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SP Super Saiyan God Goku (Purple)

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Table of Contents

Character Tier
-

DBL20-05S

Character Stats

Soul Boost
Advanced
Power Level
HP 2,459,972
Strike ATK 223,725
Blast ATK 230,536
Strike DEF 155,112
Blast DEF 158,243
Critical
1,378
Ki Restore Speed
2,324

Character Info

Battle Style
Defense
Arts Cards Held
Tags

Overview

SP Super Saiyan God Goku PUR is an exceptional Fighter and a welcome addition to the God Ki Tag. Goku functions as an unconventional Defensive Pivot and Offensive Support Fighter, though his own Damage can be something to fear in certain conditions. 

Goku’s Defensive potential comes from his plethora of Combo-negating abilities, notably his scaling Sustained Damage Cut Buffs that accrue as he takes Damage, and his All Arts Cost Up Debuff he applies when changing Cover. 

The Saiyan raised on Earth isn’t wanting in the Offensive Department after taking some abuse, as he gains Damage Buffs whenever he witnesses an enemy use a Strike/Blast Arts or as when he evades an Enemy attack. 

SP Super Saiyan God Goku PUR has one particular ace up his sleeve that elevates him, the God Bind, his Extra Arts attack. This Blast-Armor possessing charging technique provides an absurd suite of effects that only serve to bolster his value on God Ki Team compositions. 

Goku’s versatility and power in the neutral game are what set him apart from most Defensive Fighters.

Strengths

Combo Cutter

SP Super Saiyan God Goku PUR tears through Enemies who attempt to strike his allies with a nasty +25 Arts Cost Increase on Cover, which will likely allow him to pick up a Damage Buff or two from the foe he switches into the onslaught of while keeping his Health at safe levels. 

This impactful Ability even effects Ultimate Arts Attacks, so if a player keeps track of the amount of cards the foe has used, swapping Goku in before the finisher is activated can potentially prevent its usage. 

Main Event

Goku’s Main Ability deserves a special acknowledgement, as it not only Heals Goku and draws his near-perfect Extra Arts Card; it also removes all Attribute Upgrades from the Enemy he’s facing.

Against certain Crisis Fighters and Enemies that build up their Offensive prowess over time with accruing Buffs, this utility is crushing and game-ending. Saving this Main Ability for the end of a match can guarantee a win against many Tag Teams that rely on Crisis Buffs or permanent, visible Buffs for Damage. 

Divine Snare

This magnificent Extra Arts Card deserves an entire section dedicated to it. The God Bind is arguably the best Extra Arts Card in the entire game, and its power can instantly swing the momentum of the match in Goku's Team's favor. 

It can be safely drawn at mid-range with Goku's Main Ability and activated safely to trump any enemy option or drawn during one of Goku's Combos to either guarantee a Rising Rush on a problem target (as enemies cannot change cover while Immobilized), or give Goku's Team some time to reorient its order if priority has been lost.

No single Card in Dragon Ball Legends can be considered an "I win" button, but God Bind is probably the closest to being one out of every Extra Arts Card so far. 

Weaknesses

Situational Damage

Goku’s role isn’t to shred thought his Enemies, but he does have some use as a Damage dealer when he can dodge a foe or after he sees the Enemy bust out a Strike or Blast Arts. Goku somewhat fails as an Offensive Pivot though.

He has difficulty doing Damage to Enemy Greens when switching in during an Ally’s Combo, unless he has access to God Bind. 

Doesn't Rise Above

Despite his Defensive Abilities, Goku has trouble surviving a Rising Rush. Goku’s power as a Cover-change tank is derived from the Arts Cost Debuff he inflicts on his foe, but unfortunately, the Rising Rush doesn’t require any Ki, leaving Goku vulnerable to it.

Additionally, against foes that are Immune to Attribute Downgrades, Goku's Cover change Abilities essentially fail.

He still racks up Damage Buffs when Combo'd by those Fighters, but players using Goku must use discretion to decide when the best time would be to switch him in. 

Team Synergy

God Ki

Goku fits superbly onto God Ki as its best Purple Fighter, edging out the previously dominant SP Super Saiyan God Super Saiyan Vegeta PUR. The God Ki tag is enormous at this point, and tons of its best Fighters can Support Goku.

EX Whis RED is the obvious choice to run alongside this Goku, as his steady stream of Extra Arts Cards will significantly increase the uptime of God Bind.

SP Super Saiyan God SS Vegeta GRN, on the other hand, directly contributes to Goku’s Damage through his incredible Offensive Support. This trio is just one way to build a Team that plays to Goku’s strengths.

SP Super Saiyan Rose Goku Black RED and SP Super Saiyan God Super Saiyan Goku BLU both adore the Offensive Support of God Bind and are somewhat bulky in their own right, making this core a challenge to take down.

Any combination of the aforementioned Fighters can create a scarily powerful Team - SP Super Saiyan God Goku PUR is the icing on the cake.

Sagas From the Movies

SP SSG Goku PUR is a reliable Purple option for this Tag Team if any player seeking to build it is missing SP Full Power Boujack PUR. While his Z-Ability does nothing for the vast majority of this Team's best Fighters, his Abilities in combat are stellar enough to justify his inclusion on it. 

Goku can provide Extra Arts Cards for the ever ubiquitous SP Super Saiyan Youth Gohan YEL, who can bypass the neutral game with them.

With Offensive Support from Fighters like SP Hero Tapion RED, Goku's potential as an Offensive Pivot shoots through the roof. 

While Goku is clearly an unconventional choice for this Tag, he proves his worth on it via his toolkit's synergy with its many great Fighters. He's worth considering on any variant of the Team that balances high Offense with even higher Defense. 

Equippable Items

Main Ability

Quelling Force

Draw a Special Arts Card next.
Restores own health by 25%.
Cancels own Attribute Downgrades and Abnormal Conditions.
Cancels enemy Attribute Upgrades.

Requirements: 15 timer counts must elapse.

Unique Ability

Omnipotent Godly Aura

Inflicts all enemies with Attribute Downgrade "+25 to all Arts cost" for 5 timer counts when changing cover.
The following effects occur when this character evades an enemy attack with a Vanishing Step:

+25% to damage inflicted for 15 timer counts.
-5 to own Arts cost for 10 timer counts.

Struggle Against the Onslaught

Reduces damage received by 15% for 10 timer counts when this character enters the battlefield.

While this character is on the battlefield, applies the following effects to self every time the enemy uses a Strike or Blast Arts:

Reduces damage received by 10% for 5 timer counts.
+25% to damage inflicted for 20 timer counts.

Z Ability

1
+19% to "Tag: God Ki" base Blast Defense during battle. Character(s) Affected
2
+21% to "Tag: God Ki" base Blast Defense during battle. Character(s) Affected
3
+30% to "Tag: God Ki" base Strike & Blast Defense during battle. Character(s) Affected
4
+35% to "Tag: God Ki" base Strike & Blast Defense during battle. Character(s) Affected

Special

Gravity Bash Can Teach

Deals major Impact damage.
Inflicts enemy with Attribute Downgrade "+10 to all Arts cost" for 10 timer counts on hit.


Cost 50

Extra

God Bind

The following effects occur on hit:

Immobilizes the enemy.
Restores own Ki by 50.
+30% to damage inflicted by allies for 15 timer counts (cannot be stacked).
Inflicts enemy with Attribute Downgrade "+30% to Damage Received" for 10 timer counts (cannot be stacked).
*Blast Armor when charging forward.


Cost 15

Resistance

Slice
98
Pierce
102
Impact
99
Explode
101

Soul Boost Stats

Stat 100% 200% 300% 400% 500% 600% 698%
Health 21860 45268 79924 123352 178124 248624 330000
Strike Attack 1810 3751 6631 10234 14782 20638 27393
Blast Attack 1828 3786 6691 10333 14925 20833 27659
Strike Defense 1507 3123 5523 8530 12317 17198 22830
Blast Defense 1542 3190 5635 8698 12562 17538 23286
Critical 164 362 658 988 1350 1728 2116
Strike Art Level 2 3 4 5 5 5 5
Blast Art Level 2 3 4 5 5 5 5
Special Art Level 1 1 2 2 2 2 2
Extra Art Level 1 1 2 2 2 2 2
Equipment Slots 1 2 2 2 3 3 3

Recommended Soul Boosts