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SP Metal Cooler (Red)

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Table of Contents

Character Tier
5

DBL12-02S

Character Stats

☆☆☆☆☆☆☆
☆☆☆☆☆☆☆
Soul Boost
Advanced
Power Level
HP 2,436,788
Strike ATK 215,616
Blast ATK 219,952
Strike DEF 146,963
Blast DEF 148,425
Critical
1,458
Ki Restore Speed
2,540

Character Info

Battle Style
Defense
Arts Cards Held
Tags
Nicknames
cooler

Overview

As a callback to his regenerative abilities in Dragon Ball Z: The Return of Cooler, this Fighter is the first Coora variant with the Regeneration Tag.

As he has aged, this Fighter has proven to be a decently strong versatile option for the Lineage of Evil Tag, though he lacks direction design-wise. He's a Defensive Fighter with little in the way of Defensive Utility, aside from some Arts Cost Debuffs he inflicts upon his foes as they Combo him relentlessly. 

Cooler's abilities to Heal and perform as an Offensive Pivot are what keep him somewhat relevant as a flex choice on his Tags. While his spot on Lineage of Evil Red has been somewhat co-opted by SP FF Frieza RED, he is still an excellent backup option. He might not be as strong as he used to be, but he should not be underestimated.

Strengths

Combo Punisher

Going up against SP Metal Coora RED is like trying to run through quicksand; every time he’s switched in, his foe loses an Arts Card, and each time he's hit by a Strike or Blast Arts, he increases that Card type's cost by 3 for 15 Timer Counts. This is where his Defensive utility is derived from. 

Cooler's Extra Arts Card allows him to begin a Combo and destroy the entire hand of his target, which can be devastating if it's able to disrupt important pieces of the enemy game-plan. Even Cooler Special Arts contributes to his disruption, as it reduces Ki by a massive 70 on hit. 

Healer

None of Cooler's Teams, aside from Regeneration, possess a Healer as reliable as the metallic tyrant. Cooler's Main Ability cures his entire Team by 20% of their maximum Health, and can eliminate problematic Attribute Downgrades and Abnormal Conditions.

Switch and Destroy

Despite being primarily Defensively-oriented, he gets a suite of Offensive Buffs when he enters combat, a +30% Buff to Inflicted Damage and a +30% Buff to Ki Recovery, each effective for 15 Timer Counts. He even restores 5% Health when he enters combat, so he's clearly designed to cycle in and out of combat frequently. 

Cooler's limited but decent Damage lets him dish out punishment against enemy Yellow Fighters. He can fill the role of an Offensive Pivot, but he's far from the best machine for the job.

Weaknesses

Squishy Tank

SP Metal Coora RED is a Defensive Fighter, but the majority of is toolkit is focused on Enemy Combat Debuffs.

This combined with average Defense stats and a self-Heal that only restores 5% makes him a little less impressive than he first appeared. He can still get the job done, but is not a stalwart Tank.

Against foes that are immune to his Debuffs, he's completely defenseless and relies on his Allies to safeguard him.

Awful Z-Ability

He only Buffs Blast Defense for Lineage of Evil initially, then Buffs Sagas Fighters Blast Defense when limit broken to 6 stars. Both of these Teams have a wealth of dual Z-Abilities and tend to be Offensive as well, making SP Metal Cooler RED hard to justify a bench slot for. 

Team Synergy

Lineage of Evil

He's been replaced by SP FF Frieza RED, but despite that, recent additions to this Tag give him some additional viability.

The incredible Support provided by SP 1st Form Frieza PUR makes Metal Cooler into a much better Offensive Pivot, and the steady stream of Special Arts Cards possessed by this Team increases the liklihood of Cooler landing his fantastic Ki-reducing Special Move. 

SP FF Cooler BLU and SP Full Power Frieza YEL each enhance Cooler's combat performance significantly; the former increasing his Damage and the latter protecting him from enemy onslaughts.  

Sagas Warrior

Aside from his Z-Ability, SP Metal Coora RED doesn’t give or gain anything from this Team, and has essentially been fully replaced by SP Super Janemba RED. 

Equippable Items

Main Ability

You'll Never Defeat Me

Restores ally health by 20%.
Cancels allies' Attribute Downgrades and Abnormal Conditions.

Requirements: 15 timer counts must elapse.

Zenkai Main Abilities

You'll Never Defeat Me
Restores ally health by 20%. Cancels allies' Attribute Downgrades and Abnormal Conditions. +30% to damage inflicted for 40 timer counts. Requirements: 15 timer counts must elapse. Character(s) Affected

Unique Ability

Metal Body

The following effects occur when this character enters the battlefield:

Restores own health by 5%.
+30% to damage inflicted for 15 timer counts.
+30% to own Ki Recovery for 15 timer counts.
Randomly destroys 1 enemy card.

Analysis Complete

The following effects occur while this character is on the battlefield:

Inflicts enemy with Attribute Downgrade "+3 to Strike Arts cost" for 15 timer counts when they use a Strike Arts.
Inflicts enemy with Attribute Downgrade "+3 to Blast Arts cost" for 15 timer counts when they use a Blast Arts.

Zenkai Unique Abilities

Metal Body
Applies Buff Effect "Nullify Abnormal Conditions up to 2 times" to self when battle starts. The following effects occur when this character enters the battlefield: Restores own health by 5%. +40% to damage inflicted for 20 timer counts. +50% to own Ki Recovery for 20 timer counts. Randomly destroys 1 enemy card.
Analysis Complete
The following effects occur every time an enemy uses a Strike or Blast Arts while this character is on the battlefield: Inflicts enemy with Attribute Downgrade "+3 to Strike & Blast Arts Costs" for 15 timer counts. +10% to own Ki Recovery for 10 timer counts.
Impenetrable Body (Unlocks at Adept)
Reduces damage received by 30% until combo ends when changing cover. +20% to damage inflicted for 30 timer counts when activated.
Evolving Menace (Unlocks at Powerful)
Applies the following effects to self when this character enters the battlefield: +10% to damage inflicted (up to 30%). +10% to Special Move damage inflicted (up to 30%).

Z Ability

1
+24% to "Tag: Lineage of Evil" base Blast Defense during battle. Character(s) Affected
2
+26% to "Tag: Lineage of Evil" base Blast Defense during battle. Character(s) Affected
3
+33% to "Tag: Lineage of Evil" or "Episode: Sagas From the Movies" base Blast Defense during battle. Character(s) Affected
4
+35% to "Tag: Lineage of Evil" or "Episode: Sagas From the Movies" base Blast Defense during battle. Character(s) Affected

Zenkai Abilities

1
Increases the following stats of characters that are both "Element: RED" and "Tag: Lineage of Evil" during battle: +15% to base Strike Attack. +15% to base Blast Attack. +20% to base Strike Defense. +20% to base Blast Defense. Character(s) Affected
2
Increases the following stats of characters that are both "Element: RED" and "Tag: Lineage of Evil" during battle: +20% to base Strike Attack. +20% to base Blast Attack. +25% to base Strike Defense. +25% to base Blast Defense. Character(s) Affected
3
Increases the following stats of characters that are both "Element: RED" and "Tag: Lineage of Evil" during battle: +30% to base Strike Attack. +30% to base Blast Attack. +35% to base Strike Defense. +35% to base Blast Defense. Character(s) Affected
4
Increases the following stats of characters that are both "Element: RED" and "Tag: Lineage of Evil" during battle: +35% to base Strike Attack. +35% to base Blast Attack. +40% to base Strike Defense. +40% to base Blast Defense. Character(s) Affected

Special

Lock-On Buster

Deals major Explode damage.
Reduces enemy Ki by 70 on hit.


Cost 50

Zenkai Special Ability

Lock-On Buster
Deals massive Explode damage. Reduces enemy Ki by 70 on hit. *Blast Armor when charging forward.
Cost 50

Extra

Blitz Shoot

Inflicts enemy with Attribute Downgrade "+20% to Damage Received" for 20 timer counts on hit.
Destroys all enemy cards on hit.

[Arts with Pursuit]
Strike Arts
Blast Arts
Special Arts
Special Move Arts


Cost 15

Zenkai Extra Ability

Blitz Shoot
Restores own Ki by 30 upon activation. Applies the following effects to enemy on hit: Inflicts Attribute Downgrade "+20% to Damage Received" for 30 timer counts. Destroys all cards. [Comboable Arts] Strike Arts Blast Arts Special Arts Special Move Arts
Cost 15

Resistance

Slice
98
Pierce
101
Impact
102
Explode
99

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 51948 110664 181740 266944 296608 411790 544152
Strike Attack 4372 9315 15303 22395 30543 34755 45921
Blast Attack 4423 9420 15468 22636 30864 34668 45937
Strike Defense 3604 7681 12626 18481 21704 28713 37517
Blast Defense 3646 7761 12745 18656 21944 29533 37830
Critical 176 388 706 1060 1448 1854 2272
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts