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SP Super Saiyan Goku (Red)

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Table of Contents

Character Tier
-

DBL01-04S

Character Stats

Soul Boost
Advanced
Power Level
HP 1,712,386
Strike ATK 180,837
Blast ATK 226,973
Strike DEF 109,677
Blast DEF 115,300
Critical
975
Ki Restore Speed
1,678

Character Info

Battle Style
Ranged
Arts Cards Held
Tags
Nicknames
SSJ Goku, RedKu

Overview

Zenkai 1 SSJ Goku RED's strength lies in his Ability to augment himself and switch roles on the fly, from a combo artist to a Defensive Fighter to a Crisis Fighter to a Tag-hate Counterpick Fighter. 

The downside to Goku's versatility is a lack of focus - he doesn't excel at any particular role aside from blasting through Lineage of Evil Fighters when he's the last Fighter standing.

All that being said, Zenkai 1 SSJ Goku RED is a strong Bench choice in the current Meta with a massive number of Teams that appreciate his presence. While he doesn't shine in combat, his Zenkai Ability, at the very least, will allow him to make an impact by Supporting some of the Game's Top Red Fighters.

Strengths

Fasionably Late Combos Potential and Defense

After 5 Timer Counts pass while he's on the battlefield, Zenkai 1 SSJ Goku RED gets a -10 Strike and Blast Arts cost discount and a 30% Sustained Damage Cut Buff for 15 Timer Counts, giving him some utility as a Defensive Fighter once he gathers himself. 

These Buffs are especially useful if Zenkai Goku enters the battlefield with Color Advantage, preferably with the assistance of an Offensive Support Buff to augment his Damage, as he doesn't enter combat with a personal Damage Buff at Zenkai Level 1. 

Desperate Kingslayer

Zenkai 1 SSJ Goku RED's power reveals itself when his Allies fall in combat. Interestingly, his play-style changes depending on how many Allies are alive when he enters combat. For each Ally that falls, he activates a 20% Inflicted Damage Buff for 15 Timer Counts and a 15% self-heal. 

It's best to cycle him in and out as often as possible with one downed Ally, to maximize his Damage and self-healing. 

As a Last Man Standing Fighter, Goku gets one additional Damage Buff alongside the two +20% Inflicted Damage Buffs and a 30% self-heal, a devastating permanent +80% Inflicted Damage Buff against Lineage of Evil Fighters. 

Weaknesses

Head's in the Strike but his Heart's in the Blast

Zenkai 1 SSJ Goku RED suffers from his held Arts Cards, both of which are Strike Cards. His Strike Damage is decent, so this deficiency isn't quite as noticeable here as it is for other Fighters, but his Blast Attack Stat is among the highest in the Game, so the Damage loss is noticeable.

Goku's Arts Cost reduction allows him to string together deadly Blast Arts Combos if he is given the opportunity to use a String of them. It is best to pair Zenkai 1 SSJ Goku RED with Blast-oriented Saiyans that don't mind Strike Arts in the Deck.

Low Damage at Base

Goku has many ways of increasing his Damage, but none of them are simple fixes. Switching Goku in during a Combo to punish an enemy Yellow is hardly threatening in many contexts, as Goku's Damage is lackluster without Buffs.

Zenkai 1 SP SSJ Goku RED requires either Dead Allies, an Extra Arts Card, or a Main Ability activation to make up for his low Damage, which is restrictive in the heat of battle.

Team Synergy

Saiyan

Goku pairs well with Blast-based Saiyan Fighters like SP SSJ Kid Goku GRN and SP SSJ Vegeta YEL. He's excellent with the Support of the ever-present SP Super Saiyan Bardock BLU, who can ameliorate Goku's Offense issues. 

HE Shallot LGT is an excellent Saiyan teammate for the First Super Saiyan - running the two of them together gives their Team some solid Crisis Utility. Goku functions as an amazing bench option on Teams that utilize SP Bardock RED, the game's strongest Crisis Fighter.

On GT Tag Teams that feature SP SSJ4 Goku PUR, SP Super Baby 2 BLU, and SP SSJ4 Vegeta RED, Goku is a marvelous bench option who benefits the former two with a Strike Damage Buff and the latter Fighter with a full suite of Zenkai Buffs.

Frieza Saga (Z)

This is a rather curious Tag with a rather curious gameplan, focusing on boosting Zenkai 1 SSJ Goku RED's Damage with the death of EX Krillin PUR. Goku's Zenkai Ability Buffs the powerful SP Ginyu Goku RED, a fixture of this Team's Bench, letting him excel in combat as well. 

EX Nail PUR, SP Full Power Frieza YEL, and EX Kid Gohan YEL can function alongside Goku in combat, covering for his weaknesses. 

Son Family

Zenkai 1 SSJ Goku RED supports fellow Goku's on this Tag with a High Strike Attack Buff and mixed Combat Utility. SP Super Saiyan 4 Goku PUR, being the near-perfect Fighter that he is, provides Ki, Defensive Pivot Support, and burst Damage.

Zenkai Goku counters the problem Yellows that can pose issues for the deadly monkey-man. Even if he's not taking to the field, Zenkai Goku can Support this Team with his Z and Zenkai Abilities. SP Kakarot RED, this Team's strongest Red, becomes an Offensive and Defensive crusher with Zenkai Goku on bench. 

SP Goku GRN or SP SSJ3 Goku GRN act as counters to Zenkai Goku's Blue Nemeses - each bringing some Defensive Utility and Burst Damage of their own. Against Lineage of Evil Teams, Zenkai 1 SSJ Goku RED is an all but mandatory inclusion on the core. 

Equippable Items

Main Ability

My Turn

Draw the Ultimate Arts Card "Super Dragon Fist" next.

Requirements: 25 timer counts must elapse.

Zenkai Main Abilities

My Turn
Draw the Ultimate Arts Card "Super Dragon Fist" next. +25% to damage inflicted for 20 timer counts. Cancels own Attribute Downgrades. Requirements: 25 timer counts must elapse. Character(s) Affected

Unique Ability

Avenge (Krillin): Blast Atk UP

+35% to Blast Damage inflicted when allied "Character: Krillin" is defeated.

Character(s) Affected
Are You Talking About Krillin?!

+35% to Blast damage inflicted when allied "Character: Krillin" is defeated.

Applies the following effects to self per defeated battle member when this character enters the battlefield:

+20% to damage inflicted for 15 timer counts.
Restores own health by 15%.

Legendary Warrior

Applies the following effects to self once 5 timer counts have elapsed after entering the battlefield:

-10 to Strike & Blast Arts costs for 15 timer counts.
Reduces damage received by 30% for 15 timer counts.

+80% to damage inflicted against "Tag: Lineage of Evil" when 2 allies are defeated (cannot be cancelled).

Zenkai Unique Abilities

Are You Talking About Krillin?!
+35% to Blast damage inflicted when allied "Character: Krillin" is defeated. Applies the following effects to self per defeated battle member when this character enters the battlefield: +20% to damage inflicted for 15 timer counts. Restores own health by 15%. Character(s) Affected
Legendary Warrior
Applies the following effects to self once 5 timer counts have elapsed after entering the battlefield: -10 to Strike & Blast Arts costs for 15 timer counts. Reduces damage received by 30% for 15 timer counts. +80% to damage inflicted against "Tag: Lineage of Evil" when 2 allies are defeated (cannot be cancelled). Character(s) Affected
Innate Power: Ultimate Damage UP
+80% to Ultimate damage inflicted once 40 timer counts have elapsed from battle start.
I'm Super Saiyan Goku!
Applies the following effects to self when this character enters the battlefield: Restores Ki by 40. +20% to damage inflicted for 15 timer counts. +20% to Blast damage inflicted for 15 timer counts.

Z Ability

1
+19% to "Tag: Saiyan" base Strike Attack during battle. Character(s) Affected
2
+22% to "Tag: Saiyan" base Strike Attack during battle. Character(s) Affected
3
+24% to "Tag: Saiyan" base Strike Attack during battle. Character(s) Affected
4
+25% to "Tag: Saiyan" base Strike Attack during battle. Character(s) Affected

Zenkai Abilities

1
Increases the following statuses of characters that are both "Element: RED" and "Tag: Saiyan" during battle: +20% to base Strike Attack. +15% to base Blast Attack. +15% to base Strike Defense. +20% to base Blast Defense. Character(s) Affected
2
Increases the following statuses of characters that are both "Element: RED" and "Tag: Saiyan" during battle: +25% to base Strike Attack. +20% to base Blast Attack. +20% to base Strike Defense. +25% to base Blast Defense. Character(s) Affected
3
Increases the following statuses of characters that are both "Element: RED" and "Tag: Saiyan" during battle: +35% to base Strike Attack. +30% to base Blast Attack. +30% to base Strike Defense. +35% to base Blast Defense. Character(s) Affected
4
Increases the following statuses of characters that are both "Element: RED" and "Tag: Saiyan" during battle: +40% to base Strike Attack. +35% to base Blast Attack. +35% to base Strike Defense. +40% to base Blast Defense. Character(s) Affected

Special

Super Kamehameha Can Teach

Deals major Impact damage.
+15% to own Special Move Arts power for 15 timer counts upon activation.


Cost 50

Zenkai Special Ability

Super Kamehameha
Deals major Impact damage. +100% to own Special Move Arts Power for 15 timer counts upon activation.
Cost 49

Extra

Unlock Ki: Form of Attack

+15% to damage inflicted for 20 timer counts.


Cost 15

Zenkai Extra Ability

Unlock Ki: Form of Attack
Restores own Ki by 40. +20% to damage inflicted for 20 timer counts.
Cost 11

Ultimate Special

Super Dragon Fist

Deals major Impact damage.


Cost 20

Zenkai Ultimate Ability

Super Dragon Fist
Deals major Impact damage. Gain Attribute Upgrade "-100% to enemy's 'Sustained Damage CUT' effects" for 5 timer counts upon activation.
Cost 19

Resistance

Slice
97
Pierce
102
Impact
102
Explode
99

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 52468 111770 183565 268615 366259 482591 616280
Strike Attack 4064 8654 14219 20813 28385 37405 47771
Blast Attack 4249 9054 14873 21770 29690 39122 49969
Strike Defense 3384 7211 11847 17336 23645 31166 39808
Blast Defense 3524 7506 12329 18043 24604 32427 41418
Critical 146 320 582 874 1194 1530 1874
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Ultimate Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts