Table of Contents

Character Stats
Critical |
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Ki Restore Speed |
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Character Info
Battle Style | |
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Melee | |
Arts Cards Held | |
Tags | |
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Nicknames | |
SS2 Gohan, SSJ2 Gohan |
Overview
SP SSJ2 Youth Gohan PUR is a Fighter who references one of the most iconic incarnations of one of the most iconic characters from the anime, and his toolkit does an amazing job at replicating that. After his Zenkai Awakening, this prodigal son is ready to return to the big leagues.
Gohan's power is derived from his astoundingly high Damage Buffs that activate as he takes Damage. His Strike Damage at every point in the match is top notch, and he can use his Ultimate Arts Card to utterly lock his foes out from Healing Effects and deal Massive Damage in the process.
Zenkai 1 SP SSJ2 Youth Gohan PUR still runs into some trouble though; his Damage Buffs require him to take hits and he's not the most Defensively viable Fighter in the Meta. That being said, Gohan is absolutely capable of tearing through anything in his way when he's at his best.
Strengths
Good Melee Toolkit
Zenkai 1 SP SSJ2 Youth Gohan PUR commands respect with his highly Damaging Combos that kick in once he takes some punishment.
Whenever Gohan takes Damage while his Health is above 50%, he Buffs his Damage by 20% for 15 Timer Counts. If the enemy takes Gohan's power-spiking potential lightly, he will quickly rack up a devastating suite of Buffs that will turn his Strike Arts into decisive blows.
If Gohan instead takes Damage such that his Health drops below 50%, he's greeted with a permanent +50% Inflicted Damage Buff, giving him absurd Damage for the remainder of the match.
Ultimate Pulse
Zenkai 1 SP SSJ2 Youth Gohan PUR's kit contains two dynamite cards that significantly enhance how threatening he is in combat.
His Extra Arts Card Buffs his Damage by 20% for 20 Timer Counts, restores his Ki by 30, and negates all Attribute Upgrades and Abnormal Conditions for 15 Timer Counts. This effect propels his combat efficacy so much that it's almost recommended to wait until and Extra Arts appears to swap Gohan in.
Additionally, his Main Ability contributes to his Damage by Drawing an Ultimate Move, and that's not all it does. This Main Ability gives the first Super Saiyan 2 +40% Strike Damage for 20 Timer Counts and restores his Health by 20% when it's triggered.
The Ultimate Arts it draws inflicts Massive Damage and prevents all Health Recovery Effects from working on the target for 40 Timer Counts - a fatally long time to go without help. With these two combat tricks in tow, Gohan is able to brandish explosive momentum-swinging Buff effects at a moment's notice.
Crisis Averted
Zenkai 1 SP SSJ2 Youth Gohan PUR remains a deadly Crisis Fighter with excellent late-game abilities. Per defeated battle member, Gohan receives a permanent +20% Buff to his Strike Damage, as well as a Ki Recovery Buff depending on how many Allies have been defeated.
If 1 remains, the Buff is +30%; if none remain, it's +50%. Altogether, Gohan is more than capable of reaching over +100% Inflicted Damage, with incredible Ki Recovery backing up his brutal Strike Arts Combos. This gives Gohan the potential to completely turn losing games around with a couple lucky guesses.
Weaknesses
The Conditions for Rage
Zenkai 1 SP SSJ2 Youth Gohan PUR’s Buffs come from Unique Abilities that depend on Teammates dying or taking considerable Damage - and neither situation is particularly ideal.
Because SSJ2 Gohan must be backed into a corner before his Offensive potential can be fully realized, his Damage is often middling in the early stages of a match. Gohan is also not bulky, despite his Zenkai stats giving him a bit of a buffer Defensively.
It is for this reason that Gohan is somewhat lacking as a dedicated Crisis Fighter, even though his Unique Abilities create the opportunity for a last minute win.
Blaster Disaster
Gohan's Blast Attack stat is very poor, so while his Inflicted Damage Buffs are largely generic, his Blast Offense is very poor. This limits Teambuilding for the enraged Super Saiyan, as he requires Strike-oriented Teammates to excel.
Team Synergy
Hybrid Saiyan
Zenkai 1 SP SSJ2 Youth Gohan PUR can absolutely function as this Team's main Purple Fighter, though he competes for the spot with SP Teen Trunks PUR. Even if a player decides that they'd rather use Trunks, Gohan's amazing Zenkai Ability should secure him a spot on the bench.
Classic Hybrid Saiyan beasts like SP Super Saiyan Youth Gohan YEL and SP SSJ Teen Gohan GRN can provide a framework wherein Gohan can excel. SP SSJ Teen Gohan BLU can ameliorate Zenkai 1 Gohan's Defensive troubles with Sustained Damage Cut and Heals.
Son Family
While Zenkai 1 SSJ2 Gohan isn't the Son Family Tag's strongest Purple by any means, he's still able to work well on this Team because of its roster of Supporters.
SP Saiyan Saga Goku BLU is a superb Supporter who can really enhance his Damage, as is SP SSJ Kid Goten PUR. SP Goku RED is a strong Teammate as well, though the two of them will squabble over Extra Arts Cards.
Gohan needs to reach higher Zenkai Awakening levels to provide Support for this Team, but even at Zenkai 1 he can work as a solid Purple Fighter.
Equippable Items
This is the Kaioken
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Type | Gold |
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Equip Condition | Melee Type | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Defense UP
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6% - 15% |
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![]() Base Strike Attack UP
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5% - 12.5% |
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![]() Base Strike Attack UP
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5% - 18% |
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He's as one-dimensional a Melee Fighter as it gets, and should go for as much Strike Attack here as possible.
Awakened !!! No. 1
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Type | Gold |
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Equip Condition | Hybrid Saiyan | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Defense UP
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6% - 15% |
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![]() Blast Attack UP for each Tag: Hybrid Saiyan battle member.
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2% - 8% |
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![]() Blast Attack UP for each Tag: Hybrid Saiyan battle member.
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-0.05% - -0.05% |
![]() Strike Attack UP for each Tag: Hybrid Saiyan battle member.
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2% - 8% |
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![]() Strike Attack UP for each Tag: Hybrid Saiyan battle member.
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-0.05% - -0.05% |
This Equip was a great addition for him due to the high Strike Attack and Defense, and it works very well for him on Hybrid Saiyan Tag Teams.
I want to fight!
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Type | Gold |
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Equip Condition | Hybrid Saiyan | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Strike Defense or Blast Defense Up
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6% - 18% |
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![]() Special Move Damage UP
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5% - 12.5% |
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![]() Ultimate Damage UP
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5% - 12.5% |
![]() base Health or Damage to Regeneration UP
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5% - 12.5% |
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This is actually a nice choice for giving him a massive Damage Buff to his Ultimate and Special Moves. If rolled, the extra Damage to Regeneration Fighters makes him a nice niche pick against that Tag as well.
Main Ability
This Is Unforgivable |
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Draw the Ultimate Arts Card "Soaring Dragon Strike" next. Requirements: 25 timer counts must elapse. |
Unique Ability
Awakening Power |
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+15% to Strike damage inflicted per defeated battle member when this character enters the battlefield. 1: +30% to Ki Recovery |
Fury: Inflicted Damage UP |
The following effects occur based on own remaining health after being hit: [Health is 50% or more] [Health is below 50%] |
Awakening Power |
+20% to Strike damage inflicted per defeated battle member when this character enters the battlefield. 1 battle member: +30% to Ki Recovery. |
Z Ability
+19% to Tag: Hybrid Saiyan base Strike Attack during battle.
Character(s) Affected
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+22% to Tag: Hybrid Saiyan base Strike Attack during battle.
Character(s) Affected
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+26% to Tag: Hybrid Saiyan base Strike Attack during battle.
Character(s) Affected
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+28% to Tag: Hybrid Saiyan base Strike Attack during battle.
Character(s) Affected
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Special
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Deals major Impact damage. Cost 50 |
Extra
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+15% to damage inflicted for 20 timer counts. Cost 15 |
Ultimate Special
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Deals major Impact damage. Cost 20 |
Resistance
Slice |
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Pierce |
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Impact |
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Explode |
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Soul Boost Stats
Stat | 100% | 200% | 300% | 400% | 500% | 600% | 698% |
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Health | 50916 | 108471 | 178142 | 260680 | 355436 | 468326 | 598065 |
Strike Attack | 4380 | 9333 | 15331 | 22437 | 30593 | 40309 | 51478 |
Blast Attack | 4271 | 9101 | 14945 | 21878 | 29830 | 39310 | 50201 |
Strike Defense | 3626 | 7726 | 12694 | 18579 | 25342 | 33398 | 42656 |
Blast Defense | 3520 | 7502 | 12321 | 18035 | 24596 | 32415 | 41406 |
Critical | 134 | 296 | 538 | 808 | 1104 | 1414 | 1732 |
Strike Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Blast Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Special Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Extra Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Ultimate Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Equipment Slots | 1 | 2 | 2 | 2 | 3 | 3 | 3 |
Recommended Soul Boosts
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