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SP Piccolo (Green)

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Table of Contents

Character Tier
1

DBL01-07S

Character Stats

Soul Boost
Advanced
Power Level
HP 2,346,036
Strike ATK 204,992
Blast ATK 200,933
Strike DEF 161,926
Blast DEF 158,737
Critical
1,285
Ki Restore Speed
2,172

Character Info

Battle Style
Defense
Arts Cards Held
Tags

Overview

It’s been quite the journey for SP Piccolo GRN. Once considered a necessity for any Team no matter the Tags, to falling off so harshly due to power creep that he saw almost no play, to now being one of the best Zenkais we've gotten in 2022.

With his Zenkai Awakening, they've made his offenses vastly better than what they were even during his prime from June to July 2018.

Unfortunately for SP Piccolo GRN, Regeneration is stacked regarding GRN Fighters. They have SP Majin Buu:Good GRN, SP Zamasu and Goku Black (Assist) GRN and SP Gohan: Piccolo Assist GRN.

Strengths

Team Healing

Even when he had fallen off a bit, his Main Ability was still great and game-changing. Now that he has the stats and toolkit to go along with it, it’s better than ever.

The 25% Heal to all Teammates as well as removal of any Attribute Downgrades and Abnormal Conditions is one of the most powerful comeback mechanics currently in Dragon Ball Legends. This lets him function as a Defensive Fighter and a Healer, a golden combination. 

Piccolo's Sustained Damage Cut effect on Cover in tandem with this is what makes him so annoying to play against, as the meager Damage he takes when changing Cover can be Healed off instantly. 

Anti-Saiyan

His Anti-Saiyan Unique Ability is also back and better than ever with a whopping 50% extra Blast Damage inflicted against the Saiyan Tag. This gives him match-up utility against a very common Tag. 

Decent Tank

Any Team without a Purple Fighter will have a hard time taking SP Piccolo GRN down, as he now boasts some of the highest Health, Strike Defense and Attack stats in the entire game with a Cover that reduces Damage by 50% to top it all off.

Good Offense

As mentioned in the Overview, SP Piccolo GRN can now deal good Damage to enemy Fighters with his improved offensive multipliers and stats. Against Saiyan Fighters, Piccolo can get up to 130% Blast Damage Inflicted which rivals most Fighters released today. Against non-Saiyan Fighters, he gets 80% Damage inflicted which isn't that great but for a Fighter that's a "tank", it's pretty decent.
Regen also has some of the best offensive equipment in the game which can bolster his Blast Damage to great heights.

Weaknesses

Tough competition

As mentioned in the Overview, SP Piccolo GRN has some stiff competition for the best GRN Fighter for the Regeneration team and it boils down to preference for most Regeneration players.
 

Team Synergy

Regeneration

SP Piccolo GRN can be used on this Tag in place of many of it's strong Green options if those Fighters are unavailable. He functions well with his alter ego, SP Piccolo YEL, as they're both Blast-oriented Fighters. 

Saiyan Saga (Z)

SP Piccolo GRN is by no means Core-worthy on this Tag, but he can be used on it. Sadly only  SP Piccolo YEL is a Blast-oriented Fighter on this team so he doesn't mesh well with SP LL Great Ape Vegeta RED and SP Nappa BLU as they're dominantly Strike-based Fighters.


 

Equippable Items

Main Ability

Demon Willpower

Restores ally health by 25%.
Cancels allies' Attribute Downgrades and Abnormal Conditions.

Requirements: 15 timer counts must elapse.

Unique Ability

Cover: Sustained Damage CUT

Reduces damage received by 50% until combo ends when changing cover.
Inflicts enemy with Attribute Downgrade "-1 Arts Card Draw Speed level" for 15 timer counts when activated.
+2 to own substitution count when activated.

Anti-Saiyan: Blast Atk UP

+50% to Blast damage inflicted against "Tag: Saiyan" (cannot be cancelled).

Character(s) Affected
Turban Medal (Bronze) +3

+3 to Turban Medals (Bronze) dropped during the Legends Road - Fused with Kami Piccolo - Event.
Active Period: -

Z Ability

1
+19% to "Element: GRN" base Strike Defense during battle. Character(s) Affected
2
+22% to "Element: GRN" base Strike Defense during battle. Character(s) Affected
3
+30% to "Element: GRN" or "Tag: Regeneration" base Strike Defense during battle. Character(s) Affected
4
+33% to "Element: GRN" or "Tag: Regeneration" base Strike Defense during battle. Character(s) Affected

Special

Special Beam Cannon Can Teach

Deals major Pierce damage.
Applies Attribute Upgrade "-50% to enemy's 'Sustained Damage CUT' effects activated when changing cover" to self for 5 timer counts upon activation.
Inflicts enemy with Attribute Downgrade "+15% to Blast Damage Received" for 15 timer counts on hit.
100% chance to inflict Heavy Bleed on hit.


Cost 50

Extra

Unlock Ki: Form of Attack

+15% to Strike & Blast damage inflicted for 30 timer counts.
Additionally enhances the next Special Move Arts Card used if 40 timer counts have elapsed from battle start:
+50% to Special Move damage.


Cost 20

Resistance

Slice
105
Pierce
97
Impact
98
Explode
100

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 21536 44596 78736 121520 175476 244928 325088
Strike Attack 1814 3755 6635 10242 14790 20650 27416
Blast Attack 1814 3755 6635 10242 14790 20650 27416
Strike Defense 1510 3126 5526 8533 12327 17208 22840
Blast Defense 1524 3158 5577 8616 12445 17375 23067
Critical 118 260 474 712 974 1248 1530
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts