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Top Ginyu Force Team

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Team

Core
Bench

Core

HP 2,300,224
Strike ATK 235,283
Blast ATK 235,260
Strike DEF 144,715
Blast DEF 144,715
Critical
1,359
Ki Restore Speed
2,332

Synergy

+45%
+124%
+30%
+60%
+30%
  • He’s the true captain of his squad thanks to his Team Boosting Ability that greatly increases his allies’ Damage once he gets switched, whatever the trio being used. Without him, this Team would be much worse.

  • His pretty decent Damage output and his lock-in Main Ability make him a pretty tough opponent to face on the field.

HP 2,189,139
Strike ATK 223,601
Blast ATK 195,647
Strike DEF 142,666
Blast DEF 148,455
Critical
1,460
Ki Restore Speed
2,497

Synergy

+45%
+124%
+60%
+60%
+60%
  • His Strike Damage is quite nice, especially when supported by EX Captain Ginyu PUR’s Boosts. In particular, his Special Move hits really hard.

  • He may not be the best Defensively, however his Main Ability enables him to pull off multiple Vanishes in a short period of time, so he’s quite hard to catch when he uses it.

HP 2,311,302
Strike ATK 238,496
Blast ATK 210,196
Strike DEF 139,457
Blast DEF 143,686
Critical
1,287
Ki Restore Speed
2,228

Synergy

+45%
+124%
+30%
+60%
+30%
  • His high Supportive Effects make him the secondary Booster of this Team. Thanks to the Ginyu duo, Ginyu Force will always be capable of inflicting respectable amounts of Damage.
  • His Dragon Balls stealing Effect is quite great as it makes the Team much better at dominating early.
HP 2,412,171
Strike ATK 220,534
Blast ATK 215,122
Strike DEF 158,414
Blast DEF 159,996
Critical
1,303
Ki Restore Speed
2,199

Synergy

+45%
+124%
+30%
+60%
+30%
  • When every ally is alive, he gets useful Defensive that make him troublesome to take down.

  • His Healing effects are pretty great, as he both Heals the whole Team through his Main Ability, and Heals himself gradually through his “No More Games” Unique Ability.

Bench

1
+17% to "Tag: Ginyu Force" max base Health during battle.
2
+20% to "Tag: Ginyu Force" max base Health during battle.
3
+22% to "Tag: Ginyu Force" max base health during battle
+28% to "Tag: Frieza Force" base Strike Attack.
4
+23% to "Tag: Ginyu Force" max base health during battle
+32% to "Tag: Frieza Force" base Strike Attack.
1
+12% to "Tag: Frieza Force" max base Health during battle.
2
+15% to "Tag: Frieza Force" max base Health during battle.
3
+20% to "Tag: Frieza Force" max base Health during battle.
4
+22% to "Tag: Frieza Force" max base Health during battle.

Team Discussion

The Ginyu Force Fighters took the Meta by surprise with their massive synergy and their unexpectedly high toughness, but now they feel incomplete due to their lack or releases in the past year.

The Synergy is still there, as the Core can combine multiple Supportive Buffs to make this Team's Damage quite high, but considering some top Fighters can reach such heights on their own, that's not really impressive anymore.

Dragon Ball Stealing and Lock-In are still useful Effects, but to make those really advantageous this Team needs more Meta relevant Fighters.

Alternative Core Members

HP 2,288,612
Strike ATK 212,911
Blast ATK 226,845
Strike DEF 142,565
Blast DEF 149,828
Critical
1,326
Ki Restore Speed
2,343

He’s ok thanks to his Blast Damage output and Arts Draw Speed.

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About the Author(s)

I'm a Dragon Ball Legends' writer who also consistently ranks in top 500-100 in the game's PVP.  I'm not part of the Kefla bandwagon.