SSJ2 Trunks BLU maintains his place as Future's best Blue Fighter, well over a year since his release. In the context of his Tag, his Double Held Blast Cards make him bothersome to use, considering all of the powerful Melee Fighters at the Future Tag's disposal.
Despite everything working against him, he still has a decent kit with powerful Blast Damage output that can increase throughout the Fight. He has some meager Crisis Utility and is absolutely capable of outputting strong Combos, though some archaic elements of his design hamper his viability in the current Meta.
Strengths
Great Blast Damage
His Blast Damage output is great thanks to his Unique Abilities. In particular, he get a 40% Boost for 10 timer counts each time he gets switched in. He can also extend his Combos with the 20 Ki he restores whenever he dodges an attack.
While Blast Cards aren’t optimal compared to Strike Cards, this Fighter can be a huge threat to his foes once his foes die, thanks to his Crisis-like Abilities that increase his Inflicted Damage by 15% per defeated Future Tag Fighter.
Healing Ability
Each time he gets switched out, he's Healed for 10%. Given that this Fighter’s Defense is a bit below average, it’s good for him to have an Ability that increases his overall survivability.
Considering that he has to be switched often to activate his other Unique Ability Boosts, SP SSJ2 Trunks BLU will be able to Heal by a high amount throughout a Match.
Weaknesses
Double Held Blast Cards
The Future Tag has very strong Melee Fighters, like SP SSR Goku Black REDÂ and SP SSGSS Vegeta GRN, so having the deck filled with Blast Arts Cards lowers their Damage output considerably.
Difficult Team Fit
While this Fighter has multiple Teams he can fit in, he isn’t the first choice in any of them. Disregarding his held Blast Cards, other Fighters are just flat out better than him.
Additionally, his Z-Ability is quite bad since it only Boosts Blast Defense, so he’s not even a good bench Fighter most of the time.
Team Synergy
Future
He’s not an optimal Fighter for this Tag anymore. As a Blue Fighter, he is probably this Tag's best option, though because he's pretty outdated, he's not optimal on the Team's core.Â
He can still combo well with SP Teen Trunks PUR and SP SSGSS Vegeta GRN, who each significantly Buff his Damage. SP SSR Goku Black RED and SP SSJ Gohan YEL Buff his Damage in unique ways, with Rose increasing his overall output via Debuffs, and Gohan Buffing his output upon death.
Equippable Items
I want to fight!
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Type | Gold |
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Equip Condition | Hybrid Saiyan | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Strike Defense or Blast Defense Up
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6% - 18% |
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![]() Special Move Damage UP
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5% - 12.5% |
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![]() Ultimate Damage UP
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5% - 12.5% |
![]() base Health or Damage to Regeneration UP
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5% - 12.5% |
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A must-have Equipment for all Hybrid Saiyans.
Awakened Leave my dad...ALONE! No. 1
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Type | Gold |
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Equip Condition | Hybrid Saiyan, Ranged Type | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Attack UP
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8% - 18% |
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![]() Base Blast Attack UP
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8% - 18% |
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![]() Base Blast Defense UP
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8% - 18% |
![]() Base Ki Restore Speed UP
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5% - 12.5% |
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![]() Special Move Damage UP
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5% - 12.5% |
This is a great all-round Equipment, providing Trunks with a number of Stat Buffs, as well as a Special Move DMG Buff which works well with his Main Ability, drawing a Special Move with 70 Ki.
Saiyans don't do limits!
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Type | Gold |
---|---|---|
Equip Condition | Future | |
Sale Price | 800 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Blast Defense UP
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5% - 12% |
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![]() Base Critical UP
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5% - 10% |
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![]() Base Strike Attack UP
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5% - 10% |
To Blast Attack for each Tag: Future battle member. Up
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2% - 5% |
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Please note, this is the optimal Equipment for the Future Team. For the Hybrid Saiyan Team, use Awakened !!!.
Being a Ranged Fighter, Trunks benefits greatly from a Pure Blast Equipment.
Main Ability
The Last Guardian |
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+20% to damage inflicted by allies for 20 timer counts. Requirements: 25 timer counts must elapse. |
Zenkai Main Abilities
The Last Guardian
Draw a Special Move Arts Card next.
Restores own Ki by 70.
+30% to damage inflicted by allies for 30 timer counts.
Nullifies allies' Attribute Downgrades and Abnormal Conditions for 15 timer counts.
Requirements: 25 timer counts must elapse.
Character(s) Affected
Unique Ability
Guardian's Resolve
+40% to Blast damage inflicted for 10 timer counts every time this character enters the battlefield.
Restores own health by 10% when this character is switched to standby.
Restores own Ki by 20 when this character evades enemy attack with a Vanishing Step.
Flame of Hope
+15% to own Ki Recovery per defeated battle member.
+15% to Blast Damage inflicted per defeated "Tag: Future" ally.
Character(s) Affected
Hope Medal (Bronze) +3
+3 to Hope Medals (Bronze) dropped during the Legends Road - Trunks (Youth) - Event.
Active Period: -
Zenkai Unique Abilities
Guardian's Resolve
+50% to Blast damage inflicted when this character enters the battlefield (cannot be stacked).
Restores own health by 10% when this character is switched to standby.
The following effects occur when this character evades an enemy attack with a Vanishing Step:
Restores own Ki by 30.
Shortens allies' substitution counts by 2 (activates three times).
Flame of Hope
+30% to own Ki Recovery per defeated battle member when this character enters the battlefield.
Additional +25% to damage inflicted per defeated "Tag: Future", "Tag: Hybrid Saiyan", or "Tag: Vegeta Family" battle member (cannot be cancelled).
Chance for Retaliation (Unlocks at Adept)
Applies the following effects to self after enemy attack is over:
Increases Arts Card Draw Speed by 1 level for 15 timer counts.
-5 to Arts costs for 15 timer counts (cannot be stacked).
Cancels Attribute Downgrades and Abnormal Conditions (activates three times).
Determined Battle (Unlocks at Powerful)
Applies the following effects to self when this character enters the battlefield if there is a "Tag: Future" or "Tag: Hybrid Saiyan" battle member other than this character in the party:
+50% to damage inflicted (cannot be stacked).
Reduces damage received by 20% (cannot be stacked).
Shortens own substitution count by 1 every time another battle member is hit with an enemy's Strike or Blast Arts attack (activates 10 times).
Z Ability
1
+24% to "Tag: Future" base Blast Defense during battle.
Character(s) Affected
2
+26% to "Tag: Future" base Blast Defense during battle.
Character(s) Affected
3
+31% to "Tag: Future" or "Tag: Hybrid Saiyan" base Blast Defense during battle.
Character(s) Affected
4
+33% to "Tag: Future" or "Tag: Hybrid Saiyan" base Blast Defense during battle.
Character(s) Affected
Zenkai Abilities
1
Increases the following stats of characters that are both "Element: BLU" and "Tag: Future" during battle: +15% to base Strike Attack. +20% to base Blast Attack. +15% to base Strike Defense. +20% to base Blast Defense.
Character(s) Affected
2
Increases the following stats of characters that are both "Element: BLU" and "Tag: Future" during battle: +20% to base Strike Attack. +25% to base Blast Attack. +20% to base Strike Defense. +25% to base Blast Defense.
Character(s) Affected
3
Increases the following stats of characters that are both "Element: BLU" and "Tag: Future" during battle: +30% to base Strike Attack. +35% to base Blast Attack. +30% to base Strike Defense. +35% to base Blast Defense.
Character(s) Affected
4
Increases the following stats of characters that are both "Element: BLU" and "Tag: Future" during battle: +35% to base Strike Attack. +40% to base Blast Attack. +35% to base Strike Defense. +40% to base Blast Defense.
Character(s) Affected
Special
Galick Gun
Deals major Impact damage.
Inflicts enemy with Attribute Downgrade "-20% to Ki Recovery" for 20 timer counts on hit.
Cost 50
Zenkai Special Ability
The Last Guardian |
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Draw a Special Move Arts Card next.
Restores own Ki by 70.
+30% to damage inflicted by allies for 30 timer counts.
Nullifies allies' Attribute Downgrades and Abnormal Conditions for 15 timer counts.
Requirements: 25 timer counts must elapse.
Character(s) Affected
|
Unique Ability
Guardian's Resolve |
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+40% to Blast damage inflicted for 10 timer counts every time this character enters the battlefield. |
Flame of Hope |
+15% to own Ki Recovery per defeated battle member. |
Hope Medal (Bronze) +3 |
+3 to Hope Medals (Bronze) dropped during the Legends Road - Trunks (Youth) - Event. |
Zenkai Unique Abilities
Guardian's Resolve |
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+50% to Blast damage inflicted when this character enters the battlefield (cannot be stacked). Restores own health by 10% when this character is switched to standby. The following effects occur when this character evades an enemy attack with a Vanishing Step: Restores own Ki by 30. Shortens allies' substitution counts by 2 (activates three times). |
Flame of Hope |
+30% to own Ki Recovery per defeated battle member when this character enters the battlefield. Additional +25% to damage inflicted per defeated "Tag: Future", "Tag: Hybrid Saiyan", or "Tag: Vegeta Family" battle member (cannot be cancelled). |
Chance for Retaliation (Unlocks at Adept) |
Applies the following effects to self after enemy attack is over: Increases Arts Card Draw Speed by 1 level for 15 timer counts. -5 to Arts costs for 15 timer counts (cannot be stacked). Cancels Attribute Downgrades and Abnormal Conditions (activates three times). |
Determined Battle (Unlocks at Powerful) |
Applies the following effects to self when this character enters the battlefield if there is a "Tag: Future" or "Tag: Hybrid Saiyan" battle member other than this character in the party: +50% to damage inflicted (cannot be stacked). Reduces damage received by 20% (cannot be stacked). Shortens own substitution count by 1 every time another battle member is hit with an enemy's Strike or Blast Arts attack (activates 10 times). |
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Deals major Impact damage. Cost 50 |
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Deals massive Impact damage.
+20% to damage inflicted for 15 timer counts upon activation.
Inflicts enemy with Attribute Downgrade "-30% to Ki Recovery" for 20 timer counts on hit.
Cost 50 |
Extra
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+20% to Blast damage inflicted for 20 timer counts. Cost 15 |
Zenkai Extra Ability
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Restores own health by 10%.
+25% to damage inflicted for 20 timer counts.
Cost 15 |
Resistance
Slice |
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Pierce |
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Impact |
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Explode |
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Soul Boost Stats
Stat | 100% | 200% | 300% | 400% | 500% | 600% | 698% |
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Health | 50916 | 108472 | 178140 | 260676 | 285432 | 398322 | 528061 |
Strike Attack | 4289 | 9137 | 15014 | 21976 | 29968 | 39892 | 45843 |
Blast Attack | 4354 | 9275 | 15243 | 22310 | 24418 | 34086 | 46203 |
Strike Defense | 3520 | 7502 | 12321 | 18035 | 25196 | 28015 | 37006 |
Blast Defense | 3592 | 7654 | 12570 | 18399 | 26097 | 28074 | 37243 |
Critical | 158 | 348 | 634 | 952 | 1302 | 1668 | 2042 |
Strike Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Blast Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Special Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Extra Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Equipment Slots | 1 | 2 | 2 | 2 | 3 | 3 | 3 |
Recommended Soul Boosts
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