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SP Zamasu (Red)

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Table of Contents

Character Tier
5

DBL08-14S

Character Stats

Soul Boost
Advanced
Power Level
HP 2,461,386
Strike ATK 211,487
Blast ATK 213,608
Strike DEF 147,025
Blast DEF 149,219
Critical
1,422
Ki Restore Speed
2,403

Character Info

Battle Style
Defense
Arts Cards Held
Tags

Overview

SP Zamasu RED wasn't too hyped upon release, but that quickly changed and he became an absolute must-have in Future and Regeneration Teams due to his near inability to die.

It's hard to convey with words how hard SP Zamasu RED was to kill. His "Immortal Body" Ability provided him with an abundance of survivability--including being able to Restore his Health by 20% when it reaches 0 the first time.

Despite being a brick wall Defensively, he still has nice Damage Buffs in his toolkit allowing him to be serviceable on the Offensive side of things.

While he was a revolutionary Fighter on release, he's been subject to power creep and many Fighters that either directly counter Regeneration or can nullify his Endurance, making him less effective and sometimes borderline dangerous to bring along.

Strengths

Utopia's Beginning

Understandably similar to the toolkit of SP Goku Black YEL, SP Zamasu RED is especially harsh against Saiyans and Hybrid Saiyans with 30% more Damage inflicted against them.

This allows him to pack a surprising punch against two of the more popular Tags in the game, which will no doubt remain relevant for quite some time.

Immortal Body

It’s still going to be pretty hard to kill this Fighter due to his high Defensive stats and Healing Abilities.

His Main Ability Team Heals for 25% and removes all Debuffs and abnormal conditions—this is especially overwhelming to play against when his usual Teams also have other Fighters capable of Team Healing, making him that much harder to take down.

But it’s his Immortal Body Unique Ability that truly makes him a nuisance. He Restores 10% Health after every Enemy Combo, reduces Combo Damage received by 40% when cover-switching, and jumps back to 20% Health the first time it drops to zero.

Excellent Equips

SP Zamasu RED's stats alone do enough to cover a Team's Defense, but all of his recommended Equips give him an additional Boost to Strike and Blast Defense on top of it all.

Weaknesses

Low Damage Output

SP Zamasu RED has a lot of Damage Boosters, but his base Attack stats aren’t very high. Most of those Buffs aren’t picky between Strike or Blast Attack, but his Extra Move inflicts a +10% Slice Damage received Debuff—which in this Fighter’s case only increases the Damage of his Special Move and Strike Attacks.

While his "Utopia's Beginning" Ability allows him to do well against certain Tags, he will almost certainly struggle on Offense against any other Tag.

Weak to current Meta

SP SSJ Goten PUR, SP Angry Goku BLU, SP Super Vegito PUR, and SP SSB Vegeta PUR are all relatively newer Fighters that can tear through SP Zamasu RED. They are very popular in the Meta and all four have one thing in common: they nullify SP Zamasu RED’s Ability to restore his Health after he’s killed.

This coupled with power creep has seen SP Zamasu RED have quite a fall from grace. Although he’s still a relatively serviceable Fighter, he must be sheltered quite often.

Team Synergy

Future

He, SP Mai GRN, and SP Perfect Cell YEL were an excellent Team in their primes, but are no longer as dominant. That being said, SP Gohan GRN and SP Goku Black PUR have given this Tag a bit of an uptick in usage.

He’s still the Tag's main Red Fighter

Regeneration

While this Tag wasn’t doing too bad before, the releases of SP Lord Slug BLU and especially SP Perfect Cell YEL caused the Tag to - much like SP Zamasu RED - revive. Regeneration has always been a nuisance durability wise, but now has the Damage to go along with it.

The addition of SP UGA Super Buu GRN has also been a big help.

Equippable Items

Main Ability

Traitorous God

Restores ally health by 25%.
Cancels own Attribute Downgrades and Abnormal Conditions.

Requirements: 15 timer counts must elapse.

Unique Ability

Immortal Body

Restores 10% of damage received after enemy attack is over.
(Restores up to 10% of own health.)
Reduces damage received by 40% until combo ends when changing cover.
Restores own health by 20% only once when it reaches 0.

Utopia's Beginning

+30% to damage inflicted against the following tags (cannot be cancelled):

"Tag: Saiyan"
"Tag: Hybrid Saiyan"

Character(s) Affected

Z Ability

1
+24% to "Tag: Future" base Strike Attack during battle. Character(s) Affected
2
+26% to "Tag: Future" base Strike Attack during battle. Character(s) Affected
3
+31% to "Tag: Future" or "Tag: Regeneration" base Strike Attack during battle. Character(s) Affected
4
+33% to "Tag: Future" or "Tag: Regeneration" base Strike Attack during battle. Character(s) Affected

Special

Fierce God Slicer Can Teach

Deals major Slice damage.
Inflicts enemy with Attribute Downgrade "+20% to Damage Received" for 15 timer counts on hit.
Inflicts Bleed on hit.


Cost 50

Extra

Torrential Ki: Lower Defense

+15% to damage inflicted for 15 timer counts.
Inflicts all enemies with Attribute Downgrade "+10% to Slice Damage Received" for 15 timer counts.


Cost 15

Resistance

Slice
98
Pierce
102
Impact
99
Explode
101

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 21644 44820 79128 122124 176352 246160 326728
Strike Attack 1807 3741 6605 10194 14722 20550 27280
Blast Attack 1807 3741 6605 10194 14722 20550 27280
Strike Defense 1486 3077 5436 8397 12131 16938 22490
Blast Defense 1510 3126 5526 8533 12327 17208 22844
Critical 108 238 432 648 886 1134 1388
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts