Table of Contents

Character Stats
Base | Super Saiyan |
Critical |
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Ki Restore Speed |
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Character Info
Battle Style | |
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Melee | |
Arts Cards Held | |
Tags | |
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Overview
The young but prideful Super Saiyan, SP Kid Trunks GRN has arrived to push Vegeta Family and Hybrid Saiyans to new heights with his outstanding capabilities.
SP Kid Trunks GRN is a Transforming unit that excels in long combos and high Damage, courtesy of his “ A fight’s a fight '' unique ability that grants him card draw speed up +1 and damage inflicted for each strike card he uses.
Defensively, he suffers the common weakness of most Vegeta Family units which is being fragile. His HP Stat and Defense stats are below average.
Strengths
Combos For Days
SP Kid Trunks GRN’s “A fight’s a fight” unique gives him +1 to Arts Card Draw Speed every time he uses a strike card and with this, he can string together long combos. He also reduces the arts cost of his Blast and Strike arts everytime he uses a Blast Card along with 50% Ki Recovery when he comes onto the battlefield.
These abilities work in tandem to give SP Kid Trunks GRN a combo advantage over most units.
Offensive Juggernaut
SP Kid Trunks GRN will hit hard whether he uses a Blast or a Strike Card. This is due to the 50% Damage Inflicted he gets every time he enters the battlefield along with 15% to Damage Inflicted each time he uses a Strike Arts. SP Kid Trunks GRN’s main abilities can overlap with each other which would give him a 100% Damage Inflicted increase.
You're Locked In
SP Kid Trunks GRN can prevent Enemies from switching for 2 Timer Counts whenever he enters the battlefield, letting him function as an assassin and a time-waster. Even though 2 counts is short he can leverage this Ability to Rising Rush problem targets or stop his foe from re-orienting their Team order.
Weaknesses
Fragile
SP Kid Trunks GRN has a low HP Stat as well as low defenses and as such is not good defensively. He does have 40% Damage reduction on his main ability as well as a heal but that's not enough to make him good defensively.
Team Synergy
Vegeta Family
SP Kid Trunks GRN is a direct replacement for SP Super Saiyan God SS Vegeta GRN on Vegeta Family. SP Kid Trunks offers more Offense for the team than SP Super Saiyan God SS Vegeta GRN while also being better defensively.
SP LL Majin Vegeta and SP Kid Trunks GRN make an offensive duo that will take the meta by storm.
Hybrid Saiyan
SP Kid Trunks GRN is the primary GRN option for hybrid Saiyans. He’s the GRN unit that Zenkai 7 SP Super Saiyan 2 Youth Gohan RED desperately needs. The new trio of SP Kid Goten YEL, Zenkai 7 Super Saiyan 2 Youth Gohan RED and SP Kid Trunks GRN is one of the best in the game and is reminiscent of mid 2018 when SP Kid Trunks YEL, SP Super Saiyan 2 Youth Gohan PUR and SP Kid Goten GRN were the best team in the game.
Equippable Items
I want to fight!
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Type | Gold |
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Equip Condition | Hybrid Saiyan | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Strike Defense or Blast Defense Up
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6% - 18% |
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![]() Special Move Damage UP
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5% - 12.5% |
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![]() Ultimate Damage UP
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5% - 12.5% |
![]() base Health or Damage to Regeneration UP
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5% - 12.5% |
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A must-have equip for Trunks, providing a large boost to his HP as well as his powerful Special Move.
Awakened !!! No. 1
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Type | Gold |
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Equip Condition | Hybrid Saiyan | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Defense UP
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6% - 15% |
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![]() Blast Attack UP for each Tag: Hybrid Saiyan battle member.
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2% - 8% |
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![]() Blast Attack UP for each Tag: Hybrid Saiyan battle member.
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-0.05% - -0.05% |
![]() Strike Attack UP for each Tag: Hybrid Saiyan battle member.
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2% - 8% |
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![]() Strike Attack UP for each Tag: Hybrid Saiyan battle member.
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-0.05% - -0.05% |
Please note, for the optimal Vegeta Family Team, Boundary Breaking Vegeta takes this Equip's place.
Despite being a Melee type, Trunks performs well with both Strikes and Blasts, making this Pure Equip a top priority pick on the Hybrid Saiyan Team.
This is the Kaioken
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Type | Gold |
---|---|---|
Equip Condition | Melee Type | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Defense UP
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6% - 15% |
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![]() Base Strike Attack UP
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5% - 12.5% |
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![]() Base Strike Attack UP
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5% - 18% |
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This Equip provides Trunks with a large Base Strike Buff, increasing his Strike Damage which in turn will increase the Damage of his Melee Special Move.
Main Ability
Super Saiyan...here goes! |
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Transform into "Super Saiyan". Applies the following effects to self per "Tag: Hybrid Saiyan" or "Tag: Vegeta Family" battle member other than this character in the party: +30% to damage inflicted for 30 timer counts. Requirements: 10 timer counts must elapse. |
Unique Ability
You can't judge a book by its cover... |
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Applies the following effects to self when this character enters the battlefield: +30% to damage inflicted for 15 timer counts. |
A fight's a fight! |
Increases own Arts Card Draw Speed by 1 level for 3 timer counts every time this character uses a Strike Arts. |
Z Ability
+22% to "Tag: Hybrid Saiyan" base Strike Attack during battle.
Character(s) Affected
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+28% to "Tag: Hybrid Saiyan" or "Tag: Vegeta Family" base Strike Attack during battle.
Character(s) Affected
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+30% to "Tag: Hybrid Saiyan" or "Tag: Vegeta Family" base Strike Attack & Defense during battle.
Character(s) Affected
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Special
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Deals major Impact damage. Cost 50 |
Extra
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+20% to Strike damage inflicted for 30 timer counts. Cost 10 |
Resistance
Slice |
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Pierce |
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Impact |
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Explode |
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Soul Boost Stats
Stat | 100% | 200% | 300% | 400% | 500% | 600% | 698% |
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Health | 21644 | 44820 | 79128 | 122124 | 176352 | 246152 | 326716 |
Strike Attack | 1856 | 3843 | 6790 | 10485 | 15145 | 21145 | 28073 |
Blast Attack | 1867 | 3868 | 6831 | 10544 | 15232 | 21264 | 28227 |
Strike Defense | 1532 | 3169 | 5601 | 8650 | 12493 | 17441 | 23157 |
Blast Defense | 1532 | 3169 | 5601 | 8650 | 12493 | 18209 | 23157 |
Critical | 170 | 374 | 680 | 1020 | 1394 | 1786 | 2188 |
Strike Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Blast Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Special Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Extra Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Equipment Slots | 1 | 2 | 2 | 2 | 3 | 3 | 3 |
Recommended Soul Boosts
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