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Team

Core
Bench

Core

HP 2,486,187
Strike ATK 269,191
Blast ATK 252,777
Strike DEF 156,852
Blast DEF 156,860
Critical
1,424
Ki Restore Speed
2,429

Synergy

+25% (Max)
+108%
+64%
+108%
+64%
  • He’s the perfect unit to start a Battle with thanks to his Blast Armor and long Combo potential, which combined with his Extra Move that can remove opponent’s Damage Reduction makes him quite deadly if he manages to obtain priority early.
  • At any point of the Match, SP SSB Vegito BLU can come in and do a lot of Damage thanks to his Strike Draw Mechanic. This puts a lot of pressure on opponents and most times forces them to switch out, which activates Offensive Buffs for Vegito. All things considered, only Color Advantage can stop this Fighter, especially since he has the strongest Ultimate Move in the game.
HP 2,411,464
Strike ATK 246,519
Blast ATK 235,838
Strike DEF 155,526
Blast DEF 156,306
Critical
1,431
Ki Restore Speed
2,490

Synergy

+25% (Max)
+108%%
+64%
+108%
+64%
  •  SP SSGSS Vegeta GRN's acquisition of the Future Tag comes in handy for both him and the Team, as he now has another place to showcase his strength. His Offensive Support's design lets him Buff all the other Core Fighters here, making him a fantastic fit.

  • His Offensive dominance is especially noticeable in this Meta filled by strong God Ki Fighter that suffer against his Anti-God Ki Buff, especially SP SSB Vegito BLU who can get one-comboed with ease by him.

HP 2,550,952
Strike ATK 220,019
Blast ATK 250,292
Strike DEF 167,097
Blast DEF 163,831
Critical
1,346
Ki Restore Speed
2,294

Synergy

+25%
+108%
+64%
+108%
+64%
  • While he’s not the kind of Tank that will stop any Offensive Fighter, his multiple Damage Reduction Effects and his Sub Count reduction mechanic against Rising Rushes make him a nifty Defensive option.
  • Offensively, this Fighter should not be underrated, as he can easily stack high Damage Buffs for himself as well as for his allies. His Main Ability is very powerful too, because it massively increases his Damage and provides him of an Ultimate Move that removes the opponent’s Buffs, including Damage Reduction.
HP 2,511,156
Strike ATK 237,106
Blast ATK 261,099
Strike DEF 157,624
Blast DEF 156,852
Critical
1,387
Ki Restore Speed
2,294

Synergy

+25%
+108%
+82%
+108%
+64%
  • He might be considered a slow starter since he gets little to no Buffs at the start of the Match, but he gains some pretty quickly and by mid Game he becomes almost unstoppable Offensively.
  • His multi-Cover makes him a great Defensive option in general. Specifically, the Damage Reduction-based Cover lets him get the Offensive Buffs related to him getting hit quite safely.
HP 2,472,536
Strike ATK 242,856
Blast ATK 239,388
Strike DEF 147,944
Blast DEF 149,435
Critical
1,438
Ki Restore Speed
2,478

Synergy

+25% (Max)
+108%
+82%
+108%
+64%
  •  Not only does he provide meaningful Offensive Support through Debuffs, he also functions as a good Offensive option thanks to his Card Draw Speed and his Main Ability that nullifies Element Disadvantage and Draws a staggeringly powerful Ultimate Arts. 

  • His Tankiness is not to be underestimated. While his stats might tell otherwise, he can take a lot of hits thanks to his Defensive Buff that activates every time he vanishes an enemy attack.

Bench

1
+15% to "Tag: Future" max base health during battle.
2
+18% to "Tag: Future" max base health during battle.
3
+23% to "Tag: Future" or "Tag: Female Warrior" max base health during battle.
4
+25% to "Tag: Future" or "Tag: Female Warrior" max base health during battle.

Discussion

The 2nd Anniversary completely changed the Core of this Team, with SP SSB Vegeta GRN and SP SSR Goku Black RED being the only survivors. Future now has a great Ability Bonus Synergy and multiple Top Tier Fighters, let’s see how well they work together.

SP SSB Vegito BLU is without a doubt the ace of this Team, so the Fighter that should decisively impact most Matches for the better. He’s mainly able to do so through his Ultimate Move that can go through basically everything, but generally he’s able to force opponents to make rushed decisions due to how good he is at generating high value Offense from nowhere. This sole fact makes it very easy for his allies to simply take advantage of these beneficial situations.

SP SSJ Rage Trunks YEL is this Team’s Main Tank, although his Cover should be still used carefully as there are a lot of ways to go through Damage Reduction nowadays. Regardless, he’s a very Effective Damage mitigator and his sub count mechanic makes it nigh impossible for Purple Fighters to score a kill with Rising Rush while he’s alive. He works well as a Support too and he can provide very high Damage in some instances.

SP Merged Zamasu PUR and SP SSB Vegeta GRN are the “finishers” of this Team, both have insane Damage Bursts, with the former being more complete due to his durability and the latter being more Effective Offensively thanks to how he can corner SP SSB Vegito BLU with his Ultimate Move. Either of them or even both can be brought in a Match to make this Team a big Offensive threat. There is also SP SSR Goku Black RED, but he’s more situational since his toolkit is aging, so he only should preferred to one of his Teammates against matchups that include SP Kid Goku YEL.

Overall, Future is one of the best and most diverse Teams in the Game.

Alternate Core Members

Gohan becomes better thanks to a Blast based Trunks being on the Core, so he can be used as an alternative to SP SSB Vegeta GRN, although his fragility is really apparent these days and he only starts inflicting high Damage once his allies get defeated.

His synergy with multiple Fighters on this Team just isn't there, but at least he's able to Support his Vegeta Family comrades well and he's still capable of inflicting high Damage when Transformed.

While this Fighter is definitely showing his age at this point in the game's lifespan, his Death Buffs, which turn all of his allies into peerless Crisis Fighters, are not to be underestimated. 

Alternate Bench Members

1
+24% to "Tag: Future" base Strike Attack during battle.
2
+26% to "Tag: Future" base Strike Attack during battle.
3
+31% to "Tag: Future" or "Tag: Regeneration" base Strike Attack during battle.
4
+33% to "Tag: Future" or "Tag: Regeneration" base Strike Attack during battle.
1
+17% to "Tag: Future" base Blast Defense during battle.
2
+20% to "Tag: Future" base Blast Defense during battle.
3
+22% to "Tag: Future" base Strike & Blast Defense during battle.
4
+23% to "Tag: Future" base Strike & Blast Defense during battle.
1
+19% to "Tag: Female Warrior" base Blast Attack during battle.
2
+22% to "Tag: Female Warrior" base Blast Attack during battle.
3
+31% to "Tag: Future" or "Tag: Female Warrior" base Blast Attack during battle.
4
+35% to "Tag: Future" or "Tag: Female Warrior" base Blast Attack during battle.
1
+17% to "Tag: Future" base Strike Defense during battle.
2
+19% to "Tag: Future" base Strike Defense during battle.
3
+25% to "Tag: Future" base Strike & Blast Defense during battle.
4
+30% to "Tag: Future" base Strike & Blast Defense during battle.
1
+19% to "Tag: Future" base Blast Attack during battle.
2
+22% to "Tag: Future" base Blast Attack during battle.
3
+26% to "Tag: Future" base Blast Attack during battle.
4
+28% to "Tag: Future" base Blast Attack during battle.
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About the Author(s)

I'm a Dragon Ball Legends' writer who also consistently ranks in top 500-100 in the game's PVP.  I'm not part of the Kefla bandwagon.