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SP Super Saiyan Gotenks (Red)

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Table of Contents

Character Tier
-

DBL23-04S

Character Stats

Base Gotenks
Soul Boost
Advanced
Power Level
HP 2,266,430
Strike ATK 240,746
Blast ATK 229,870
Strike DEF 160,834
Blast DEF 153,074
Critical
1,347
Ki Restore Speed
2,375

Character Info

Battle Style
Melee
Arts Cards Held
Tags

Overview

The least iconic Fusion character joins the Game again, this time boasting a much more Offensive focused toolkit compared to his older SSJ3 variant. In fact, just like in the anime, SP SSJ Gotenks RED will be able to bulldoze through most opponents thanks to his consistent collection of Offensive Buffs.

Prior to his release, there was some fuss regarding the duration of his Transformation, which was misleadingly teased as 30 Timer Counts by the monthly V-Jump, when it’s actually 40, more than long enough to be manageable.

All in all, this Fighter is very important for all Fusion Warrior and Hybrid Saiyan Teams. His overwhelming Offensive prowess and fatally long Combos seal the fate of his opponents.

Strengths

Unlimited Offensive Power

SP SSJ Gotenks RED’s Offensive power once he Transforms is truly terrifying. Not only does he get a massive +50% permanent Damage Inflicted Buff and Arts Cost reductions, his Post-Transformation Main Ability, which is active after a mere 5 Timer Counts, gives him everything he needs to spread havoc.

It provides him with Arts Draw Speed, an Effect he’s capable of leveraging astoundingly well thanks to his lowered Arts Cost and  the stacking +20% Damage Received Debuffs he inflicts on his foes every hit.

Also, it’s worth noting that his Special Move hits like tactical nuke, making him an overall monster despite lacking an Ultimate Move.

Surprisingly Durable

Once he activates his second Main Ability, SP SSJ Gotenks RED becomes quite durable thanks to the steady Healing Effect and +20% Damage Reduction he receives. Also, he has a Cover based +30% Damage Reduction, so it’s safe to say that this Fighter can Tank decently well.

Between his Tags' fantastic Defensive Benches, his innate Damage Reduction effects, and his high base stats, SP SSJ Gotenks RED is more than capable of acting as his Team's primary Defensive Fighter, a role that few brutal Offensive Fighters can claim to fill. 

Weaknesses

Little Things

SP SSJ Gotenks RED is a very complete Fighter, but he also has some weaknesses. Mainly, despite his Transformation lasting long enough for him to be really impactful, in very long matches it might elapse, leaving him exposed to risks.  

Secondly - although it’s not really a weakness - Gotenks' Ki Drain per hit Effects might look great at first glance but it's hardly notable, since the opponent Restores Ki while being Comboed. 

Team Synergy

Fusion Warrior

SP SSJ Gotenks RED replaces SP Vegito RED as a Core Fighter thanks to being a more complete Fighter for the Team. Overall, Fusion Warrior is a fast paced Team, so a Fighter like SP SSJ Gotenks RED naturally fits really well in it, and he's doubly important considering that he replaces its main Tank. 

SP SSJ2 Kefla GRN is the best Blue counter Fighter in the game, so her presence alongside Gotenks is part of what makes him such an overwhelming Fighter. If Kefla is capable of activating one or two of her Support Passive triggers, Gotenks becomes unstoppable. 

Hybrid Saiyan

SP SSJ Trunks:Battle Armor RED and SP SSJ Gotenks RED were released one after the other, but the latter is clearly superior both in Damage and in Durability, so he’s a very good addition for the Strike-Focused Hybrid Saiyan Build. Trunks still has a stronger Z-Ability, but in all other aspects, Gotenks is stronger. 

Gotenks pairs well with SP Teen Trunks PUR and SP SSJ Youth Gohan YEL, forming a deadly Strike-based Core that can shred through any Team. 

Equippable Items

Main Ability

Show-Stopping Transformation

Transform into "Super Saiyan 3".
Transformation lasts for 40 timer counts.
Restores own Ki by 50.

Requirements: 5 timer counts must elapse.

Unique Ability

Astonishing Fusion Power

Applies the following effects to self when this character enters the battlefield:

+30% to damage inflicted for 15 timer counts.
-5 to Strike Arts cost for 15 timer counts.

Overflowing Confidence

The following effects occur upon landing a Strike or Blast Arts hit:

Reduces enemy Ki by 15.
Inflicts enemy with Attribute Downgrade "+20% to Strike Damage Received" for 5 timer counts.

Z Ability

1
+22% to "Tag: Hybrid Saiyan" base Strike Attack during battle. Character(s) Affected
2
+28% to "Tag: Hybrid Saiyan" or "Tag: Fusion Warrior" base Strike Attack during battle. Character(s) Affected
Character(s) Affected
3
+35% to "Tag: Hybrid Saiyan" or "Tag: Fusion Warrior" base Strike Attack during battle. Character(s) Affected
Character(s) Affected
4
+38% to "Tag: Hybrid Saiyan" or "Tag: Fusion Warrior" base Strike Attack during battle. Character(s) Affected
Character(s) Affected

Special

Galactic Donut

Deals major Impact damage.
Inflicts enemy with Attribute Downgrade "+20% to Strike Damage Received" for 20 timer counts on hit.


Cost 50

Extra

Arrogant Conviction

+20% to damage inflicted for 20 timer counts.
Restores own health by 10%.


Cost 15

Resistance

Slice
99
Pierce
100
Impact
104
Explode
97

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 21428 44372 78340 120908 174596 243704 323464
Strike Attack 1849 3829 6760 10441 15081 21053 27949
Blast Attack 1810 3751 6631 10234 14782 20638 27396
Strike Defense 1556 3222 5691 8786 12693 17719 23523
Blast Defense 1493 3095 5467 8442 12190 17022 22598
Critical 146 320 582 874 1194 1530 1874
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts