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SP Super Saiyan Teen Gohan (Green)

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Table of Contents

Character Tier
5

DBL-EVT-12S

Character Stats

☆☆☆☆☆☆☆
☆☆☆☆☆☆☆
Soul Boost
Advanced
Power Level
HP 2,288,296
Strike ATK 236,230
Blast ATK 219,133
Strike DEF 149,094
Blast DEF 150,585
Critical
1,442
Ki Restore Speed
2,295

Character Info

Battle Style
Melee
Arts Cards Held
Tags

Overview

SP Super Saiyan Gohan GRN is an unassuming Offensive juggernaut of a Fighter; he greatly expands the options of the Hybrid Saiyan Tag and boldly codifies its relevance in the Metagame. Gohan is a simple yet effectively designed Fighter that can fulfill a number of roles during the match.

At the start of the Match, he acts as an Offensive Supporter for his Hybrid Saiyan Allies, and as Timer Counts elapse, he gathers more and more Offensive Buffs via his first Unique Ability. SP Super Saiyan Gohan GRN even gets access to a Substitution Count reducing Special Arts Card that lets him keep his Team’s pressure on.

All of this equates to a strong Supporter with additional Crisis utility should the situation call for it.

Strengths

A Teacher Who Can Walk the Talk

SP Super Saiyan Gohan GRN’s Buffs to Hybrid Saiyan Allies activate when he enters the battlefield alongside a self-buff to Card Draw Speed, letting him utilize his own buffs to great effect. When his Main Ability’s Damage Buffs and his Hybrid Saiyan Damage Buff are active at once, SP Super Saiyan Gohan GRN is capable of dishing out absurd Damage, even against Purple Fighters. 

Cool in a Crisis

Thanks to his Unique Ability’s gradually accruing Damage Buffs, SP Super Saiyan Gohan GRN can hold his own stunningly well in single combat situations. The Buffs he accumulates as the battle progresses are invisible as well, letting Gohan excel as a Last Man Standing, even against Fighters that typically counter Crisis Abilities. 

Weaknesses

Ethnocentric

SP Super Saiyan Gohan GRN is the textbook definition of a niche Fighter. His Z-ability, Support Buffs, and Main Ability all require Hybrid Saiyan Allies - and in his Main Ability’s case, specifically Goten Allies.

The way his kit was built greatly restricts his possible Team builds, which is a shame because all of his Tags would have appreciated an Offensive Support Fighter as powerful as SP Super Saiyan Gohan GRN. 

A Crowded Field

Hybrid Saiyans as a Tag does not lack for strong Crisis Fighters, and considering Crisis utility is one of SP Super Saiyan Gohan GRN’s few functions, his place on a Team could be considered redundant. That being said, having multiple Fighters with Crisis utility can be a benefit depending on the progression of some matches; the issue lies in the number of Crisis Fighters reaching a point of diminishing returns. 

Team Synergy

Hybrid Saiyan

This is the Team SP Super Saiyan Gohan GRN was clearly designed for, and his showing on this Tag Team does not disappoint. Because SP Super Saiyan Gohan GRN’s Main Ability specifically designates a Goten Fighter as a requirement for its full activation, SP Super Saiyan Kid Goten PUR is the most logical Teammate for him. When paired with SP Super Saiyan Kid Goten PUR, Gohan is capable of dishing out some of the most devastating combos in the game with minimal outside Support. 

This pair can be supplemented with any of the Hybrid Saiyan Tag’s star members, like SP Super Saiyan Youth Gohan YEL, who synergizes especially well with SP Super Saiyan Gohan GRN, or SP Super Saiyan 2 Youth Gohan RED, who synergizes especially well with SP Super Saiyan Goten PUR. Any strong Hybrid Saiyan in that third slot will perform exceptionally well alongside the sibling duo. 

Son Family

SP Super Saiyan Gohan GRN can be used to great effect on this Team, assuming his two teammates are both Hybrid Saiyans. If he is used alongside Goku Fighters, his potential to act as Offensive Support will decrease, so it is best to use Gohan alongside Fighters who fit on both the Son Family Tag and the Hybrid Saiyan Tag. 

Equippable Items

Main Ability

Fledgling Teacher

Applies the following effects to allied "Tag: Hybrid Saiyan":

+25% to damage inflicted for 30 timer counts.
+50% to Ki Recovery for 30 timer counts.

+25% to damage inflicted for 30 timer counts if "Character: Videl" or "Character: Goten" is a battle member.

Requirements: 15 timer counts must elapse.

Unique Ability

Special Training Begins

Applies the following effects to self depending on the number of timer counts elapsed from battle start:

20 counts elapsed: +30% to Strike damage inflicted (cannot be cancelled).
40 counts elapsed: +20% to damage inflicted (cannot be cancelled).
60 counts elapsed: +30% to damage inflicted (cannot be cancelled).

Latent Talent

The following effects occur when this character enters the battlefield:

+25% to damage inflicted by allied "Tag: Hybrid Saiyan" for 20 timer counts.
Increases Arts Card Draw Speed by 1 level for 15 timer counts.

Restores 15% of damage received after enemy attack is over.
(Restores up to 15% of own health.)

Martial Arts Uniform Medal (Silver) +3

+3 to Martial Arts Uniform Medals (Silver) dropped during the Legends Road - Super Saiyan Gohan (Teen) - Event.
Active Period: -

Z Ability

1
+22% to "Tag: Hybrid Saiyan" or "Tag: Legends Road" base Strike Defense during battle. Character(s) Affected
2
+24% to "Tag: Hybrid Saiyan" or "Tag: Legends Road" base Strike Defense during battle. Character(s) Affected
3
+29% to "Tag: Hybrid Saiyan" or "Tag: Legends Road" base Strike Defense during battle. Character(s) Affected
4
+32% to "Tag: Hybrid Saiyan" or "Tag: Legends Road" base Strike Defense during battle. Character(s) Affected

Special

Masenko

Deals major Impact damage.
+15% to Strike damage inflicted for 10 timer counts upon activation.


Cost 50

Extra

Unlock Ki: Form of Attack

+20% to Strike damage inflicted by allies for 20 timer counts.
Shortens allies' substitution counts by 3.


Cost 20

Resistance

Slice
96
Pierce
103
Impact
105
Explode
96

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 21644 44820 79128 122124 176352 246160 326728
Strike Attack 1821 3773 6666 10287 14859 20747 27545
Blast Attack 1821 3773 6666 10287 14859 20747 27545
Strike Defense 1500 3109 5494 8483 12256 17112 22716
Blast Defense 1532 3173 5605 8654 12501 17452 23168
Critical 148 326 592 888 1214 1554 1904
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts