Table of Contents

Character Stats
Critical |
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Ki Restore Speed |
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Character Info
Battle Style | |
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Melee | |
Arts Cards Held | |
Tags | |
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Overview
SP Ultimate Gohan GRN took quite a while to unlock his full potential in Majin Buu Saga Z, a wait similar to his anticipated release in Dragon Ball Legends. He’s finally arrived and not only brings some decent Offensive stopping power but arguably the best Cover variation in the game.
Similar to SP SSJ Goku GRN, SP Ultimate Gohan GRN has access to Cover: Rescue. This completely negates any Damage received, once--including incoming an Rising Rush. He also gains another chance to use it when he activates his Main Ability, which also draws a powerful Ultimate Arts Card.
If that wasn’t enough, every time SP Ultimate Gohan GRN evades an Attack with Vanishing Step, he draws two Extra Cards (activates twice). His Extra Move effects stack and don't expire once they are activated.
Offensively, he’s capable of ramping up to good Damage, but is also shifty enough to make up for his pourus Defense.
Strengths
Get Out of Jail Free
Cover: Rescue is simply one of the best Defensive Unique Abilities in the game, absorbing any Damage whatsoever when cover switching. This puts immense amounts of pressure on the opposing Team, as it forces them to play around this when planning large Combos and Rising Rushes.
He also gains another activation of this when he activates his Main Ability, giving him another chance to cause a massive and potentially game-ending momentum swing.
Potential Unleashed
SP Ultimate Gohan GRN’s Extra Move is stackable and the effects won't expire once they are activated.
While drawing Extra Cards might seem difficult to plan around, SP Ultimate Gohan GRN draws one the first two times he uses Vanish Step, while also Buffing Strike Damage with every Vanish Step.
Burst Rush
On top of getting another activation of his Cover: Rescue when he uses his Main Ability, he also draws an Ultimate Arts Card.
This mechanic remains one of the best things an Offensive Fighter can have, especially considering SP Ultimate Gohan GRN’s Ultimate Move does so much Damage while also Reducing the Enemy’s Ki.
Weaknesses
Extra Move Clunkiness
Drawing an Extra Card the first two times he uses Vanish-Step definitely goes a long way in Boosting his Damage for the entire duration of the Match, but this can also become very clunky if he happens to draw one in the middle of a Combo, effectively ending his Damage output early at that moment.
Fragile
While he does have arguably the very best way to avoid taking Damage without even being a Tank, when his Covers run out, he is very susceptible to taking a beating. His Health stat is not too great, but his Defenses are even worse. Because of how susceptible SP Ultimate Gohan GRN is to Buff removal, his Offenses are equally as fragile.
Cover Rescue allows him to secure some points in this department because of his value as a Defensive pivot, but overall it's difficult to imagine a scenario where SP Ultimate Gohan GRN can withstand more than one Combo.
Mixed Arts Cards
He does have a good way to Boost his Blast Attack, but it takes quite a while for him to get to that point as SP Ultimate Gohan GRN needs to use his Extra Move three times.
Overall, SP Ultimate Gohan GRN is still heavily geared toward Strike Attack but the Mixed Arts Cards simply lower his Damage output.
Team Synergy
Hybrid Saiyan
SP Ultimate Gohan GRN is a solid option for players lacking SP Super Saiyan Teen Gohan GRN, and can be used in a GGY Color Counter Composition alongside SP Super Saiyan Gohan GRN and SP Super Saiyan Youth Gohan YEL. Even when not fielded, SP Ultimate Gohan GRN can contribute to the Hybrid Saiyan Gamplan, especially on Teams that are Blast Attack focused thanks to his Z-Ability.
Son Family
Similar to Hybrid Saiyan, he does have a Z-Ability that helps this Tag, but has been replaced in this Tag by both SP Gohan GRN and SP Goku GRN.
Equippable Items
Leave my dad...ALONE!
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Type | Gold |
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Equip Condition | Hybrid Saiyan | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Attack UP
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5% - 15% |
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![]() Base Blast Attack UP
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5% - 15% |
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![]() Base Ki Restore Speed UP
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1% - 5% |
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This Equip tends to be a staple for very Offensive-oriented Hybrid Saiyans.
I want to fight!
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Type | Gold |
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Equip Condition | Hybrid Saiyan | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Strike Defense or Blast Defense Up
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6% - 18% |
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![]() Special Move Damage UP
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5% - 12.5% |
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![]() Ultimate Damage UP
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5% - 12.5% |
![]() base Health or Damage to Regeneration UP
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5% - 12.5% |
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He does have access to an Ultimate Move which already does massive Damage, making that slot especially useful. The Strike or Blast Defense definitely helps as well, considering how fragile he can be.
In the last slot, he'll take either the extra Damage to Regeneration or Health.
Awakened !!! No. 1
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Type | Gold |
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Equip Condition | Hybrid Saiyan | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
![]() Base Strike Defense UP
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6% - 15% |
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![]() Blast Attack UP for each Tag: Hybrid Saiyan battle member.
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2% - 8% |
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![]() Blast Attack UP for each Tag: Hybrid Saiyan battle member.
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-0.05% - -0.05% |
![]() Strike Attack UP for each Tag: Hybrid Saiyan battle member.
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2% - 8% |
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![]() Strike Attack UP for each Tag: Hybrid Saiyan battle member.
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-0.05% - -0.05% |
A massive Boost in both Offensive categories as well as something to patch up his lackluster Defenses is mandatory here.
Main Ability
You don't stand a chance. |
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Draw the Ultimate Arts Card "Burst Rush" next. Requirements: 25 timer counts must elapse. |
Unique Ability
Over here, fool. |
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The following effects occur when this character evades enemy attack with a Vanishing Step: Draw a Special Arts Card next (activates twice). |
Cover: Rescue |
Receive zero damage when changing cover for the first time (Available during assists). |
Justice Medal (Gold) +3 |
+3 to Justice Medals (Gold) dropped during the Legends Road - Great Saiyaman 1 - Event. |
Z Ability
+24% to "Tag: Hybrid Saiyan" base Blast Attack during battle.
Character(s) Affected
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+26% to "Tag: Hybrid Saiyan" base Blast Attack during battle.
Character(s) Affected
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+33% to "Tag: Hybrid Saiyan" or "Tag: Son Family" base Blast Attack during battle.
Character(s) Affected
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+35% to "Tag: Hybrid Saiyan" or "Tag: Son Family" base Blast Attack during battle.
Character(s) Affected
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Special
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Deals major Impact damage. Cost 50 |
Extra
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The following effects occur based on the number of times Special Arts Card "Potential Unleashed" is used: Card 1: +40% to Strike damage inflicted. Cost 15 |
Ultimate Special
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Deals massive Impact damage. Cost 20 |
Resistance
Slice |
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Pierce |
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Impact |
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Explode |
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Soul Boost Stats
Stat | 100% | 200% | 300% | 400% | 500% | 600% | 698% |
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Health | 21216 | 43936 | 77571 | 119719 | 172875 | 241295 | 320267 |
Strike Attack | 1842 | 3811 | 6732 | 10392 | 15008 | 20952 | 27813 |
Blast Attack | 1842 | 3811 | 6732 | 10392 | 15008 | 20952 | 27813 |
Strike Defense | 1518 | 3141 | 5545 | 8566 | 12374 | 17276 | 22936 |
Blast Defense | 1518 | 3141 | 5545 | 8566 | 12374 | 17276 | 22936 |
Critical | 158 | 348 | 634 | 952 | 1302 | 1668 | 2044 |
Strike Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Blast Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Special Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Extra Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Ultimate Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Equipment Slots | 1 | 2 | 2 | 2 | 3 | 3 | 3 |
Recommended Soul Boosts
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