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SP Hyper Meta-Rilldo (Red)

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Table of Contents

Character Tier
5

DBL11-04S

Character Stats

Soul Boost
Advanced
Power Level
HP 2,190,165
Strike ATK 251,771
Blast ATK 215,929
Strike DEF 153,210
Blast DEF 153,202
Critical
1,286
Ki Restore Speed
2,185

Character Info

Battle Style
Melee
Arts Cards Held
Tags

Overview

SP Rilldo RED is great Offensively thanks to his fantastic Strike-centric toolkit and can also hold his own Defensively.

Additionally, he nullifies Damage reducting Cover Abilities and the resurrection that some Fighters like SP Zamasu RED SP FF FP Frieza YEL and SP Vegeta GRN have, so he’s a great Regeneration counter. His Held Strike Arts Cards are also optimal for Team Building.

So, is he perfect? The answer is no. He’s great as stand-alone Fighter, but his lack of viable Tags heavily limits his Synergy and consequently, his value in the current Meta.

Strengths

Oppressive Damage output

SP Rilldo RED is a very powerful Fighter right off the bat. In fact, he gets a 50% Strike Damage Boost for 20 timer counts each time he switches in which, combined with his high Strike Attack stat, really makes him a force to be reckoned with.

His Main Ability Boosts his Damage by 40% and brings his Strike Arts Card Heavy Bleed infliction probability up to 100% for 20 timer counts every time he Attacks with one.

Destroyer of Walls

This Fighter has various Abilities in his toolkit that allow him to be a nightmare to most Defense Fighters.

For starters, he completely nullifies all Cover Abilities that reduce Damage. This is a huge factor against Teams like Regeneration and Future which base their high survivability on these highly Effective Defensive Abilities.

Secondly, he nullifies the resurrection that makes Fighters Restore a portion of their Health when they reach 0. This is not as good as it looks because high-level Players can easily work around it by switching cleverly, but it’s still a serviceable Ability.

Last but not least, his Special Move reduces Enemy Health Restoration by 50% for 20 timer counts, which is yet again a good option to have against Regeneration and Future, who are Teams with great Healing Abilities.

High Survivability

He has high Defensive stats but more importantly, he Heals by 10% each time he switches to standby. While this is not as reliable as more immediate and potent Healing Main Abilities, it’s still great to have considering how unusual it is for highly Offensive Fighters to have effective survival Abilities as well.

Weaknesses

Where's Your Tags, King Nothing?

There were rumblings up to his release that he might be tagged as an Android or Regeneration Fighter. He wasn’t, and because of that, he has extreme difficulty finding a home in any Team outside of a Red Color Counter Team.

Team Synergy

Red Color Counter

Thanks to his Z-Ability and all-around toolkit, he makes for an excellent Fighter in this Team both as a core or bench.

GT

This is still very, very much still a work in progress, but throwing together some of the strong GT Fighters can actually make an almost formidable Team.

SP Super #17 GRN, SP Goku RED, SP SSJ Vegeta YEL, and SP SSJ Goku GRN all make up potential core Fighters here.

Equippable Items

Main Ability

Machine Planet Commander

Draw a Strike Arts Card next.
Restores own Ki by 40.
+40% to damage inflicted for 20 timer counts.
+70% chance to inflict Heavy Bleed for 20 timer counts upon landing a Strike Arts hit.

Requirements: 15 timer counts must elapse.

Unique Ability

Weapon of Extermination

+50% to Strike damage inflicted for 20 timer counts when this character enters the battlefield.
Applies Attribute Upgrade "-100% to enemy's 'Sustained Damage CUT' effects activated when changing cover" to self (cannot be cancelled).
Nullifies enemy's "Restores own health when it reaches 0" effects when this character attacks (cannot be cancelled).

Machine Mutant

Nullifies own Abnormal Conditions.
Restores own health by 10% when this character is switched to standby.

Z Ability

1
+19% to "Element: RED" base Strike Attack & Defense during battle. Character(s) Affected
2
+22% to "Element: RED" base Strike Attack & Defense during battle. Character(s) Affected
3
+30% to "Element: RED" base Strike Attack & Defense during battle. Character(s) Affected
4
+33% to "Element: RED" base Strike Attack & Defense during battle. Character(s) Affected

Special

Hyper Drill Smash

Deals major Pierce damage.
Inflicts enemy with Attribute Downgrade "-50% to Health Restoration" for 20 timer counts on hit.


Cost 50

Extra

Unlock Ki: Form of Attack

+20% to Strike damage inflicted for 20 timer counts.
+20% to Special Move damage inflicted for 20 timer counts.


Cost 10

Resistance

Slice
97
Pierce
101
Impact
100
Explode
102

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 21216 43936 77568 119716 172872 241292 320264
Strike Attack 1867 3868 6831 10547 15235 21271 28238
Blast Attack 1842 3811 6732 10392 15008 20952 27813
Strike Defense 1532 3173 5605 8654 12501 17452 23168
Blast Defense 1500 3109 5494 8483 12256 17112 22716
Critical 176 388 706 1058 1446 1852 2268
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts