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SP Super #17 (Green)

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Table of Contents

Character Tier
5

DBL16-13S

Character Stats

Soul Boost
Advanced
Power Level
HP 2,311,735
Strike ATK 215,985
Blast ATK 242,161
Strike DEF 159,802
Blast DEF 159,794
Critical
1,465
Ki Restore Speed
2,545

Character Info

Battle Style
Defense
Arts Cards Held
Tags

Overview

SP Super #17 has received the first Zenkai Awakening for a Fighter of the GT Tag and looks to start a chain effect of buffs for the GT Tag in the coming weeks. His Zenkai Awakening has made him even more annoying and insufferable to go up against, a common troupe of GRN Zenkai Fighters. His Zenkai awakening also boosted his offensive capabilities which was a huge flaw with him previously. 

Overall a fantastic Fighter who has bolstered his team to new heights of annoyance and is ready to “Shock” the Dragon Ball Legends meta.

Strengths

Hit Me Harder

SP Super #17 GRN is a great Defensive switch-in due to his capability of absorbing Energy-based attacks. If he pulls this off, he reduces enemy Ki by 50, gains Ki equal to the cost of whatever Attack he absorbed, gets a Damage inflicted Buff, reduces Damage received, and restores his own Health by 10%.

This is required for #17's Damage to reach adequate levels, so it is best to bring him into combat when it is likely he'll be able to absorb an attack. Against Blast-oriented Teams, the threat of a #17 cover-change is enough to deter Combos.

Shocking Death Ball

His Ultimate Move, “Shocking Death Ball” is one of the most powerful Ultimate Moves in the game, in terms of its effect, and it got a minor but much-needed upgrade with his Zenkai Awakening. Not only does he inflict paralysis on all enemies, but he also removes enemy buff effects on activation of his Ultimate Move which renders Fighters who were immune to his paralysis, to get paralyzed. 

Paralyze is a deadly status that locks #17's foes down, and if they dare to flee, their Team is only Debuffed further, and #17 draws another Extra Arts Card.

Culminating Android

SP Super 17 GRN’s offensive capabilities have seen a decent upgrade from what they were previously. Obviously, he still has to land his Extra Arts or successfully land his cover change for his Damage to reach the levels of “good”. Even so, his new Unique Ability, “Culminating Advanced Technology”, gives him a 45% Damage Inflicted increase which helps his Damage a lot. Forty-five percent(45%) on its own isn’t all that impressive but due to the nature of Zenkai Awakenings, his stats are high enough to where he will be doing good Damage.

He also applies a 15% Damage increased debuff on the enemy which also helps his Damage. However, his Damage becomes really good during the mid-late stages of a match where you can secure a kill with him/you’ve killed one of your opponent’s enemies as he gets a 20% and 30% Damage increase respectively if you’ve done either of those things.

Weaknesses

Too many Extra Moves

SP Super #17 GRN increases Strike Arts cost for the Enemy when they switch out, and draws an Extra Move. Both of these are still good effects, but he’ll find his hand will fill up quickly with Extra Moves, which he can’t really utilize consistently. It’s best to pair him with a Fighter that can make use of these.

Poor Strike Damage

Even though his Zenkai Awakening gave him boosts to his Damage output, his strike Damage still isn't great. He doesn't buff it directly and has a low base strike attack stat for a Zenkai Fighter

Team Synergy

Android

SP Super 17 GRN has bolstered his way back into the core for the Androids team and has, surprisingly, made them even better than what they were before. He adds more defense and offense than SP Android 16 GRN and is more reliable defensively than SP Android 21 GRN. He also strengthens SP Perfect Form Cell RED’s revive mechanic by being an insufferable tank to where people are going to be hasty to use their Rising Rush. With this, he has now become the main GRN Fighter for the Android Tag.

GT

Even though SP Super 17 GRN is the best Fighter on the GT team, the team still isn’t viable enough to see play in PvP. Even so, the sheer pressure that SP Super 17 exerts is enough for you to find little success with the GT team in PvP.

Equippable Items

Main Ability

This ends now!

Draw the Ultimate Arts Card "Shocking Death Ball" next.
+50% to Blast damage inflicted for 20 timer counts.

Requirements: 25 timer counts must elapse.

Zenkai Main Abilities

This ends now!
Draw the Ultimate Arts Card "Electro Eclipse Bomb" next. Restores own Ki by 40. +50% to Blast damage inflicted for 20 timer counts. Requirements: 25 timer counts must elapse. Character(s) Affected

Unique Ability

Growing Energy

The following effects occur when this character enters the battlefield:

Reduces damage received by 30% for 10 timer counts.
+30% to Blast damage inflicted per defeated enemy for 15 timer counts.

+20% to damage inflicted every time this character defeats an enemy.

Dr. Myuu's Absorption Equipment

Absorbs enemy Ki blast attacks when changing cover (Available during assists).
The following effects occur when absorption is successful:

Restores own health by 10%.
Reduces damage received by 30% for 5 timer counts.
+20% to damage inflicted for 20 timer counts.
Reduces enemy Ki by 50.

While this character is on the battlefield, the following effects occur when enemy switches characters:

Draw a Special Arts Card next (activates three times).
Inflicts all enemies with Attribute Downgrade "+10 to Strike Arts cost" for 10 timer counts.

Zenkai Unique Abilities

Growing Energy
Applies the following effects to self when this character enters the battlefield: +20% to damage inflicted for 15 timer counts. Reduces damage received by 30% for 15 timer counts. Additional +30% to Blast damage inflicted per defeated enemy for 20 timer counts. +20% to damage inflicted every time this character defeats an enemy (cannot be cancelled).
Dr. Myuu's Absorption Equipment
Absorbs enemy Ki Blast attacks when changing cover (activates during assists). The following effects occur when absorption is successful: Restores own health by 10%. Reduces damage received by 30% for 5 timer counts. +30% to damage inflicted for 20 timer counts. Randomly destroys 1 enemy card. Reduces enemy Ki by 50. The following effects occur when enemy switches characters while this character is on the battlefield: Draw a Special Arts Card next (activates three times). Inflicts all enemies with Attribute Downgrade "+10 to Strike Arts cost" for 10 timer counts.
Unsettling Smirk (Unlocks at Adept)
Applies the following effects to self according to the number of timer counts elapsed with current character: 3 timer counts: Restores own Ki by 40. 5 timer counts: Inflicts enemy with Attribute Downgrade "+15% to Damage Received" for 20 timer counts. 10 timer counts: Inflicts all enemies with Attribute Downgrade "+10% to Damage Received" for 15 timer counts.
Culmination of Advanced Technology (Unlocks at Powerful)
Applies the following effects to self after enemy attack is over: Restores health by 10% (activates three times). +15% to damage inflicted (cannot be cancelled) (activates three times). -3 to Blast Arts cost (cannot be cancelled) (activates three times).

Z Ability

1
+21% to "Tag: Android" base Strike & Blast Defense during battle. Character(s) Affected
2
+25% to "Tag: Android" base Strike & Blast Defense during battle. Character(s) Affected
3
+30% to "Tag: Android" or "Tag: GT" base Strike & Blast Defense during battle. Character(s) Affected
4
+35% to "Tag: Android" or "Tag: GT" base Strike & Blast Defense during battle. Character(s) Affected

Zenkai Abilities

1
Increases the following stats of characters that are both "Element: GRN" and "Tag: GT" during battle: +15% to base Strike Attack. +15% to base Blast Attack. +20% to base Strike Defense. +20% to base Blast Defense. Character(s) Affected
2
Increases the following stats of characters that are both "Element: GRN" and "Tag: GT" during battle: +20% to base Strike Attack. +20% to base Blast Attack. +25% to base Strike Defense. +25% to base Blast Defense. Character(s) Affected
3
Increases the following stats of characters that are both "Element: GRN" and "Tag: GT" during battle: +30% to base Strike Attack. +30% to base Blast Attack. +35% to base Strike Defense. +35% to base Blast Defense. Character(s) Affected
4
Increases the following stats of characters that are both "Element: GRN" and "Tag: GT" during battle: +35% to base Strike Attack. +35% to base Blast Attack. +40% to base Strike Defense. +40% to base Blast Defense. Character(s) Affected

Special

Flash Bomber Can Teach

Deals major Impact damage.
+25% to Blast damage inflicted for 15 timer counts upon activation.


Cost 50

Zenkai Special Ability

Flash Bomber
Deals major Impact damage. +25% to damage inflicted for 15 timer counts upon activation.
Cost 50

Extra

Energy Absorption

Absorbs enemy Ki blast attacks.
The following effects occur when absorption is successful:

Restores own health by 10%.
Reduces damage received by 30% for 5 timer counts.
+20% to damage inflicted for 20 timer counts.
Reduces enemy Ki by 50.


Cost 15

Zenkai Extra Ability

Energy Absorption
Absorbs enemy Ki Blast attacks. The following effects occur when absorption is successful: Restores own health by 10%. Reduces damage received by 30% for 5 timer counts. +30% to damage inflicted for 20 timer counts. Randomly destroys 1 enemy card. Reduces enemy Ki by 50.
Cost 15

Ultimate Special

Shocking Death Ball

Deals massive Impact damage.
Inflicts all enemies with Attribute Downgrade "+10 to Strike Arts cost" for 20 timer counts on hit.
100% chance to inflict all enemies with Paralyze on hit.


Cost 20

Zenkai Ultimate Ability

Electro Eclipse Bomb
Deals massive Impact damage. Cancels enemy Buff Effects upon activation. Applies the following effects to all enemies on hit: Inflicts Attribute Downgrade "+10 to Strike Arts cost" for 20 timer counts. 100% chance to inflict Paralyze.
Cost 20

Resistance

Slice
100
Pierce
100
Impact
100
Explode
100

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 51428 109564 179938 263310 298822 402852 533906
Strike Attack 4441 9460 15541 22748 31020 34876 46204
Blast Attack 4372 9315 15303 22395 30543 34655 45821
Strike Defense 3646 7761 12745 18656 25444 33533 37830
Blast Defense 3604 7681 12626 18481 25204 33213 37417
Critical 148 326 594 892 1220 1562 1912
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Ultimate Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts