Core - Leader
HP 2,484,796
Strike ATK 256,991
Blast ATK 256,991
Strike DEF
163,114
Blast DEF
162,308
Critical | |
---|---|
Ki Restore Speed |
- This Fighter is just an unstoppable force of nature. The switch mechanic alone is a terrifying Ability since allows Goku & Vegeta to be dangerous in any matchup through the Element Advantage swap, but the reason this Fighter is tremendous is not so simple. It's the combination of Offensive Buffs, constant Arts Draw Speed and Ki Regain, incredibly powerful Special Move and anti - Special Cover mechanic that provide essential contribution to make this Fighter so unbelievably good.
- You'd think that impeccable Offense would be balanced through abysmal durability, but that's not the case. Not only this Fighter can withstand a lot of hits thanks to his Damage Reduction, he's also able to heal himself consistently, making him ideal in protracted battles despite the lack of Last Man Standing Abilities.
HP 2,512,385
Strike ATK 252,058
Blast ATK 238,777
Strike DEF
171,903
Blast DEF
168,528
Critical | |
---|---|
Ki Restore Speed |
- Not many Fighters in the game are as versatile as this guy. SP LL SSJ Gohan YEL is just a jack of all trades: he can do decent Damage right off the bat, his Defensive utility often comes in handy, and his Support is a nice plus.
- That said, he's not top tier at anything at 3*, in fact his limits are pretty apparent when he's compared to Zenkai Fighters that have much bigger stats than him. At 6*, he becomes much harder to handle for any Team, as his Damage starts being meaningful by then and his Tankiness can really be felt, as he's really hard to take down all things considered. He excels in a Strike focused comp mainly, but thanks to all the support he gets here he can do nice Damage even with Blast Cards.
Core
HP 2,586,162
Strike ATK 262,582
Blast ATK 217,822
Strike DEF
162,704
Blast DEF
161,091
Critical | |
---|---|
Ki Restore Speed |
- He's a very consistent Melee Fighter thanks to his Blast->Strike card swap on switch in. Aside from that, it's hard to stop him thanks to his utility, as he nullifies Special-Cover for a limited time, and has a situational Lock-In Effect that allows him to Rush a specific Fighter in the right situation.
- He's not particularly Tanky, but his passive Healing Effects might make opponents miscalculate the right amount of Cards to use to take him down at times.
HP 2,357,763
Strike ATK 215,642
Blast ATK 227,511
Strike DEF
161,842
Blast DEF
160,252
Critical | |
---|---|
Ki Restore Speed |
- SP Piccolo YEL is this Team’s backbone. He can Defend his Allies with his Cover Change Sustained Damage Cut effect and surprise foes with his strong Blast Damage.
- His Special Move is tremendously strong after he uses an Extra Move. Since the latter also allows him to draw a Special, If he manages to frame trap an opponent with it, he can completely change of the momentum of a Match.
HP 2,482,314
Strike ATK 262,266
Blast ATK 238,046
Strike DEF
160,788
Blast DEF
159,191
Critical | |
---|---|
Ki Restore Speed |
Synergy
+16%
|
+105%
|
+105%
|
+35%
|
+35%
|
- He starts off slow Offensively in terms of Buffs, but considering he can stretch Combos through Strike Draw, put pressure on opponents through his AoE Extra Move, and deal great Damage through his Special Move which can basically always be used at a reduced cost, it's fair to consider him a decent Offensive Fighter even at the start of the Match. By mid Game, his Buffs usually reach their ceiling, by that point his Strike Cards hit pretty hard and his Ultimate Move is a very dangerous card, although that's the case for almost every recent LF.
- While he's not a Tank by any means due to his bad durability, Endurance allows him to be thrown in against moves that don't ignore the mechanic, for example Rising Rushes.
HP 2,547,268
Strike ATK 250,127
Blast ATK 213,239
Strike DEF
157,785
Blast DEF
157,785
Critical | |
---|---|
Ki Restore Speed |
- A Fighter whose only Offensive weakness is the bad Blast Damage, as he boasts incredible Strike Damage potential against Saiyan, a very strong Special Move in general, and Sub Count + Vanish Gauge related utility which makes him pretty elusive.
- He Supports the Team by holding an Extra Move, which is immense value on a Team that has Fighters such as Piccolo and Apegeta.
HP 2,457,494
Strike ATK 246,392
Blast ATK 210,056
Strike DEF
160,163
Blast DEF
159,360
Critical | |
---|---|
Ki Restore Speed |
- His kit is pretty barebones, but his Strike Damage is definitely good.
- Self - Destruction with Lock-In with Death Buffs make him capable to kill a specific Fighter and massively Buff his remaining allies after, so he can have a massive impact on every Match by himself.
Bench
+20% to "Tag: Minion" or "Episode: Saiyan Saga (Z)" base Blast Defense during battle. | |
+24% to "Tag: Minion" or "Episode: Saiyan Saga (Z)" base Blast Defense during battle. | |
+30% to "Tag: Minion" or "Episode: Saiyan Saga (Z)" base Strike & Blast Defense during battle. | |
+35% to "Tag: Minion" or "Episode: Saiyan Saga (Z)" base Strike & Blast Defense during battle. |
Discussion
Alternate Bench
+20% to "Tag: Minion" or "Episode: Saiyan Saga (Z)" base Blast Attack during battle. | |
+24% to "Tag: Minion" or "Episode: Saiyan Saga (Z)" base Blast Attack during battle. | |
+30% to "Tag: Minion" or "Episode: Saiyan Saga (Z)" base Strike & Blast Attack during battle. | |
+35% to "Tag: Minion" or "Episode: Saiyan Saga (Z)" base Strike & Blast Attack during battle. |
+20% to "Tag: Minion" or "Episode: Saiyan Saga (Z)" base Strike Attack during battle. | |
+24% to "Tag: Minion" or "Episode: Saiyan Saga (Z)" base Strike Attack during battle. | |
+30% to "Tag: Minion" or "Episode: Saiyan Saga (Z)" base Strike Attack & Defense during battle. | |
+35% to "Tag: Minion" or "Episode: Saiyan Saga (Z)" base Strike Attack & Defense during battle. |
+20% to "Tag: Minion" or "Episode: Saiyan Saga (Z)" base Strike Defense during battle. | |
+24% to "Tag: Minion" or "Episode: Saiyan Saga (Z)" base Strike Defense during battle. | |
+30% to "Tag: Minion" or "Episode: Saiyan Saga (Z)" base Strike & Blast Defense during battle. | |
+35% to "Tag: Minion" or "Episode: Saiyan Saga (Z)" base Strike & Blast Defense during battle. |
+20% to "Tag: Minion" or "Episode: Saiyan Saga (Z)" base Blast Attack during battle. | |
+24% to "Tag: Minion" or "Episode: Saiyan Saga (Z)" base Blast Attack during battle. | |
+30% to "Tag: Minion" or "Episode: Saiyan Saga (Z)" base Blast Attack & Defense during battle. | |
+35% to "Tag: Minion" or "Episode: Saiyan Saga (Z)" base Blast Attack & Defense during battle. |