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SP Toppo (Blue)

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Table of Contents

Character Tier
5

DBL29-07S

Character Stats

☆☆☆☆☆☆☆
☆☆☆☆☆☆☆
Soul Boost
Advanced
Power Level
HP 2,436,564
Strike ATK 241,559
Blast ATK 231,795
Strike DEF 157,155
Blast DEF 163,520
Critical
1,384
Ki Restore Speed
2,337

Character Info

Battle Style
Defense
Arts Cards Held
Tags

Overview

For justice! SP Toppo BLU is one of the most versatile Fighters ever released, and that's not something that ought to be taken lightly. His Defensive prowess, Support utility, Offensive might, Healing, and incredibly diverse tool package essentially ensures his place on the core of the Rival Universe Tag Team for many updates to come. 

Toppo isn't accumulating combat roles for the sake of it either, he excels at them all, which is exceedingly rare for Defense Type character. There are no characters capable of replicating what he can accomplish, and as a result he allows for a number of diverse team compositions despite his main Tag's options being sparse. 

This isn't to say he's perfect. His Support being somewhat relegated to Rival Universe characters makes him a very niche Fighter, so even if he can fulfill every role on that team, he's not going to be branching out beyond it. Despite a lack of flexibility, Toppo is undoubtedly the best Blue Fighter on his Main Tag, and it's hard to imagine a more varied Fighter replacing him.

Strengths

Universe 11's Slugger

For the Rival Universe Tag, Toppo is almost a Team by himself. His 60% total Sustained Damage cut on Cover Change is excellent, and when he finishes getting scratched by his Foe, his Inflicted Damage Buffs will finish at 125%.

This is derived from his 20% Support Buff for Rival Universe allies that triggers after sustaining Damage, his initial 50% Damage Inflicted Buff, his personal Buff after taking Damage, and his Buff that activates when he faces an enemy. 

Despite not having massive offensive stats, he is a juggernaut because of this Buff combination. The -5 to All Arts cost effect he grants himself when taking hits, his 30% Buff to his own Damage when he activates his Main Ability, and his Special Arts Card's 20% Strike Damage buff for all allies combines to create a brutal monster that can take hits and dish damage back tenfold. 

You Got a Friend in Me

Obviously Toppo's Damage is a major part of his kit, but it's not the only thing that defines him. The majority of the Buffs he grants himself are Team-wide Support Buffs that do as much for his allies as they do for him. His Main Ability's 5 Substitution Count Reduction and his outrageous Defense makes him a near-perfect partner for any Offensive Rival Universe character. 

After taking just one hit, his entire team's inflicted Damage is buffed by 25%, and then it's buffed again by 30% via his Main Ability, and its strike damage is buffed by 20% via his special arts card. These Buffs are not quick to expire either, as they're all staying in play for over 20 Timer Counts, ensuring that they'll make an impact.

Toppo's Damage support can reach outrageous numbers very quickly, and it's why facing him with Fighters that cannot eliminate him in a combo or two can lead to a devastating turnaround in an instant.

Unfortunately, it will almost always take significantly more time to bring him down - Toppo's ridiculous bulk affords him a charge of Endurance - bringing the crusader of justice back from the brink and restoring his health by 30% once only.

The Last Ride of Your Life

Toppo's Main Ability's Ultimate Arts card might be the most influential thing he can contribute to his Team, which should sound insane given how much he's already providing. The Justice Tornado is a massively powerful Card which inflicts No Switching on all enemies for 3 counts - just enough time to crush a problematic foe. 

This effect comes with a sinister bonus - a 30% Strike Damage received Debuff on all enemies for 30 Timer Counts when making contact. A debuff this deadly is almost too crippling to come back from when its combined with all of the Support Toppo is giving his teammates. 

Weaknesses

A Friend only to Rivals

Toppo's power being relegated only to Rival Universe Fighters does not seem too damning at first glance, but it has some unfortunate downsides. His Damage Buff on hit and Substitution Count Reduction effect does not benefit SP Ultra Instinct -sign- Goku PUR, the Universe Survival Saga Team's best Purple Fighter. 

This is actually a serious problem for Toppo, who lacks a powerful Purple Fighter to pair himself with. Toppo is often left as a sitting duck against enemy Green Fighters because of this exact deficiency, though this problem is likely to be ameliorated by future content updates.

Team Synergy

Rival Universe

SP Toppo BLU is this Tag's one-stop-shop for every role, it could not function without him. His Support and Defensive Utility makes the likes of SP God of Destruction Champa YEL and SP Dsypo RED much more viable. They both require his thick bulk to survive in a meta full of brutal offensive fighters. 

SP Jiren GRN is of course Toppo's best friend. Jiren's Damage becomes completely unstoppable with a few charges of Toppo's Support Buff behind him. SP Vados GRN is an alternative option to Jiren who gives Toppo some absurd damage capacity. Altogether this Team is cohesive thanks to Toppo himself, so as long as he's present, it's able to perform admirably. 

Equippable Items

Main Ability

My fist of iron justice will smash evil-doers!

Draw the Ultimate Arts Card "Justice Tornado" next.
Restores ally health by 20%.
+30% to damage inflicted by allies for 40 timer counts.
Shortens allied "Tag: Rival Universe" or "Element: BLU" substitution counts by 5.
Restores own Ki by 50.

Requirements: 25 timer counts must elapse.

Unique Ability

Warrior of Freedom

Applies the following effects to self when this character enters the battlefield:

+50% to damage inflicted (cannot be stacked).
Reduces damage received by 30% (cannot be stacked).

The following effects occur after enemy attack is over:

-5 to own Arts costs for 15 timer counts.
+20% to damage inflicted for 20 timer counts.
+25% to damage inflicted by allied "Tag: Rival Universe" or "Element: BLU" for 20 timer counts.

Eternal Justice

Reduces damage received by 30% until combo ends when changing cover.

The following effects occur every time when faced with an enemy:

+30% to Strike damage inflicted for 15 timer counts.
Reduces enemy Ki by 15

Restores own health by 30% only once when it reaches 0.

Z Ability

1
+24% to "Tag: Rival Universe" base Strike Defense during battle. Character(s) Affected
2
+26% to "Tag: Rival Universe" or "Element: BLU" base Strike Defense during battle. Character(s) Affected
3
+30% to "Tag: Rival Universe" or "Element: BLU" base Strike & Blast Defense during battle. Character(s) Affected
4
+35% to "Tag: Rival Universe" or "Element: BLU" base Strike & Blast Defense during battle. Character(s) Affected

Special

Justice Flash

Deals major Explode damage.
Inflicts all enemies with 3 substitution counts on hit.


Cost 50

Extra

Call for Justice

Restores own Ki by 30.
+20% to Strike damage inflicted by allies for 20 timer counts.


Cost 20

Ultimate Special

Justice Tornado

Deals massive Explode damage.
Inflicts all enemies with "No Switching" for 3 timer counts upon activation.
Inflicts all enemies with Attribute Downgrade "+30% to Strike Damage Received" for 30 timer counts on hit.


Cost 20

Resistance

Slice
102
Pierce
102
Impact
99
Explode
97

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 21644 44820 79129 122125 176353 246153 326717
Strike Attack 1821 3773 6659 10280 14848 20732 27522
Blast Attack 1867 3868 6831 10544 15232 21264 28227
Strike Defense 1518 3141 5545 8559 12367 17269 22925
Blast Defense 1567 3236 5715 8824 12745 18573 23627
Critical 180 396 720 1080 1476 1890 2316
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Ultimate Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts