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SP Fusion Android #13 (Red)

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Table of Contents

Character Tier
3

DBL16-02S

Character Stats

Soul Boost
Advanced
Power Level
722294
HP 2,334,744
Strike ATK 245,686
Blast ATK 231,566
Strike DEF 159,701
Blast DEF 156,545
Critical
1,442
Ki Restore Speed
2,443

Character Info

Battle Style
Melee
Arts Cards Held
Tags

Overview

This Fighter is a result of SP Android #13 BLU absorbing the cores of his destroyed comrades SP Android #14 GRN and SP Android #15 PUR. As a result, he became an even more powerful Fighter. This also has given him access to the Fusion Warrior Tag.

SP Fusion Android #13 RED does just about everything. He also gets massive Damage Buffs the longer he stays on the battlefield, making him a supremely powerful Fighter in single combat. 

Defensively, he’s very difficult to take out; his variation of Cover activates when switching into a Strike Attack, knocking the Enemy back to long range. This Ability can seamlessly link with his Special Move Arts Card as well. He also can Heal multiple times with various aspects of his toolkit.

The Android Tag was only missing a Red to complete its collection of viable core Fighters of every Element, and it got one that excels in every combat situation. Whether he’s destroying Fighters in the beginning of the Match or hanging on until until the bitter end, SP Fusion Android #13 RED makes his mark a deadly Fighter.

Strengths

Sinister Fusion Power

This is the bread and butter of his Offensive assault.

35% Damage inflicted after 3 timer counts in the battlefield more or less will activate instantly, but he then receives 35% Ki Recovery after being on the battlefield for 5 counts, and tops it off with an additional 25% Damage inflicted Buff if he’s been on the battlefield for a mere 10 timer counts.

Alternatively, this Unique Ability also gives him his +30% Damage to Super Saiyans, which will certainly come in handy as the Tag has many relevant Fighters on Meta Teams. 

Destructive Ultimate Move

His Main Ability not only Heals him for 30% of his Health, but draws an Ultimate Arts Card, Deadly Crusher, as well as gives him enough Ki to use it. 

This Ultimate Move is similar to SP Perfect Cell YEL's "Solar Kamehameha," as it does Massive Damage, has increased power when activated, pierces through Enemy Cover, and comes with an absolutely devastating chance of Faint. 

What makes this attack exceptional is its ability to be seamlessly woven into Combos, even dealing full Damage against Fighters with Cover Sustained Damage Cut Buffs active. There is no escape from #13's onslaught once it has begun. 

Crisis

While last-man standing Crisis can be dangerous to play with, SP Fusion Android #13 RED Heals for 30% yet again if this is the case, and gains an additional 50% Damage inflicted Buff, making him truly terrifying when he’s the last alive.

Those Damage Buffs stack with the innate Buffs he gives himself the longer he stays on the field, culminating in a horrifyingly powerful Crisis Fighter that can potentially end any Fighter in a single Combo. The presence of this Buff on #13 definitely gives the Android Tag a versatile late-game presence. 

Weaknesses

Average Special Move

For being a Full Charge Deadly Bomber, his Special Move is very bland, which is surprising considering how oppressive it was in the Super Android #13 Movie.

It only deals major Damage and inflicts the Enemy with a Strike Attack received Debuff.

Insufficient Early Damage

SP Fusion Android #13 RED needs some time to pass before his Offensive Damage Buffs kick in, which limits his power as an Offensive Pivot when switching in during an Ally's Combo.

He can potentially artificially lengthen the Combo with Tackle and Sidesteps to stall for time, but often that only gives the enemy more time to prepare a Fighter to switch in and handle #13's strikes. 

Team Synergy

Androids

His last-man standing Buffs only apply if his two downed Teammates are Android, and his Z-Ability Buffs the Android Tag Strike and Blast Attack, making this an obvious choice as their primary Red Fighter.

His non-Transformed counterpart, SP Android #13 BLU, is an obvious choice to field alongside SP Fusion Android #13 RED, as the two of them both have abilities that synergize with Android Tag Allies. 

SP Super #17 GRN is also notable, as his presence on the Team gives it the potential to check both Strike and Blast Attacks via Cover change. SP Evil Android #21 PUR and SP Android #21 BLU each benefit from #13's presence on Teams. #13 provides perfect color coverage, a devastating Ultimate Move, and premier Crisis Utility to the cyborg vixens. 

SP Fusion Android #13 RED also has great synergy with his Android comrade, SP Android #14 GRN, who can give the Team an additional Faint-inflictor and can take care of Blast Arts Cards clogging the Team's hand. 

Fusion Warrior

SP Fusion #13 RED is not an ideal fit for this Tag, as his Z-Ability is useless to the vast majority of Fusion Warriors and they already have a dominant Red in SP Vegito RED, but the two in unison give an insurance policy against the Yellow Color Counter Team

Though he is arguably out of his depth on this Tag Team's Core, he is far from weak on it and could be considered as an alternate core member. 

Sagas From the Movies

SP Fusion #13 RED can absolutely fit on the core of any Sagas From the Movies Team, as his inherent synergy with one of its best Fighters, SP Full Power Boujack PUR, makes him an excellent choice as either a Red option for the Tag or the centerpiece of an Android-based Sagas Warriors Team. 

Equippable Items

Main Ability

Goku...!!

Draw the Ultimate Arts Card "Deadly Crusher" next. Restores own health by 30% and Ki by 30. Requirements: 25 timer counts must elapse.

Unique Ability

Sinister Fusion Power

+30% to damage inflicted against "Tag: Super Saiyan". The following effects occur according to the number of timer counts elapsed with current character: 3 counts: +35% to damage inflicted. 5 counts: +35% to own Ki Recovery. 10 counts: +25% to damage inflicted. While this character is on the battlefield, inflicts all enemies with 2 substitution counts when enemy switches characters.

Androids' Final Weapon

Inflicts enemy with Attribute Downgrade "-1 Arts Card Draw Speed level" for 15 timer counts when changing cover. Knocks back enemy to long range if a cover change is performed against their Strike Arts attack. Applies the following effects to self when 2 allied "Tag: Android" are defeated: +50% to damage inflicted. +30% to Ki Recovery. Restores health by 30%.

Z Ability

1
+21% to "Tag: Android" base Strike & Blast Attack during battle. Character(s) Affected
2
+24% to "Tag: Android" base Strike & Blast Attack during battle. Character(s) Affected
3
+29% to "Tag: Android" base Strike & Blast Attack during battle. Character(s) Affected
4
+31% to "Tag: Android" base Strike & Blast Attack during battle. Character(s) Affected

Special

Full Charge Deadly Bomber

Deals major Impact damage. Inflicts enemy with Attribute Downgrade "+20% to Strike Damage Received" for 15 timer counts on hit.


Cost 50

Extra

Swing Throw

+20% to damage inflicted for 15 timer counts upon activation. Inflicts enemy with Attribute Downgrade "-50% to Ki Recovery" for 10 timer counts on hit. *Blast Armor when charging forward.


Cost 20

Ultimate Special

Deadly Crusher

Deals massive Impact damage. The following effects occur upon activation: +30% to Ultimate damage inflicted for 3 timer counts. Gain Attribute Upgrade "-50% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts. 30% chance to inflict Faint on hit.


Cost 20

Resistance

Slice
97
Pierce
100
Impact
103
Explode
100

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600%
Health 21428 44376 78350 120922 174614 243722 243722
Strike Attack 1867 3868 6831 10547 15235 21271 21271
Blast Attack 1807 3741 6605 10194 14722 20550 20550
Strike Defense 1532 3173 5605 8654 12501 17452 17452
Blast Defense 1486 3077 5436 8397 12131 16938 16938
Critical 134 296 538 808 1104 1414 1414
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Ultimate Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

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