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SP Super Saiyan 4 Goku (Yellow)

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Table of Contents

Character Tier
S

DBL34-01S

Character Stats

☆☆☆☆☆☆☆
☆☆☆☆☆☆☆
Soul Boost
Advanced
Power Level
HP 2,460,780
Strike ATK 261,569
Blast ATK 251,957
Strike DEF 154,508
Blast DEF 156,052
Critical
1,428
Ki Restore Speed
2,311

Character Info

Battle Style
Melee
Arts Cards Held
Tags

Overview

By ZvG

The first Legends Limited Fighter for the GT Tag, LL SP SSJ4 Goku YEL has arrived and is one of the most disappointing Fighters ever released. As with most Legends Limited Fighters, his animations are some of the best in the game and could be the best animations on a Legends Limited Fighter.

Offensively, he doesn't do much at all, even at 14 stars. Defensively, he has some damage reduction, but he still leaves much to be desired on this front.

Strengths

Cover Rescue

LL SP SSJ4 Goku YEL has a cover rescue ability which has quite a number of uses. He can evade an incoming Rising Rush, force your opponent to be smart with their Rising Rush as to not miss it due to his cover rescue, can dodge powerful Special Moves and Ultimate Arts.

Blast-Armor Galore

LL SP SSJ4 Goku YEL’s Special Move, Extra Arts, and Ultimate Arts cards all have blast armor when charging forward. This puts an insane amount of pressure on your opponent in the mid-range game where it’s normal to engage in attacks. With this, you can force your opponent to play defensively and counterplay them.

Weaknesses

Poor Stats

As with most Legends Limited Fighters, at low stars, their stats are almost always terrible compared to the top-meta Fighters in the game and it looks like they intentionally made LL SP SSJ4 Goku YEL’s stats lower than usual for some reason.

Poor Defense

This weakness directly ties into the fact that he has low stats. Even though he can gain up to a 60% Damage reduction, he still won’t be reliable on defense due to his poor stats.

Team Synergy

Saiyan

Unfortunately for LL SP SSJ4 Goku YEL, the YEL color on the Saiyan team is currently filled by the recent release of SP Vegeta YEL and SSJ4 Goku isn’t strong enough to warrant him being used on the team. This is mainly due to the synergy that SP Vegeta YEL and Z7 LL SP SSJ3 Goku GRN have as it’s one of the best combinations in the entire game. 

Even so, you could run SSJ4 Goku on a yellow-yellow-blue (YYB) set-up with Z7 LL SP Angry Goku BLU and SP Vegeta YEL. His future usability on the Saiyan team is also incredibly low due to the fact that he doesn’t buff Saiyans with his Z-Ability.

Son Family

Similar to the Saiyan team, Son-Family already has a coveted YEL Fighter who’s better than LL SP SSJ4 Goku YEL. SP Goten YEL is just a much better Fighter than SP LL SSJ4 Goku for the Son-Family team. He might fall short when it comes to Damage but SP Goten YEL is much better defensively and supports the team as well.

GT

This is the team where SP LL SSJ4 Goku YEL can shine as his only competition is the outdated SP Syn Shenron. With the recent Zenkai Awakening of SP Super 17 GRN, GT can now be used to some extent in Pvp alongside SP LL SSJ4 Goku YEL. Toshi has stated that GT will be getting more love in the future so the team’s future is looking bright.

Equippable Items

Main Ability

I'll finish it!

Draw the Ultimate Arts Card "Dragon Fist of Rage" next.
Restores own health by 30% and Ki by 40.
+30% to damage inflicted for 15 timer counts.

Requirements: 25 timer counts must elapse.

Zenkai Main Abilities

I'll finish it!
Draw the Ultimate Arts Card "Dragon Fist of Rage" next. Restores own health by 30% and Ki by 40. +30% to damage inflicted for 20 timer counts. Requirements: 25 timer counts must elapse. Character(s) Affected

Unique Ability

A Good Clean Fight

+70% to damage inflicted when battle starts (cannot be cancelled).

The following effects occur every time when faced with an enemy:

Restores own Ki by 30.
+15% to damage inflicted by allies for 15 timer counts.

Applies the following effects to self every time an enemy uses a Strike, Blast, or Special Move Arts attack while this character is on the battlefield or on standby:

+5% to damage inflicted (up to 50%) (cannot be cancelled).
Reduces damage received by 20% for 5 timer counts (up to 60%).

Billowing Wrath

Receive zero damage when changing cover for the first time (activates during assists).
Applies the following effects to self per defeated battle member when this character enters the battlefield:
Restores health by 10%.
+20% to damage inflicted (cannot be cancelled).
+20% to Ultimate damage inflicted (cannot be cancelled).

Zenkai Unique Abilities

A Good Clean Fight
+70% to damage inflicted when battle starts (cannot be cancelled). The following effects occur every time when faced with an enemy: Restores own Ki by 30. +15% to damage inflicted by allies for 15 timer counts. Applies the following effects to self every time the enemy uses a Strike, Blast, Special Move, Ultimate, or Awakened Arts Card while this character is on the battlefield or on standby: +5% to damage inflicted (up to 50%) (cannot be cancelled). Reduces damage received by 20% for 5 timer counts (up to 60%).
Billowing Wrath
+1 to amount special cover change can be used if there are two "Tag: GT" battle members other than this character in the party when battle starts. Applies Attribute Upgrade "Shortens substitution count by 1" to self if there are two "Tag: GT" or "Tag: Son Family" battle members other than this character in the party when battle starts (cannot be cancelled). Receive zero damage when changing cover (activates once) (activates during assists). Applies the following effects to self per defeated battle member when this character enters the battlefield: Restores health by 10%. +20% to damage inflicted (cannot be cancelled). +20% to Ultimate damage inflicted (cannot be cancelled). Effects reset after character switch.

Z Ability

1
+22% to "Tag: GT" base Strike Attack & Defense during battle. Character(s) Affected
2
+28% to "Tag: GT" or "Tag: Son Family" base Strike Attack & Defense during battle. Character(s) Affected
3
+32% to "Tag: GT" or "Tag: Son Family" base Strike Attack & Defense Character(s) Affected
and +15% to characters that are both "Tag: GT" and "Tag: Saiyan" base Strike Attack during battle. Character(s) Affected
4
+37% to "Tag: GT" or "Tag: Son Family" base Strike Attack & Defense Character(s) Affected
and +18% to characters that are both "Tag: GT" and "Tag: Saiyan" base Strike Attack during battle. Character(s) Affected

Zenkai Abilities

1
Increases the following stats of characters that are both "Element: YEL" and "Tag: Saiyan" during battle: +20% to base Strike Attack. +15% to base Blast Attack. +20% to base Strike Defense. +15% to base Blast Defense. Character(s) Affected
2
Increases the following stats of characters that are both "Element: YEL" and "Tag: Saiyan" during battle: +25% to base Strike Attack. +20% to base Blast Attack. +25% to base Strike Defense. +20% to base Blast Defense. Character(s) Affected
3
Increases the following stats of characters that are both "Element: YEL" and "Tag: Saiyan" during battle: +35% to base Strike Attack. +30% to base Blast Attack. +35% to base Strike Defense. +30% to base Blast Defense. Character(s) Affected
4
Increases the following stats of characters that are both "Element: YEL" and "Tag: Saiyan" during battle: +40% to base Strike Attack. +35% to base Blast Attack. +40% to base Strike Defense. +35% to base Blast Defense. Character(s) Affected

Special

Lightspeed 10x Kamehameha Can Teach

Deals massive Impact damage.
Applies the following effects to self upon activation:

+30% to Special Move damage inflicted for 3 timer counts.
Cancels Attribute Downgrades and Abnormal Conditions.

*Blast Armor when charging forward.


Cost 50

Zenkai Special Ability

Lightspeed 10x Kamehameha
Deals massive Impact damage. Applies the following effects to self upon activation: +30% to Special Move damage inflicted for 3 timer counts. Cancels Attribute Downgrades and Abnormal Conditions. *Blast Armor when charging forward.
Cost 50

Extra

Wild Dragon Launcher

The following effects occur upon activation:

+20% to damage inflicted for 15 timer counts.
Inflicts enemy with Attribute Downgrade "+5 to substitution count" for 10 timer counts.

Inflicts Forced Switching on hit.
*Blast Armor when charging forward.


Cost 15

Zenkai Extra Ability

Wild Dragon Launcher
The following effects occur upon activation: +20% to damage inflicted for 15 timer counts. Inflicts enemy with Attribute Downgrade "+5 to substitution count" for 10 timer counts. The following effects occur on hit: Inflicts enemy with Forced Switching. Reduces enemy Ki by 70. Restores own Vanishing Gauge by 70%. Nullifies unfavorable Element factors for damage sustained for 15 timer counts. *Blast Armor when charging forward.
Cost 15

Ultimate Special

Dragon Fist of Rage

Deals massive Impact damage.
Applies the following effects to self upon activation:

Nullifies enemy's "Restores health when it reaches 0" effects for 3 timer counts.

Also applies the following effects to self according to the number of remaining battle members:

3 battle members: +30% to Ultimate damage inflicted for 3 timer counts.
2 battle members: +50% to Ultimate damage inflicted for 3 timer counts and gain Attribute Upgrade "-100% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.
1 battle member: +70% to Ultimate damage inflicted for 3 timer counts and gain Attribute Upgrade "-100% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts.

*Blast Armor when charging forward.


Cost 20

Zenkai Ultimate Ability

Dragon Fist of Rage
Deals massive Impact damage. Applies the following effects to self upon activation: Nullifies enemy's "Restores health when it reaches 0" effects for 3 timer counts. Also applies the following effects to self according to the number of remaining battle members: 3 battle members: +30% to Ultimate damage inflicted for 3 timer counts. 2 battle members: +50% to Ultimate damage inflicted for 3 timer counts and gain Attribute Upgrade "-100% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts. 1 battle member: +70% to Ultimate damage inflicted for 3 timer counts and gain Attribute Upgrade "-100% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts. *Blast Armor when charging forward.
Cost 20

Resistance

Slice
96
Pierce
101
Impact
102
Explode
101

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 21860 45268 79923 123351 178123 248623 329999
Strike Attack 1849 3829 6760 10438 15078 21046 27939
Blast Attack 1856 3843 6790 10485 15145 21145 28073
Strike Defense 1532 3169 5601 8650 12493 17441 23157
Blast Defense 1518 3141 5545 8562 12370 18030 22932
Critical 174 382 696 1044 1428 1830 2242
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Ultimate Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts