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SP Super Saiyan 2 Youth Gohan (Purple)

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Table of Contents

Character Tier
-

DBL04-11S

Character Stats

Soul Boost
Advanced
Power Level
HP 2,345,338
Strike ATK 222,765
Blast ATK 186,584
Strike DEF 135,221
Blast DEF 136,580
Critical
902
Ki Restore Speed
2,154

Character Info

Battle Style
Melee
Arts Cards Held
Tags
Nicknames
SS2 Gohan, SSJ2 Gohan

Overview

SP SSJ2 Youth Gohan PUR is a Fighter who references one of the most iconic incarnations of one of the most iconic characters from the anime, and his toolkit does an amazing job at replicating that. After his Zenkai Awakening, this prodigal son is ready to return to the big leagues. 

Gohan's power is derived from his astoundingly high Damage Buffs that activate as he takes Damage. His Strike Damage at every point in the match is top notch, and he can use his Ultimate Arts Card to utterly lock his foes out from Healing Effects and deal Massive Damage in the process. 

Zenkai 1 SP SSJ2 Youth Gohan PUR still runs into some trouble though; his Damage Buffs require him to take hits and he's not the most Defensively viable Fighter in the Meta. That being said, Gohan is absolutely capable of tearing through anything in his way when he's at his best. 

Strengths

Good Melee Toolkit

Zenkai 1 SP SSJ2 Youth Gohan PUR commands respect with his highly Damaging Combos that kick in once he takes some punishment.

Whenever Gohan takes Damage while his Health is above 50%, he Buffs his Damage by 20% for 15 Timer Counts. If the enemy takes Gohan's power-spiking potential lightly, he will quickly rack up a devastating suite of Buffs that will turn his Strike Arts into decisive blows.

If Gohan instead takes Damage such that his Health drops below 50%, he's greeted with a permanent +50% Inflicted Damage Buff, giving him absurd Damage for the remainder of the match. 

Ultimate Pulse

Zenkai 1 SP SSJ2 Youth Gohan PUR's kit contains two dynamite cards that significantly enhance how threatening he is in combat.

His Extra Arts Card Buffs his Damage by 20% for 20 Timer Counts, restores his Ki by 30, and negates all Attribute Upgrades and Abnormal Conditions for 15 Timer Counts. This effect propels his combat efficacy so much that it's almost recommended to wait until and Extra Arts appears to swap Gohan in.

Additionally, his Main Ability contributes to his Damage by Drawing an Ultimate Move, and that's not all it does. 
This Main Ability gives the first Super Saiyan 2 +40% Strike Damage for 20 Timer Counts and restores his Health by 20% when it's triggered.

The Ultimate Arts it draws inflicts Massive Damage and prevents all Health Recovery Effects from working on the target for 40 Timer Counts - a fatally long time to go without help. With these two combat tricks in tow, Gohan is able to brandish explosive momentum-swinging Buff effects at a moment's notice. 

Crisis Averted

Zenkai 1 SP SSJ2 Youth Gohan PUR remains a deadly Crisis Fighter with excellent late-game abilities. Per defeated battle member, Gohan receives a permanent +20% Buff to his Strike Damage, as well as a Ki Recovery Buff depending on how many Allies have been defeated. 

If 1 remains, the Buff is +30%; if none remain, it's +50%. Altogether, Gohan is more than capable of reaching over +100% Inflicted Damage, with incredible Ki Recovery backing up his brutal Strike Arts Combos. This gives Gohan the potential to completely turn losing games around with a couple lucky guesses. 

Weaknesses

The Conditions for Rage

Zenkai 1 SP SSJ2 Youth Gohan PUR’s Buffs come from Unique Abilities that depend on Teammates dying or taking considerable Damage - and neither situation is particularly ideal. 

Because SSJ2 Gohan must be backed into a corner before his Offensive potential can be fully realized, his Damage is often middling in the early stages of a match. Gohan is also not bulky, despite his Zenkai stats giving him a bit of a buffer Defensively. 

It is for this reason that Gohan is somewhat lacking as a dedicated Crisis Fighter, even though his Unique Abilities create the opportunity for a last minute win.

Blaster Disaster

Gohan's Blast Attack stat is very poor, so while his Inflicted Damage Buffs are largely generic, his Blast Offense is very poor. This limits Teambuilding for the enraged Super Saiyan, as he requires Strike-oriented Teammates to excel. 

Team Synergy

Hybrid Saiyan

Zenkai 1 SP SSJ2 Youth Gohan PUR can absolutely function as this Team's main Purple Fighter, though he competes for the spot with SP Teen Trunks PUR. Even if a player decides that they'd rather use Trunks, Gohan's amazing Zenkai Ability should secure him a spot on the bench. 

Classic Hybrid Saiyan beasts like SP Super Saiyan Youth Gohan YEL and SP SSJ Teen Gohan GRN can provide a framework wherein Gohan can excel. SP SSJ Teen Gohan BLU can ameliorate Zenkai 1 Gohan's Defensive troubles with Sustained Damage Cut and Heals. 

Son Family

While Zenkai 1 SSJ2 Gohan isn't the Son Family Tag's strongest Purple by any means, he's still able to work well on this Team because of its roster of Supporters. 

SP Saiyan Saga Goku BLU is a superb Supporter who can really enhance his Damage, as is SP SSJ Kid Goten PUR. SP Goku RED is a strong Teammate as well, though the two of them will squabble over Extra Arts Cards. 

Gohan needs to reach higher Zenkai Awakening levels to provide Support for this Team, but even at Zenkai 1 he can work as a solid Purple Fighter.

Equippable Items

Main Ability

This Is Unforgivable

Draw the Ultimate Arts Card "Soaring Dragon Strike" next.

Requirements: 25 timer counts must elapse.

Unique Ability

Awakening Power

+15% to Strike damage inflicted per defeated battle member when this character enters the battlefield.
Increases own Ki Recovery based on the number of defeated enemies when this character enters the battlefield:

1: +30% to Ki Recovery
2: +50% to Ki Recovery

Fury: Inflicted Damage UP

The following effects occur based on own remaining health after being hit:

[Health is 50% or more]
+10% to damage inflicted for 20 timer counts.

[Health is below 50%]
+50% to damage inflicted (activates once).

Awakening Power

+20% to Strike damage inflicted per defeated battle member when this character enters the battlefield.
Increases own Ki Recovery based on the number of defeated enemies when this character enters the battlefield:

1 battle member: +30% to Ki Recovery.
2 battle members: +50% to Ki Recovery.

Z Ability

1
+19% to Tag: Hybrid Saiyan base Strike Attack during battle. Character(s) Affected
2
+22% to Tag: Hybrid Saiyan base Strike Attack during battle. Character(s) Affected
3
+26% to Tag: Hybrid Saiyan base Strike Attack during battle. Character(s) Affected
4
+28% to Tag: Hybrid Saiyan base Strike Attack during battle. Character(s) Affected

Special

Super Kamehameha

Deals major Impact damage.
Inflicts enemy with Attribute Downgrade "+10% to Impact Damage Received" for 15 timer counts on hit.


Cost 50

Extra

Unleashed Rage

+15% to damage inflicted for 20 timer counts.
Nullifies own Attribute Downgrades and Abnormal Conditions for 15 timer counts.


Cost 15

Ultimate Special

Soaring Dragon Strike

Deals major Impact damage.
Inflicts enemy with Attribute Downgrade "-100% to Health Restoration" for 15 timer counts on hit.


Cost 20

Resistance

Slice
100
Pierce
99
Impact
102
Explode
99

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 50916 108471 178142 260680 355436 468326 598065
Strike Attack 4380 9333 15331 22437 30593 40309 51478
Blast Attack 4271 9101 14945 21878 29830 39310 50201
Strike Defense 3626 7726 12694 18579 25342 33398 42656
Blast Defense 3520 7502 12321 18035 24596 32415 41406
Critical 134 296 538 808 1104 1414 1732
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Ultimate Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

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