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SP Super Saiyan 3 Goku (Red)

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Table of Contents

Character Tier
5

DBL10-01S

Character Stats

Soul Boost
Advanced
Power Level
HP 2,190,367
Strike ATK 229,108
Blast ATK 250,723
Strike DEF 137,178
Blast DEF 133,183
Critical
1,239
Ki Restore Speed
2,141

Character Info

Battle Style
Ranged
Arts Cards Held
Tags

Overview

Contrary to his counterpart SP SSJ3 Goku PUR, this variant starts the Match off with a multitude of Buffs that eventually fade, as opposed to gradually improving as the Match goes on. This is indicative of Goku not being able to handle the Super Saiyan 3 form for very long.

Similar to his Purple variant, however, they are both complete glass cannons. Neither one should be on the receiving end of any kind of Damage.

That being said, SP SSJ3 Goku RED is a dangerous Fighter to start off the Match due to his increased Damage output and deck manipulating Unique Ability.

Strengths

Starting at Full Power

SP SSJ3 Goku RED has 45 timer counts to make his Buffs at the start of the Match really count. These include 40% to Damage inflicted and 30% to Ki Recovery Speed.

These Buffs are further increased by his Main Ability, which only requires 5 timer counts to elapse. When activated, his Damage is increased for every Strike or Blast Arts Card landed for 10 timer counts.

Deck Master

When this Fighter enters the battlefield, his Strike and Blast Arts Card costs are decreased by 5 and his Arts Card draw speed is also increased. Both of these Buffs last for 10 timer counts.

This effectively makes him capable of using the side-step mechanic with little to no drawbacks, further increasing his Damage output.

Weaknesses

Glass Cannon

SP SSJ3 Goku RED has bad Health and even worse Defense, as well as nothing in his toolkit capable of sustaining any kind of Damage whatsoever.

Super Saiyan 3's Toll

While the Damage Buff for the first 45 timer counts is nice, it comes with a huge drawback -- his Ki Recovery Speed is halved for 15 timer counts once the first 45 timer counts have elapsed. If he’s forced to be on the battlefield during this time, his Damage output is severely compromised since his base Ki Recovery Speed stat is already quite low.

Team Synergy

Red Color Counter

Due to his dual Z-Ability Buff for Red Fighters, he fits into this Team very nicely. SP SSJ3 Goku RED should be the main focus of any Team he’s put in, and a Red Color Counter Team would have him on the receiving end of many Offensive Buffs.

Saiyan

Despite his Z-Ability not helping Saiyans directly, he can still be put in this Team as the main Damage dealer. He should be Supported by as many Offensive Z-Abilities as possible.

Son Family

As a Ranged Fighter with Son Family Tag, this Goku pairs exceptionally well with SP SSJ2 Gohan RED. He naturally Buffs him via Z-Ability, and increases his Ultimate Arts Cards damage once dead. While SP SSJ3 Goku RED is able to heavily Damage Enemies early on, SP SSJ2 Gohan RED can carry the Team in later stages of the Match. They also greatly utilize the Blast Arts Cards provided by both of them, thanks to having Unique Abilities that reduce their cost.

Equippable Items

Main Ability

Extreme Power

Applies the following effects to self for 30 timer counts.
+10% to damage inflicted for 10 timer counts upon landing a Strike Arts hit.
+10% to damage inflicted for 10 timer counts upon landing a Blast Arts hit.

Requirements: 5 timer counts must elapse.

Unique Ability

Starting at Full Power

+40% to damage inflicted & +30% to own Ki Recovery from battle start for 45 timer counts.
-50% to own Ki Recovery for 15 timer counts once 45 timer counts have elapsed from battle start.

Just try and hit me!

The following effects occur when this character enters the battlefield:

-5 to own Strike & Blast Arts cost for 10 timer counts.
Increases Arts Card Draw Speed by 1 level for 10 timer counts.

Z Ability

1
+19% to "Element: RED" base Strike & Blast Attack during battle. Character(s) Affected
2
+22% to "Element: RED" base Strike & Blast Attack during battle. Character(s) Affected
3
+30% to "Element: RED" base Strike & Blast Attack during battle. Character(s) Affected
4
+33% to "Element: RED" base Strike & Blast Attack during battle. Character(s) Affected

Special

Super Kamehameha

Deals major Impact damage.
+20% to Special Move damage inflicted for 15 timer counts upon activation.


Cost 50

Extra

Focusing Ki

Restores own Ki by 30.
+20% to Special Move damage inflicted for 20 timer counts.


Cost 15

Resistance

Slice
99
Pierce
103
Impact
101
Explode
97

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 21428 44376 78348 120920 174612 243720 323492
Strike Attack 1821 3773 6666 10287 14859 20747 27545
Blast Attack 1821 3773 6666 10287 14859 20747 27545
Strike Defense 1532 3173 5605 8654 12501 17452 23168
Blast Defense 1532 3173 5605 8654 12501 17452 23168
Critical 200 440 800 1202 1644 2106 2580
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts