Table of Contents
Character Stats
Critical |
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Ki Restore Speed |
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Character Info
Battle Style | |
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Melee | |
Arts Cards Held | |
Tags | |
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Overview
This Fighter is a result of SP Android #13 BLU absorbing the cores of his destroyed comrades SP Android #14 GRN and SP Android #15 PUR. As a result, he became an even more powerful Fighter but sadly that hasn't been translated well with his Zenkai Awakening. He's one of the worst Zenkai's in recent memory as they didn't really give him anything that he needed nor are his stats fantastic for a Zenkai.
Strengths
Sinister Fusion Power
This is the bread and butter of his Offensive assault.
35% Damage inflicted after 3 timer counts in the battlefield more or less will activate instantly, but he then receives 35% Ki Recovery after being on the battlefield for 5 counts, and tops it off with an additional 25% Damage inflicted Buff if he’s been on the battlefield for a mere 10 timer counts.
With his Zenkai Awakening, he now gets a Strike Card on entry up to 5 times which is great for prolonging combos, and with that Strike, he can get his 3 timer count 35% Damage Inflicted buff easier.
Destructive Ultimate Move
His Main Ability not only Heals him for 30% of his Health, but draws an Ultimate Arts Card, Deadly Crusher, as well as gives him enough Ki to use it.
This Ultimate Move is similar to SP Perfect Cell YEL's "Solar Kamehameha," as it does Massive Damage, has increased power when activated, pierces through Enemy Cover, and comes with an absolutely devastating chance of Faint.
This Ultimate Arts allows him to deal a good amount of Damage when needed and the chance to faint can completely change the tide of a battle if the faint Lands.
Weaknesses
Average Special Move
For being a Full Charge Deadly Bomber, his Special Move is very bland, which is surprising considering how oppressive it was in the Super Android #13 Movie.
It only deals major Damage and inflicts the Enemy with a Strike Attack received Debuff.
Insufficient Early Damage
SP Fusion Android #13 RED needs some time to pass before his Offensive Damage Buffs kick in, which limits his power as an Offensive Pivot when switching in during an Ally's Combo.
Good for 60 Timer Counts
Once 60 timer counts have passed he loses his last Unique Ability "Tough as Nails". He loses 30% Damage Inflicted, reduced Arts cost, and loses his passive healing.
Team Synergy
Androids
Great bench if you're using SP LL Android 17&18 RED as he Zenkai buffs them while also giving other battle members 30% to both Strike and Blast Attack.
Teams Featured In
Parent ID: 44331
Equippable Items
Awakened This Should Be Fun! No. 1
Type | Gold | |
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Equip Condition | Android #17, Android, Sagas From the Movies | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
Base Strike Attack UP
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10% - 16.5% |
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Base Blast Attack UP
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10% - 16.5% |
Base Health UP
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8% - 12.5% |
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To Blast Defense for each Tag: Android battle member. Up
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2% - 6% |
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This Equip's incredible suite of Buffs lets #13 perform better in every stage of the match. The additional HP gives him some much needed bulk.
Awakened Haah! No. 1
Type | Gold | |
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Equip Condition | Sagas From the Movies | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
Base Strike Defense UP
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10% - 18% |
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Base Blast Defense UP
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10% - 18% |
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Base Strike Attack UP
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10% - 20% |
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20% Strike and 18% to both Defenses is more or less a must-have for any Fighter that can use it and desires additional Strike Damage. Fusion #13 absolutely fits that criteria.
Awakened Time to Send You to Hell! No. 1
Type | Gold | |
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Equip Condition | Fusion Warrior | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
Random Base Stat 5304
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10% - 18% |
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Base Strike Attack UP
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10% - 20% |
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Base Critical UP
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10% - 18% |
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As a Fusion Warrior, #13 gets access to the Tag's best Equip, which supplements his already impressive Strike Damage and rockets his Bulk into the stars. The Critical Buff is appreciated, but not as necessary as the Buffs provided by the other two slots.
Main Ability
Goku...!! |
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Draw the Ultimate Arts Card "Deadly Crusher" next. Restores own health by 30% and Ki by 30. Requirements: 25 timer counts must elapse. |
Unique Ability
Sinister Fusion Power |
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+30% to damage inflicted against "Tag: Super Saiyan". The following effects occur according to the number of timer counts elapsed with current character: 3 counts: +35% to damage inflicted. 5 counts: +35% to own Ki Recovery. 10 counts: +25% to damage inflicted. While this character is on the battlefield, inflicts all enemies with 2 substitution counts when enemy switches characters. |
Androids' Final Weapon |
Inflicts enemy with Attribute Downgrade "-1 Arts Card Draw Speed level" for 15 timer counts when changing cover. Knocks back enemy to long range if a cover change is performed against their Strike Arts attack. Applies the following effects to self when 2 allied "Tag: Android" are defeated: +50% to damage inflicted. +30% to Ki Recovery. Restores health by 30%. |
Z Ability
+21% to "Tag: Android" base Strike & Blast Attack during battle.
Character(s) Affected
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+24% to "Tag: Android" base Strike & Blast Attack during battle.
Character(s) Affected
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+29% to "Tag: Android" base Strike & Blast Attack during battle.
Character(s) Affected
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+31% to "Tag: Android" base Strike & Blast Attack during battle.
Character(s) Affected
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Special
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Full Charge Deadly Bomber |
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Deals major Impact damage. Inflicts enemy with Attribute Downgrade "+20% to Strike Damage Received" for 15 timer counts on hit. Cost 50 |
Extra
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Swing Throw |
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+20% to damage inflicted for 15 timer counts upon activation. Inflicts enemy with Attribute Downgrade "-50% to Ki Recovery" for 10 timer counts on hit. *Blast Armor when charging forward. Cost 20 |
Ultimate Special
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Deadly Crusher |
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Deals massive Impact damage. The following effects occur upon activation: +30% to Ultimate damage inflicted for 3 timer counts. Gain Attribute Upgrade "-50% to enemy's 'Sustained Damage CUT' effects" for 3 timer counts. 30% chance to inflict Faint on hit. Cost 20 |
Resistance
Slice |
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Pierce |
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Impact |
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Explode |
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Soul Boost Stats
Stat | 100% | 200% | 300% | 400% | 500% | 600% | |
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Health | 21428 | 44376 | 78350 | 120922 | 174614 | 243722 | 243722 |
Strike Attack | 1867 | 3868 | 6831 | 10547 | 15235 | 21271 | 21271 |
Blast Attack | 1807 | 3741 | 6605 | 10194 | 14722 | 20550 | 20550 |
Strike Defense | 1532 | 3173 | 5605 | 8654 | 12501 | 17452 | 17452 |
Blast Defense | 1486 | 3077 | 5436 | 8397 | 12131 | 16938 | 16938 |
Critical | 134 | 296 | 538 | 808 | 1104 | 1414 | 1414 |
Strike Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Blast Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Special Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Extra Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Ultimate Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Equipment Slots | 1 | 2 | 2 | 2 | 3 | 3 | 3 |