Table of Contents
Character Stats
Critical |
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Ki Restore Speed |
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Character Info
Battle Style | |
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Ranged | |
Arts Cards Held | |
Tags | |
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Overview
SP SSJ4 Vegeta RED is the second GT Fighter to receive a Zenkai Awakening and he’s a Fighter that didn’t need much to become a menace in PvP as his toolkit was already better than most Fighters, he just needed a stat increase.
His Zenkai didn’t disappoint as it fixed his defensive issues due to his high stats and his offense is to be feared by every neutral Fighter.
He has now bolstered his way to become the best RED Fighter for Vegeta Family, Pure Saiyans, and GT.
Strengths
You'll Regret Running Away...
There is no rest for the targets of Vegeta’s rampage.
If enemy Fighters switch out, Vegeta’s next Arts Card is powered up by a staggering 40%, which turns his Blast Cards into veritable warheads and gives his Special Move Arts or Ultimate Arts one-shot capability, as both of them reduce the effects of Cover-Change Sustained Damage Cut Abilities.
This Ability discourages retreating and can set-up early kills very easily if Vegeta's foes don't know how to play around it.
Coy Supporter
Vegeta might not be the nurturing type, but he's still able to find unlikely ways to inspire his Allies.
SP Super Saiyan 4 Vegeta RED’s Main Ability, for example, is able to widen his advantage over his enemies by drawing a terrifyingly powerful Ultimate Arts Card and granting his Allies Buffs to Inflicted Damage and Special Move, Ultimate Arts, and Awakened Arts Card Damage.
Vegeta holds 2 Blast Arts Cards, one of which is equipped with a 20% Buff to Blast Damage for 2 timer counts on activation, enhancing the Team’s overall Damage over the course of a match as the card is cycled over and over again.
You Can't Slow Me Down
The Crimson Roar Special Arts Card allows Vegeta to bypass Debuffs and Status Conditions, as well as Buff his own Blast Damage for an obscenely long time.
This extra bit of clerical utility goes a long way in certain match-ups where these types of effects are common. This Special Skill is also useful to time-stop to see what action your opponent is doing so you can frame-trap them or catch them off-guard with a Special Move or Rising Rush.
Ultimate Offense
Vegeta boasts a permanent, uncancellable -5 discount to his Blast Arts Cards and permanent, uncancellable +1 Card Draw Speed, which keeps his Offense high at every point of the match.
In addition, Vegeta brings with him a +40% Blast Damage Buff, a generic +40% Inflicted Damage Buff, and instant 30 Ki Restoration whenever he enters the battlefield, making him one of the best Offensive Pivots in the game.
The fact that Vegeta requires no Support or set-up to reach these numbers is what makes him such a menace to face.
Anti-Blast Armor
SP SSJ4 Vegeta RED gains a 100% Damage Inflicted increase if an opponent is trying to go through his Blast Arts with Blast armor. A perfect counter to LL SP SSJ4 Goku YEL.
Brittle No More
As mentioned in the Overview, SP SSJ4 Vegeta's defense has significantly improved. He has a 30% Damage reduction on cover change and a minimal 15% when he enters the battlefield normally. His Zenkai stats coupled with his Damage reduction make him decent defensively.
Team Synergy
GT
SP Super Saiyan 4 Vegeta RED is the GT Tag's premier Blast Fighter.
Alongside his eternal rival, SP Super Saiyan 4 Goku PUR, Vegeta is capable of untold havoc. Each of them complements the other’s playstyle brilliantly and is truly a sight to behold on the field.
The clear third candidate to round out this trio is SP Super 17 GRN, whose also a blast based Fighter but also the tank for GT.
Vegeta Family
The Crimson Saiyan fits perfectly into the Vegeta Family team. The team has now become Blast-oriented which is Vegeta’s main source of Damage.
He synergizes incredibly well with SP SSB Vegeta PUR as he can strengthen his offensive capabilities to greater heights and SP SSJ2 Trunks BLU as he’s similar to Vegeta in that they’re both some of the strongest Blast-oriented Fighters in the game.
Saiyan
SP SSJ4 Vegeta RED also synergizes perfectly with the top meta Saiyan Fighters. He has LL SP SSJ3 Goku GRN as his GRN Fighter to protect him from BLU Fighters and has the insane support of SP Angel Vegeta YEL to help his survivability and Damage Output. Overall a better fit for the Saiyan team than SP Super Gogeta RED.
Equippable Items
You're sure to win!
Type | Gold | |
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Equip Condition | Saiyan | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
Base Blast Defense UP
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6% - 15% |
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Base Blast Attack UP
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6% - 18% |
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Special Move Damage UP
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5% - 13% |
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Special Move Damage is not too significant here, but it's one of the better Equips he has available to him for Blast Attack.
This Should Be Fun!
Type | Gold | |
---|---|---|
Equip Condition | Android #17, Saiyan | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
Base Blast Attack UP
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6% - 15% |
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Base Health UP
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5% - 12.5% |
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Damage to Hybrid Saiyan UP
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6% - 15% |
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Another excellent Blast Equip that also rectifies his poor Health stat. The Hybrid Saiyan Damage Buff lets him put SP Super Saiyan Youth Gohan YEL in his place even quicker than otherwise.
At long last, I've ascended, Kakarot.
Type | Gold | |
---|---|---|
Equip Condition | GT | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
Base Blast Defense UP
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6% - 15% |
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Base Strike Defense UP
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6% - 15% |
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To Blast Attack when "Tag: Super Saiyan 4" is a battle member. Up
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5% - 10% |
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This patches up his Defense a bit more and gives Blast Attack in the form of a Pure Buff, which scales very well with Vegeta's Z-Ability and his Ability Bonus from his Allies.
Main Ability
At Long Last, I've Ascended... |
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Draw the Ultimate Arts Card "Maximum Final Flash" next. Requirements: 25 timer counts must elapse. |
Zenkai Main Abilities
At Long Last, I've Ascended...
Draw the Ultimate Arts Card "Maximum Final Flash" next.
Restores own health by 20% and Ki by 20.
+25% to damage inflicted by allies for 20 timer counts.
+30% to Special Move, Awakened, and Ultimate damage inflicted by allies for 20 timer counts.
Requirements: 25 timer counts must elapse.
Character(s) Affected
Unique Ability
Ultimate Super Saiyan
Applies the following effects to self when this character enters the battlefield:
+40% to damage inflicted for 20 timer counts.
+40% to Blast damage inflicted for 20 timer counts.
Restores Ki by 30.
Red Flash
Applies the following effects to self when battle begins:
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
-5 to Blast Arts cost (cannot be cancelled).
While this character is on the battlefield, +30% to damage inflicted by the next Arts Card used when enemy switches characters (cannot be stacked).
Zenkai Unique Abilities
Ultimate Super Saiyan
Applies the following effects to self when this character enters the battlefield:
+40% to damage inflicted for 20 timer counts.
+40% to Blast damage inflicted for 20 timer counts.
Restores Ki by 30.
Red Flash
Applies the following effects to self when battle starts:
Increases Arts Card Draw Speed by 1 level (cannot be cancelled).
-5 to Blast Arts cost (cannot be cancelled).
+40% to next Arts damage inflicted when enemy switches characters while this character is on the battlefield (cannot be stacked).
The Pinnacle of Saiyan Energy (Unlocks at Adept)
Applies the following effects to self when this character enters the battlefield:
+20% to Ki Recovery for 15 timer counts.
-10 to Special Move Arts cost for 15 timer counts.
+100% to Blast damage inflicted while enemy's Armor is in effect (cannot be cancelled).
A Rush of Hope (Unlocks at Powerful)
Reduces damage received by 15% until combo ends when changing cover.
Applies the following effects to self when battle starts:
+15% to Blast damage inflicted (cannot be cancelled).
Reduces damage received by 15% (cannot be cancelled).
Z Ability
1
+22% to "Tag: GT" base Blast Attack during battle.
Character(s) Affected
2
+28% to "Tag: GT" or "Tag: Vegeta Family" base Blast Attack during battle.
Character(s) Affected
3
+35% to "Tag: GT" or "Tag: Vegeta Family" base Blast Attack during battle.
Character(s) Affected
4
+38% to "Tag: GT" or "Tag: Vegeta Family" base Blast Attack during battle.
Character(s) Affected
Zenkai Abilities
1
Increases the following stats of characters that are both "Element: RED" and "Tag: Vegeta Family" during battle: +15% to base Strike Attack. +20% to base Blast Attack. +15% to base Strike Defense. +20% to base Blast Defense.
Character(s) Affected
2
Increases the following stats of characters that are both "Element: RED" and "Tag: Vegeta Family" during battle: +20% to base Strike Attack. +25% to base Blast Attack. +20% to base Strike Defense. +25% to base Blast Defense.
Character(s) Affected
3
Increases the following stats of characters that are both "Element: RED" and "Tag: Vegeta Family" during battle: +30% to base Strike Attack. +35% to base Blast Attack. +30% to base Strike Defense. +35% to base Blast Defense.
Character(s) Affected
4
Increases the following stats of characters that are both "Element: RED" and "Tag: Vegeta Family" during battle: +35% to base Strike Attack. +40% to base Blast Attack. +35% to base Strike Defense. +40% to base Blast Defense.
Character(s) Affected
Special
Final Shine Attack
Deals massive Impact damage.
Gain Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts upon activation.
Inflicts enemy with Attribute Downgrade "+20% to Blast Damage Received" for 15 timer counts on hit.
Cost 50
Zenkai Special Ability
At Long Last, I've Ascended... |
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Draw the Ultimate Arts Card "Maximum Final Flash" next.
Restores own health by 20% and Ki by 20.
+25% to damage inflicted by allies for 20 timer counts.
+30% to Special Move, Awakened, and Ultimate damage inflicted by allies for 20 timer counts.
Requirements: 25 timer counts must elapse.
Character(s) Affected
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Unique Ability
Ultimate Super Saiyan |
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Applies the following effects to self when this character enters the battlefield: +40% to damage inflicted for 20 timer counts. |
Red Flash |
Applies the following effects to self when battle begins: Increases Arts Card Draw Speed by 1 level (cannot be cancelled). While this character is on the battlefield, +30% to damage inflicted by the next Arts Card used when enemy switches characters (cannot be stacked). |
Zenkai Unique Abilities
Ultimate Super Saiyan |
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Applies the following effects to self when this character enters the battlefield: +40% to damage inflicted for 20 timer counts. +40% to Blast damage inflicted for 20 timer counts. Restores Ki by 30. |
Red Flash |
Applies the following effects to self when battle starts: Increases Arts Card Draw Speed by 1 level (cannot be cancelled). -5 to Blast Arts cost (cannot be cancelled). +40% to next Arts damage inflicted when enemy switches characters while this character is on the battlefield (cannot be stacked). |
The Pinnacle of Saiyan Energy (Unlocks at Adept) |
Applies the following effects to self when this character enters the battlefield: +20% to Ki Recovery for 15 timer counts. -10 to Special Move Arts cost for 15 timer counts. +100% to Blast damage inflicted while enemy's Armor is in effect (cannot be cancelled). |
A Rush of Hope (Unlocks at Powerful) |
Reduces damage received by 15% until combo ends when changing cover. Applies the following effects to self when battle starts: +15% to Blast damage inflicted (cannot be cancelled). Reduces damage received by 15% (cannot be cancelled). |
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Final Shine Attack |
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Deals massive Impact damage. Cost 50 |
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Final Shine Attack |
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Deals massive Impact damage.
Applies Attribute Upgrade "-30% to enemy's 'Sustained Damage CUT' effects" to self for 3 timer counts upon activation.
Inflicts enemy with Attribute Downgrade "+30% to Blast Damage Received" for 15 timer counts on hit.
Cost 50 |
Extra
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Crimson Roar |
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+20% to Blast damage inflicted for 30 timer counts. Cost 15 |
Zenkai Extra Ability
Crimson Roar |
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+20% to Blast damage inflicted for 30 timer counts.
Cancels own Attribute Downgrades and Abnormal Conditions.
Changes own Strike Arts cards to Blast Arts cards.
Cost 15 |
Ultimate Special
|
Maximum Final Flash |
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Deals massive Impact damage. Cost 20 |
Zenkai Ultimate Ability
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Maximum Final Flash |
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Deals massive Impact damage.
Gain Attribute Upgrade "-100% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts upon activation.
30% chance to inflict Faint on hit.
Cost 20 |
Resistance
Slice |
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Pierce |
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Impact |
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Explode |
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Soul Boost Stats
Stat | 100% | 200% | 300% | 400% | 500% | 600% | 698% |
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Health | 51428 | 109557 | 179927 | 263295 | 358999 | 473023 | 534062 |
Strike Attack | 4416 | 9409 | 15454 | 22622 | 30850 | 40650 | 45919 |
Blast Attack | 4441 | 9460 | 15532 | 22735 | 31007 | 40859 | 46187 |
Strike Defense | 3702 | 7878 | 12943 | 18944 | 25832 | 34039 | 38479 |
Blast Defense | 3623 | 7719 | 12687 | 18572 | 25320 | 33369 | 37620 |
Critical | 172 | 378 | 688 | 1032 | 1410 | 1806 | 2212 |
Strike Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Blast Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Special Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Extra Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Ultimate Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Equipment Slots | 1 | 2 | 2 | 2 | 3 | 3 | 3 |