Core

Critical | |
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Ki Restore Speed |
- She’s just a tremendous force Offensively, thanks to constant Arts Draw Speed and very high Damage Buffs. It’s not really rare for her to one-combo opponents, especially if they’re Saiyans.
- Her Ultimate Move locks Strike Cards for 7 timer counts, which might not look that impactful at first sight, but it gives her Team a good chance to initiate another Combo shortly after the Ultimate Move, especially against Teams such as Fusion Warriors which mostly rely on those types of Cards.

Critical | |
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Ki Restore Speed |
- Her Supportive Effects are just fantastic for this Team, as she constantly provides over 50% Damage Buffs for her Female Warrior allies.
- While she's mainly a Support, after getting a Zenkai SP Android #21 BLU became a quite capable Fighter if taken singularly as well. Primarily, high Defensive stats make her perfect to protect SP Android #18 YEL against the fearsome SP SSJ2 Gohan RED and SP Super Gogeta RED. Secondarily, she's pretty great Offensively thanks to Debuffs and Arts Draw Speed.

Critical | |
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Ki Restore Speed |
- She's the opposite of her Evil variant in terms of playstyle, as she thrives with Blast Cards instead of Strike Cards, but they're also similar in the sense that their role is to put the Team in an advantageous situation through sheer Damage. While she doesn't consistently have Arts Draw Speed, her Buffs being so easy to stack up, her Strike to Blast Cards swap on switch, and his Ultimate Move that locks the opponent in if any of 21's allies is dead, make her a consistently great Offensive Fighter.
- SP Android #21:Good GRN also provides some Defensive utility through her Cover that nullifies any attack ( up to two times ).

Critical | |
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Ki Restore Speed |
-
Without SP Android #21 BLU she's nothing special since her Damage is lackluster right off the bat, but alongside her she becomes a completely different Fighter. The main thing that should be noted is that SP Android #21:Evil PUR pairs really well with Supports in general, as her halved Substitution Counts Mechanic can be used to activate those Effects twice in a matter
-
Her kit just screams relentlessness. Arts Draw Speed, Great Buffs that can be stacked thanks to her low Sub-count, Ki Restore and Card Draw on entry, she just has it all.
Bench
+15% to "Tag: Future" max base health during battle. | |
+18% to "Tag: Future" max base health during battle. | |
+23% to "Tag: Future" or "Tag: Female Warrior" max base health during battle. | |
+25% to "Tag: Future" or "Tag: Female Warrior" max base health during battle. |
+22% to "Tag: Rival Universe" base Strike Defense during battle. | |
+26% to "Tag: Rival Universe" or "Tag: Female Warrior" base Strike & Blast Defense during battle. | |
+30% to "Tag: Rival Universe" or "Tag: Female Warrior" base Strike & Blast Defense during battle. | |
+35% to "Tag: Rival Universe" or "Tag: Female Warrior" base Strike & Blast Defense during battle. |
Discussion
Female Warriors are explosive as ever. This Build is heavily focused on Offense, with a Core that is basically a slightly worse version of Androids.
There is only one purpose here: finish the Fight as soon as possible guided by your rampaging ladies, or face the consequences. In fact, while Female Warrior probably is one of the most impressive Offensive Teams right off the bat, it's not on par with other Top Meta Teams when it comes to late-Game sustainability, as its lack of dedicated Defensive options makes the Team as a whole more vulnerable.
Android #18 is by far the strongest Fighter on the Team, but SP Android #21 BLU is the one who enables the rest of her Teammates. The already mentioned 18 and SP Android #21: Good GRN are perfect partners for her, as both can produce immediate Offense and take advantage of her enormous Support Effects
However, just like for Androids the Deck being filled with Blast Cards might seriously limit Android #18's potential, so you have to handle her Extra Moves well in order to make your Offense consistent - they turn Blast Cards into Strike Cards -.
SP Android #21: Evil PUR is a nice usable option for the sake of versatility, she can replace SP Android #21: Good GRN in matchups where countering strong Blue Fighters isn't required. Her presence also makes the Deck better for 18.
Female Warriors are completely reliant on Androids like many times in the past, but this formula is as successful as ever.
Alternate Core Members

Critical | |
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Ki Restore Speed |
She can replace SP Android #21:Good GRN to make a tremendous Supporting couple with SP Android #21 BLU, but that's a riskier lineup since everything crumbles if Android #18 gets defeated.
Alternate Bench Members
+17% to "Tag: Female Warrior" base Strike Defense during battle. | |
+20% to "Tag: Female Warrior" base Strike Defense during battle. | |
+22% to "Tag: Female Warrior" base Strike Attack & Defense during battle. | |
+25% to "Tag: Female Warrior" base Strike Attack & Defense during battle. |
+17% to "Tag: Female Warrior" base Blast Attack during battle. | |
+20% to "Tag: Female Warrior" base Blast Attack during battle. | |
+22% to "Tag: Female Warrior" base Strike & Blast Attack during battle. | |
+25% to "Tag: Female Warrior" base Strike & Blast Attack during battle. |
+17% to "Tag: Female Warrior" base Strike Defense during battle. | |
+20% to "Tag: Female Warrior" base Strike Defense during battle. | |
+22% to "Tag: Female Warrior" base Strike & Blast Defense during battle. | |
+25% to "Tag: Female Warrior" base Strike & Blast Defense during battle. |
+19% to "Tag: Female Warrior" base Blast Attack during battle. | |
+22% to "Tag: Female Warrior" base Blast Attack | |
+5% to "Tag: Universe 2" base Blast Attack during battle. | |
+25% to "Tag: Female Warrior" base Blast Attack & Defense | |
+10% to "Tag: Universe 2" base Blast Attack during battle. | |
+28% to "Tag: Female Warrior" base Blast Attack & Defense | |
+15% to "Tag: Universe 2" base Blast Attack during battle. |
+22% to "Tag: Rival Universe" base Strike Attack during battle. | |
+26% to "Tag: Rival Universe" or "Tag: Female Warrior" base Strike Attack & Defense during battle. | |
+30% to "Tag: Rival Universe" or "Tag: Female Warrior" base Strike Attack & Defense during battle. | |
+35% to "Tag: Rival Universe" or "Tag: Female Warrior" base Strike Attack & Defense during battle. |
+17% to "Tag: Female Warrior" base Blast Defense during battle. | |
+20% to "Tag: Female Warrior" base Blast Defense during battle. | |
+22% to "Tag: Female Warrior" base Strike & Blast Defense during battle. | |
+25% to "Tag: Female Warrior" base Strike & Blast Defense during battle. |
+19% to "Tag: Female Warrior" base Strike Attack during battle. | |
+22% to "Tag: Female Warrior" base Strike Attack | |
+5% to "Tag: Universe 2" base Strike Attack during battle. | |
+25% to "Tag: Female Warrior" base Strike Attack & Defense | |
+10% to "Tag: Universe 2" base Strike Attack during battle. | |
+28% to "Tag: Female Warrior" base Strike Attack & Defense | |
+15% to "Tag: Universe 2" base Strike Attack during battle. |
+22% to "Tag: Rival Universe" base Blast Defense during battle. | |
+26% to "Tag: Rival Universe" or "Tag: Girls" base Blast Attack & Defense during battle. | |
+30% to "Tag: Rival Universe" or "Tag: Girls" base Blast Attack & Defense during battle. | |
+35% to "Tag: Rival Universe" or "Tag: Girls" base Blast Attack & Defense during battle. |
+20% to "Tag: Female Warrior" base Strike & Blast Defense during battle. | |
+22% to "Tag: Female Warrior" or "Element: RED" base Strike & Blast Defense during battle. | |
+28% to "Tag: Female Warrior" or "Element: RED" base Strike & Blast Defense during battle. | |
+30% to "Tag: Female Warrior" or "Element: RED" base Strike & Blast Defense during battle. |