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GT Trinity

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Article by Chris Hardwick
GT Trinity Team
Table of Contents

Team

Core
Bench

Core

Synergy

+18% (Max)
+48%
+71%
+48%
+46%
+25%
  • SP SSJ Bardock BLU’s “The Golden Saiyan” Unique Ability is the cornerstone of this Team’s strategy, passing +30% Critical Rate and +70% Critical Damage to SP SSJ Kid Goku GRN, who makes the most out of the Blast Attack and Critical Z-Buffs from SP Super Vegeta YEL on the bench.

  • Having Mixed Arts Cards in hand is not so detrimental for SP SSJ Bardock BLU since he serves as the Team’s only Striker, switching in to unload a Melee Combo, then switching out to Boost his Teammates who now have a hand full of Blast Cards.

Synergy

+18% (Max)
+48%
+71%
+48%
+46%
+25%
  • SP SSJ Kid Goku GRN is the main Damage dealer on this Team. In the first 60 counts, He is capable of +140% Blast Damage with +95% Critical Damage at +30% Critical Rate with scaling Blast Damage based on the number of Blast Arts Cards drawn. The amount of Blast Attacks he is capable of drawing help ensure a consistent amount of Critical Hits.

  • After the first 60 counts, SP SSJ Kid Goku GRN takes a back seat, but he’s still a strong counter to Fighters like SP Ribrianne BLU and SP Gogeta BLU.

Synergy

+18% (Max)
+48%
+71%
+48%
+46%
+25%
  • True to his role in the anime, SP SSJ Vegeta YEL plays the fall guy. While not having stellar Defenses, he has the best of Team while inflicting a nasty Debuff to the Enemy’s Ki Recovery Speed every time he’s hit with a Strike Attack.

  • His Main Ability instantly Restores Ki, which is important after SP SSJ Kid Goku GRN uses all of the Team’s Ki for his Blast Attack barrage. His Main Ability can also situationally stall Regeneration Teams and prevent switching for a short time.

Bench

1
+12% to "Tag: Saiyan" max base health during battle.
2
+15% to "Tag: Saiyan" max base health during battle.
3
+17% to "Tag: Saiyan" max base health during battle.
4
+18% to "Tag: Saiyan" max base health during battle.
1
+19% to "Tag: Saiyan" base Blast Defense during battle.
2
+21% to "Tag: Saiyan" base Blast Defense during battle.
3
+22% to "Tag: Saiyan" base Strike Attack and Blast Defense during battle.
4
+23% to "Tag: Saiyan" base Strike Attack and Blast Defense during battle.
1
+19% to Tag: Super Saiyan base Blast Attack and Critical damage during battle.
2
+22% to Tag: Super Saiyan base Blast Attack and Critical damage during battle.
3
+24% to Tag: Super Saiyan base Blast Attack and Critical damage during battle.
4
+25% to Tag: Super Saiyan base Blast Attack and Critical damage during battle.

Discussion

From the nearly forgotten sagas of Dragon Ball GT, SP SSJ Kid Goku GRN and SP SSJ Vegeta YEL make a strong argument for Blast Teams in the Meta. Aided by SP SSJ Bardock BLU, this pair can get the most out of their Blast Damage potential.

This Team relies on frequent switching to maximize Damage potential. SP SSJ Bardock BLU passing Boosts to Damage, Critical, and Critical Rate with SP Super Vegeta YEL’s Blast Damage and Critical Boosting Z-Ability converge to a point on SP SSJ Kid Goku GRN’s high Blast Damage and rate at which he can fire Blast Attacks.

After SP SSJ Kid Goku GRN spends all of his Team’s Ki, SP SSJ Vegeta YEL swings in to instantly Restore it and keep the Blast Attacks firing.  His “Unfading Fighting Spirit” Unique Ability can reduce an Enemy’s overall Damage output by crippling their Ki Recovery Speed.

This Team’s path to victory is fast-paced. SP SSJ Bardock BLU should lead the fight and then quickly switch to SP SSJ Kid Goku GRN at the first opening for a Combo. The Damage potential for this Team in the first 60 counts is entirely unmatched and should be capitalized on. Forcing the Enemy into a 2v3 situation early is this Team’s best Defensive option.

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