SP Ultimate Gohan (Green)

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Table of Contents

Character Tier


Character Stats

Soul Boost
Power Level
HP 2,242,392
Strike ATK 248,804
Blast ATK 220,723
Strike DEF 139,281
Blast DEF 137,896
Ki Restore Speed

Character Info

Battle Style
Arts Cards Held


SP Ultimate Gohan GRN took quite a while to unlock his full potential in Majin Buu Saga Z, a wait similar to his anticipated release in Dragon Ball Legends. He’s finally arrived and not only brings some decent Offensive stopping power but arguably the best Cover variation in the game.

Similar to SP SSJ Goku GRN, SP Ultimate Gohan GRN  has access to Cover: Rescue. This completely negates any Damage received, once--including incoming an Rising Rush. He also gains another chance to use it when he activates his Main Ability, which also draws a powerful Ultimate Arts Card.

If that wasn’t enough, every time SP Ultimate Gohan GRN evades an Attack with Vanishing Step, he draws two Extra Cards (activates twice). His Extra Move effects stack and don't expire once they are activated. 

Offensively, he’s capable of ramping up to good Damage, but is also shifty enough to make up for his pourus Defense.


Get Out of Jail Free

Cover: Rescue is simply one of the best Defensive Unique Abilities in the game, absorbing any Damage whatsoever when cover switching. This puts immense amounts of pressure on the opposing Team, as it forces them to play around this when planning large Combos and Rising Rushes.  

He also gains another activation of this when he activates his Main Ability, giving him another chance to cause a massive and potentially game-ending momentum swing.

Potential Unleashed

SP Ultimate Gohan GRN’s Extra Move is stackable and the effects won't expire once they are activated.

While drawing Extra Cards might seem difficult to plan around, SP Ultimate Gohan GRN draws one the first two times he uses Vanish Step, while also Buffing Strike Damage with every Vanish Step.

Burst Rush

On top of getting another activation of his Cover: Rescue when he uses his Main Ability, he also draws an Ultimate Arts Card. 

This mechanic remains one of the best things an Offensive Fighter can have, especially considering SP Ultimate Gohan GRN’s Ultimate Move does so much Damage while also Reducing the Enemy’s Ki.


Extra Move Clunkiness

Drawing an Extra Card the first two times he uses Vanish-Step definitely goes a long way in Boosting his Damage for the entire duration of the Match, but this can also become very clunky if he happens to draw one in the middle of a Combo, effectively ending his Damage output early at that moment.


While he does have arguably the very best way to avoid taking Damage without even being a Tank, when his Covers run out, he is very susceptible to taking a beating. His Health stat is not too great, but his Defenses are even worse. Because of how susceptible SP Ultimate Gohan GRN is to Buff removal, his Offenses are equally as fragile. 

Cover Rescue allows him to secure some points in this department because of his value as a Defensive pivot, but overall it's difficult to imagine a scenario where SP Ultimate Gohan GRN can withstand more than one Combo. 

Mixed Arts Cards

He does have a good way to Boost his Blast Attack, but it takes quite a while for him to get to that point as SP Ultimate Gohan GRN needs to use his Extra Move three times. 

Overall, SP Ultimate Gohan GRN is still heavily geared toward Strike Attack but the Mixed Arts Cards simply lower his Damage output.

Team Synergy

Hybrid Saiyan

SP Ultimate Gohan GRN is a solid option for players lacking SP Super Saiyan Teen Gohan GRN, and can be used in a GGY Color Counter Composition alongside SP Super Saiyan Gohan GRN and SP Super Saiyan Youth Gohan YEL. Even when not fielded, SP Ultimate Gohan GRN can contribute to the Hybrid Saiyan Gamplan, especially on Teams that are Blast Attack focused thanks to his Z-Ability. 

Son Family

Similar to Hybrid Saiyan, he does have a Z-Ability that helps this Tag, but has been replaced in this Tag by both SP Gohan GRN and SP Goku GRN

Equippable Items

Main Ability

You don't stand a chance.

Draw the Ultimate Arts Card "Burst Rush" next.
+1 to amount "Cover: Rescue" can be used.

Requirements: 25 timer counts must elapse.

Unique Ability

Over here, fool.

The following effects occur when this character evades enemy attack with a Vanishing Step:

Draw a Special Arts Card next (activates twice).
+20% to damage inflicted for 10 timer counts.

Cover: Rescue

Receive zero damage when changing cover for the first time (Available during assists).
+20% to Strike damage inflicted for 15 timer counts and +5 to own substitution count when activated.

Justice Medal (Gold) +3

+3 to Justice Medals (Gold) dropped during the Legends Road - Great Saiyaman 1 - Event.
Active Period: -

Z Ability

+24% to "Tag: Hybrid Saiyan" base Blast Attack during battle. Character(s) Affected
+26% to "Tag: Hybrid Saiyan" base Blast Attack during battle. Character(s) Affected
+33% to "Tag: Hybrid Saiyan" or "Tag: Son Family" base Blast Attack during battle. Character(s) Affected
+35% to "Tag: Hybrid Saiyan" or "Tag: Son Family" base Blast Attack during battle. Character(s) Affected


Super Kamehameha

Deals major Impact damage.
Inflicts enemy with Attribute Downgrade "+20% to Strike Damage Received" for 20 timer counts on hit.

Cost 50


Potential Unleashed

The following effects occur based on the number of times Special Arts Card "Potential Unleashed" is used:

Card 1: +40% to Strike damage inflicted.
Card 2: +30% to own Ki Recovery.
Card 3: +40% to Blast damage and +30% to Special Move damage inflicted.
Card 4 onward: Restores own Ki by 50 and cancels own Attribute Downgrades.

Cost 15

Ultimate Special

Burst Rush

Deals massive Impact damage.
Reduces enemy Ki by 50 on hit.

Cost 20



Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 21216 43936 77571 119719 172875 241295 320267
Strike Attack 1842 3811 6732 10392 15008 20952 27813
Blast Attack 1842 3811 6732 10392 15008 20952 27813
Strike Defense 1518 3141 5545 8566 12374 17276 22936
Blast Defense 1518 3141 5545 8566 12374 17276 22936
Critical 158 348 634 952 1302 1668 2044
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Ultimate Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts