Table of Contents
Character Stats
Critical |
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Ki Restore Speed |
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Character Info
Battle Style | |
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Support | |
Arts Cards Held | |
Tags | |
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Nicknames | |
cabbe, kyabe |
Overview
SP SSJ Cabba GRN has received his Zenkai Awakening and looks to bring some great support to Vegeta Fighters, Rival Universe, and Universe 6 Fighters. The highlight of his Zenkai is the fact that his support capabilities got a few buffs and he’s the first SPARKING HP Buffer to receive a Zenkai Awakening.
Strengths
Decent Damage and Defense
SP SSJ Cabba GRN’s stats are decent for a Zenkai Fighter. He can now do Damage to top meta Fighters in the current meta even though he has to wait quite a bit before he can reach his max potential.
He can now also tank fairly well even though he only has a 10% Damage Reduction increase. This is due to his high defensive stats which is more important than Damage reduction.
It’s important for a Support type Fighter to be able to take hits well as you don’t want them dying early during a match to hinder your team’s effectiveness.
Damage Support
As mentioned in the Overview, SP SSJ Cabba GRN’s support capabilities got better with his Zenkai Awakening. He now heals allies on his Main Ability even though it’s a measly 10% Health restore, it’s still good nevertheless.
His Damage support has also extended to Rival Universe Fighters, specifically his Strike Damage support while Universe 6 Fighters get his newly added 20% Blast Damage Inflicted support. Vegeta Fighters get both of these as well.
Weaknesses
Time Gated Damage
SP SSJ Cabba GRN has to wait for 6 timer counts for his Damage to start hurting the top meta Fighters. 6 timer counts isn’t a lot but it’s important for Fighters to have high Damage as soon as they’re switched into the battlefield in the current meta.
Team Synergy
Rival Universe
SP SSJ Cabba GRN is a viable GRN option on the Rival Universe team even though he isn’t their first or second option. He has some value over SP Vados GRN as he can fill the support role of the team although, to a lesser degree. He can still be used as a great bench option for the team as his Z-Ability will allow Vados and SP GoD Toppo GRN to do more Damage and be reliable defensively.
Equippable Items
This Should Be Fun!
Type | Gold | |
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Equip Condition | Android #17, Saiyan | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
Base Blast Attack UP
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6% - 15% |
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Base Health UP
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5% - 12.5% |
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Damage to Hybrid Saiyan UP
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6% - 15% |
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SP SSJ Cabba GRN is a Support Fighter, but he has a good Blast Attack which can be further increased with his Unique Ability. Health from this Equip will help to keep him alive Damage dealing and Support.
Becoming Super Saiyan
Type | Gold | |
---|---|---|
Equip Condition | Super Saiyan, Fusion Warrior | |
Sale Price | 30000 |
- Slot 1
- Slot 2
- Slot 3
Base Strike Defense UP
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6% - 15% |
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Base Blast Attack UP
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8% - 20% |
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Base Ki Restore Speed UP
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1% - 7% |
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SP Cabba GRN got a lot of help with the release of this Equip due to the potential 20% Blast Attack.
Main Ability
Awakened Pride |
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Restores own health by 35%. Requirements: 15 timer counts must elapse. |
Zenkai Main Abilities
Awakened Pride
Restores own health by 35%.
Restores allies other than this character's health by 10%.
Cancels allies' Attribute Downgrades and Abnormal Conditions.
Requirements: 15 timer counts must elapse.
Character(s) Affected
Unique Ability
Diligent Effort
+20% to Blast damage inflicted for 20 timer counts when this character enters the battlefield.
Blast damage inflicted increases according to the number of timer counts elapsed with current character (up to 70%).
3 counts: +40% to Blast damage.
6 counts: +70% to Blast damage.
Effect resets after character switch.
Assist (Vegeta & Universe 6): Strike Atk UP
+40% to Strike damage inflicted by allied "Character: Vegeta" or "Tag: Universe 6" for 15 timer counts when this character is switched to standby.
Character(s) Affected
Zenkai Unique Abilities
Diligent Effort
+20% to damage inflicted for 20 timer counts when this character enters the battlefield.
Blast damage inflicted increases according to the number of timer counts elapsed with current character (up to 70%).
3 counts: +40% to Blast damage.
6 counts: +70% to Blast damage.
Effect resets after character switch.
Bond Between Universes
The following effects occur when this character is switched to standby:
+40% to Strike damage inflicted by allied "Character: Vegeta" or "Tag: Rival Universe" for 15 timer counts.
+20% to Blast damage inflicted by allied "Character: Vegeta" or "Tag: Universe 6" for 15 timer counts.
Realized Power (Unlocks at Adept)
Reduces damage received by 10% when this character enters the battlefield (cannot be stacked).
Inflicts enemy with Attribute Downgrade "+2 to substitution count" for 10 timer counts after enemy attack is over.
Concealed Might (Unlocks at Powerful)
Applies the following effects to self every time when faced with an enemy:
Restores Ki by 30.
+15% to damage inflicted for 10 timer counts.
-2 to Strike & Blast Arts costs for 10 timer counts.
Z Ability
1
+14% to "Element: GRN" max base health during battle.
Character(s) Affected
2
+16% to "Element: GRN" max base health during battle.
Character(s) Affected
3
+18% to "Element: GRN" or "Tag: Universe 6" max base health during battle.
Character(s) Affected
4
+20% to "Element: GRN" or "Tag: Universe 6" max base health during battle.
Character(s) Affected
Zenkai Abilities
Special
Galick Cannon
Deals major Impact damage.
+15% to damage inflicted for 10 timer counts upon activation.
Cost 50
Zenkai Special Ability
Awakened Pride |
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Restores own health by 35%.
Restores allies other than this character's health by 10%.
Cancels allies' Attribute Downgrades and Abnormal Conditions.
Requirements: 15 timer counts must elapse.
Character(s) Affected
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Unique Ability
Diligent Effort |
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+20% to Blast damage inflicted for 20 timer counts when this character enters the battlefield. Blast damage inflicted increases according to the number of timer counts elapsed with current character (up to 70%). 3 counts: +40% to Blast damage. Effect resets after character switch. |
Assist (Vegeta & Universe 6): Strike Atk UP |
+40% to Strike damage inflicted by allied "Character: Vegeta" or "Tag: Universe 6" for 15 timer counts when this character is switched to standby. |
Zenkai Unique Abilities
Diligent Effort |
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+20% to damage inflicted for 20 timer counts when this character enters the battlefield. Blast damage inflicted increases according to the number of timer counts elapsed with current character (up to 70%). 3 counts: +40% to Blast damage. 6 counts: +70% to Blast damage. Effect resets after character switch. |
Bond Between Universes |
The following effects occur when this character is switched to standby: +40% to Strike damage inflicted by allied "Character: Vegeta" or "Tag: Rival Universe" for 15 timer counts. +20% to Blast damage inflicted by allied "Character: Vegeta" or "Tag: Universe 6" for 15 timer counts. |
Realized Power (Unlocks at Adept) |
Reduces damage received by 10% when this character enters the battlefield (cannot be stacked). Inflicts enemy with Attribute Downgrade "+2 to substitution count" for 10 timer counts after enemy attack is over. |
Concealed Might (Unlocks at Powerful) |
Applies the following effects to self every time when faced with an enemy: Restores Ki by 30. +15% to damage inflicted for 10 timer counts. -2 to Strike & Blast Arts costs for 10 timer counts. |
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Galick Cannon |
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Deals major Impact damage. Cost 50 |
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Galick Cannon |
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Deals major Impact damage.
+15% to damage inflicted by allies for 10 timer counts upon activation.
Cost 50 |
Extra
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Unlock Ki: Form of Attack |
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+25% to damage inflicted by allies for 30 timer counts. Cost 20 |
Zenkai Extra Ability
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Unlock Ki: Form of Attack |
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+25% to damage inflicted by allies for 30 timer counts.
Cost 20 |
Resistance
Slice |
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Pierce |
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Impact |
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Explode |
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Soul Boost Stats
Stat | 100% | 200% | 300% | 400% | 500% | 600% | 698% |
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Health | 52728 | 112332 | 184480 | 269956 | 368080 | 484991 | 566771 |
Strike Attack | 4354 | 9275 | 15240 | 22303 | 30407 | 40075 | 46837 |
Blast Attack | 4394 | 9365 | 15379 | 22514 | 30710 | 40470 | 47303 |
Strike Defense | 3592 | 7650 | 12562 | 18387 | 25077 | 33054 | 38634 |
Blast Defense | 3626 | 7722 | 12690 | 18575 | 25334 | 33383 | 39019 |
Critical | 140 | 308 | 560 | 840 | 1148 | 1470 | 1800 |
Strike Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Blast Art Level | 2 | 3 | 4 | 5 | 5 | 5 | 5 |
Special Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Extra Art Level | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
Equipment Slots | 1 | 2 | 2 | 2 | 3 | 3 | 3 |