GamePress

SP Super Saiyan God SS Vegeta (Future) (Purple)

Submit Feedback or Error

Table of Contents

Character Tier
S

DBL25-05S

Character Stats

Soul Boost
Advanced
Power Level
HP 2,511,156
Strike ATK 224,160
Blast ATK 256,562
Strike DEF 155,308
Blast DEF 158,419
Critical
1,373
Ki Restore Speed
2,294

Character Info

Battle Style
Ranged
Arts Cards Held
Tags

Overview

While his art’s pose has often been a recipe for disaster for him canonically, SP SSB Vegeta PUR’s debut in Dragon Ball Legends is quite successful. His main objective was to get revenge on Goku Black, but he actually managed to become about as strong as Merged Zamasu in Dragon Ball Legends, what a weird turn of events!

Vegeta’s main highlight is his spectacular potential as a Support, which is a bit anticlimactic considering he wanted to sort things out alone in the anime, but if it manages to make the Prince of Saiyans better than a Goku variant that released alongside him ( which is sadly rare ), we’ll take it for sure.

Strengths

A Man on a Mission

Representing his canonical efforts to save the Future, this Vegeta variant fits fantastically in both Future and Vegeta Family lineups. As previewed previously, this is mostly thanks to his amazing Supportive Effects, in fact he’s able to greatly increase the Team’s Damage output both as a healthy Saiyan and as a corpse.

Not only that , but he also comes with nifty Buffs from his Special Move and Main Ability, as well as being able to reduce sub count, provide Ki and a Card on switch and heal his Allies after his last breath.

All in all, this Fighter is arguably the best Support in the Game.

Furious Barrage

SP SSB Vegeta PUR is also a potent Damage dealer in the early-mid Match, thanks to his capability to add stackable Buffs on top of his 50% Damage related one. This makes him a considerable threat for any opponent that doesn’t benefit from color advantage over him. However, his Strike Stat is quite low so even with all those Buffs, having Blast Cards is essential for him to perform at his best.

Passing the Torch

As stated before, Vegeta Buffs his allies’ Damage when he dies, however that’s not all he does. In fact, he also Heals the whole Team and most importantly he reduces the opponent’s Dragon Balls count by 3. Now, there are instances where this Effect could be useless, like when SP SSB Vegeta PUR dies due to a Rising Rush ( due to the opponent already having 0 Dragon Balls ) , but in any other situation the Ability is very useful as it effectively makes it very hard for the enemy to use two Rising Rushes in a single Match.

Weaknesses

"He Doesn't Underestimate Opponents"

While SP SSB Vegeta PUR covers his role extremely well, there are some things that hurt is Effectiveness as a whole. To start with, his Offense is largely tied to his initial Buffs, which can become an issue if he’s not the one to get defeated first on the Team.

Secondarily, his Durability is quite low, and while that might seem a non-issue, being a durable Purple comes in handy in a Meta where there are powerful Green opponents to stop when they’re on the Offense. All in all, SP SSB Vegeta PUR makes his Teams recklessly Offensive, which has many pros but also some cons.

Team Synergy

Future

SP SSB Vegeta PUR fits pretty well in Future by making SP SSB Vegito BLU even more disruptive than he already was. Providing Ki, a Card and multiple Damage Buffs after switching is just too good considering Vegito is able to further stretch the Combo thanks to hi Strike Card mechanic. This tactic works even better when Vegeta can use his Main Ability to recover Ki.

Aside from that hellish duo, SP SSB Vegeta PUR makes everybody on Future much better so he seriously competes with SP Merged Zamasu PUR for a spot on the Team.

Vegeta Family

SP SSB Vegeta PUR and SP Teen Trunks PUR cover similar roles, but the former just does it better by providing better Support and a better Z-Ability. He’s a staple for the current Vegeta Family Team.

Equippable Items

Main Ability

Don't underestimate mortals, and especially not a Saiyan!

Draw a Special Move Arts Card next.
Restores own Ki by 50.
+30% to Blast damage inflicted by allies or your Buddy for 30 timer counts.
Shortens allies' substitution counts by 5.

Requirements: 15 timer counts must elapse.

Unique Ability

Timeless Ties

+20% to damage inflicted by allies for 15 timer counts every time this character uses a Strike or Blast Arts Card.

The following effects occur when this character is switched to standby:

Randomly draws 1 new card when you have 3 or fewer cards.
Restores ally Ki by 20.

Desperate Fight for the Future

Applies the following effects to self from battle start for 50 timer counts:

+50% to damage inflicted (cannot be cancelled).
-5 to Arts costs (cannot be cancelled).

The following effects occur when this character is defeated:

+35% to damage inflicted by allies (cannot be cancelled).
Restores allied "Tag: Vegeta Family" or "Tag: Future" health by 20%.
Reduces enemy's Dragon Balls by 3.

Z Power [Yamcha] +2

+2 to Z Power [Yamcha] dropped during the "Yamcha's Home Run★Derby" Event.
Active Period: -

Z Ability

1
+22% to "Tag: Vegeta Family" base Blast Attack during battle. Character(s) Affected
2
+28% to "Tag: Vegeta Family" or "Tag: Future" base Blast Attack during battle. Character(s) Affected
3
+30% to "Tag: Vegeta Family" or "Tag: Future" base Blast Attack & Defense during battle. Character(s) Affected
4
+35% to "Tag: Vegeta Family" or "Tag: Future" base Blast Attack & Defense during battle. Character(s) Affected

Special

Galick Gun Can Teach

Deals major Impact damage.
+20% to Special Move damage inflicted by allies or your Buddy upon activation.


Cost 50

Extra

Saiyans don't do limits!

+20% to damage inflicted for 20 timer counts.
Randomly destroys 2 enemy cards.


Cost 15

Resistance

Slice
100
Pierce
99
Impact
100
Explode
101

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 22080 45724 80732 124596 179920 251132 333324
Strike Attack 1800 3730 6594 10180 14704 20528 27251
Blast Attack 1888 3907 6899 10647 15379 21471 28501
Strike Defense 1500 3109 5494 8480 12249 17102 22702
Blast Defense 1546 3201 5657 8734 12620 18392 23393
Critical 166 364 662 994 1358 1738 2128
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts