Table of Contents
Character Stats
Critical |
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Ki Restore Speed |
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Character Info
Battle Style | |
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Melee | |
Arts Cards Held | |
Tags | |
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Overview
SP Super Trunks GRN has received a Zenkai Awakening and he really didn't get a lot of buffs. He has more Damage Inflicted now and he has cover nullification for 45 timer counts once the battle starts but that's all the buffs that he got.
Defensively, he's still not good as he only has a 20% Damage Reduction
Strengths
Good Strike Damage Output
This Fighter has an incredible Strike Attack base stat, backed up by his Abilities which allow him to further increase the Damage dealt.
His Main Ability increases Strike Damage dealt by 75%, which is impressive but only lasts 10 timer counts.
He also got a 50% Damage Inflicted increase once the battle starts which helps him out significantly when it comes to dealing Damage to top meta Fighters.
Weaknesses
Mortal Wounds
SP Super Trunks GRN has atrocious Defenses and Health even with his Zenkai Awakening, which basically makes any hit he takes inflict serious Damage. Also, considering his Main Ability issues, he’s very easy to catch.
Needs Teammates To Die
SP Super Trunks GRN gets stronger the more allies are defeated however in a battle, he's the Fighter that you'd want to die first as he isn't as good as any of the core Hybrid Saiyan battle members.
Team Synergy
Hybrid Saiyan
SP Super Trunks GRN may not be one of the top choices for Hybrid Saiyan Team Builds anymore, but he can be a great bench option of one of the core Fighters is a GRN Fighter.
Equippable Items
This is the Kaioken
Type | Gold | |
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Equip Condition | Melee Type | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
Base Strike Defense UP
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6% - 15% |
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Base Strike Attack UP
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5% - 12.5% |
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Base Strike Attack UP
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5% - 18% |
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A lot of Strike Attack is basically the only way to build him at this point.
I'll destroy Cell.
Type | Gold | |
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Equip Condition | Green | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
Base Blast Defense UP
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6% - 18% |
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Base Strike Attack UP
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5% - 12.5% |
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Base Strike Attack UP
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5% - 13% |
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A little bit of Defense and a lot of Strike Attack is the choice here for this one-dimensional glass cannon.
You stay here!
Type | Gold | |
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Equip Condition | Future | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
Base Strike Defense UP
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6% - 15% |
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Base Blast Defense UP
|
6% - 15% |
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Base Strike Attack UP
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8% - 20% |
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This patches up his mediocre Defense and gives him a monstrous Boost in his already sky-high Strike Attack.
Awakened !!! can be used instead of he’s used in a Hybrid Saiyan Team at the expense of Blast Defense.
Main Ability
True Power |
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+75% to Strike damage inflicted for 10 timer counts. Requirements: 15 timer counts must elapse. |
Unique Ability
Intimidate: Strike Def DOWN |
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Inflicts enemy with Attribute Downgrade "+20% to Strike Damage Received" for 10 timer counts every time this character enters the battlefield. |
Avenge (Vegeta): Ki Recovery UP |
+30% to own Ki Recovery when allied "Character: Vegeta" is defeated. |
Hope Medal (Gold) +3 |
+3 to Hope Medals (Gold) dropped during the Legends Road - Trunks (Youth) - Event. |
Z Ability
+19% to Tag: Hybrid Saiyan base Strike Attack and base Critical during battle.
Character(s) Affected
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+22% to Tag: Hybrid Saiyan base Strike Attack and base Critical during battle.
Character(s) Affected
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+24% to Tag: Hybrid Saiyan base Strike Attack and base Critical during battle.
Character(s) Affected
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+25% to Tag: Hybrid Saiyan base Strike Attack and base Critical during battle.
Character(s) Affected
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Special
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Buster Cannon Can Teach |
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Deals major Explode damage. Cost 50 |
Extra
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Unlock Ki: Form of Attack |
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+15% to Strike damage inflicted for 15 timer counts. Cost 25 |
Resistance
Slice |
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Pierce |
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Impact |
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Explode |
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Soul Boost Stats
Stat | 100% | 200% | 300% | 400% | 500% | 600% | 698% |
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Health | 21428 | 44376 | 78348 | 120920 | 174612 | 243720 | 323492 |
Strike Attack | 1796 | 3719 | 6570 | 10145 | 14653 | 20461 | 27163 |
Blast Attack | 1761 | 3649 | 6442 | 9943 | 14363 | 20051 | 26619 |
Strike Defense | 1510 | 3130 | 5530 | 8537 | 12331 | 17215 | 22851 |
Blast Defense | 1482 | 3070 | 5420 | 8367 | 12083 | 16872 | 22400 |
Critical | 168 | 370 | 674 | 1010 | 1380 | 1768 | 2166 |
Strike Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Blast Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Special Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Extra Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Equipment Slots | 1 | 2 | 2 | 2 | 3 | 3 | 3 |