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Team

Core
Bench

Rival Universe is a very versatile Team, so the suggested best trio you see above is just one of the many good Cores you can pick. Vados-Hit-Toppo are probably the three that provide the best combination of Offense and Defense, Bergamo can be used alongside Toppo to make a sturdier Team, Caulifla can replace Hit against Saiyans, and Champa is a good Yellow option.

Core

HP 2,436,564
Strike ATK 241,559
Blast ATK 231,795
Strike DEF 157,155
Blast DEF 163,520
Critical
1,384
Ki Restore Speed
2,337
  • He has multiple survivability tools, ranging from Damage Reduction to Healing Effects and Endurance.
  • He's not your regular unoffensive Tank, he's actually pretty amazing Offensively. On his own, he can do a lot of Damage and has an Ultimate Move that locks in opponent - one of the most useful Effects you can have on such a powerful attack -. Support wise, he provides good Buffs for his allies when hit, which is consistent considering how Tanky it is, and his Main Ability provides useful utility.
HP 2,388,059
Strike ATK 238,777
Blast ATK 227,970
Strike DEF 141,177
Blast DEF 146,165
Critical
1,563
Ki Restore Speed
2,716
  • Her Supportive Abilities are just otherwordly, as she's capable of providing huge Buffs for his allies, constant Healing Effects, and even Substitution Counts reduction through her Extra Move.
  • She's not that great on her own Offensively, and she's just terrible Defensively, but she has some nifty tools ( Arts Draw Speed, Cards destruction on Cover ) that still make her serviceable in those regards overall.
HP 2,413,080
Strike ATK 240,857
Blast ATK 244,477
Strike DEF 162,420
Blast DEF 164,016
Critical
1,375
Ki Restore Speed
2,319
  • He's a pretty durable Fighter, especially at high star amount as his Defensive stats scale up pretty nicely. He makes a very interesting Defensive trio with Toppo and Vados.

  • Offensively, he starts slow, but he becomes terrifying really quick. By timer count 30, he has 80% Damage Buffs and Arts Draw Speed, and his Buffs get even higher when he gets hit. Not only that, but his Extra and Ultimate Move would be more fitting for an Offensive Fighter than a Defensive one, meaning it's quite great for Bergamo to have such powerful capabilities while still being Tanky.

HP 2,387,554
Strike ATK 233,190
Blast ATK 259,900
Strike DEF 155,640
Blast DEF 152,576
Critical
1,440
Ki Restore Speed
2,351
  • He does a bit of everything, as his Damage is decent right off the bat, his Debuffs are nifty, his Support is useful, and his Extra Move's Effects are incredibly good.
  • He shouldn't be considered very durable in this Zenkai Meta, however his Main Ability provides a nice self-heal while also nullifying Type Disadvantage for 20 timer counts.
HP 2,358,773
Strike ATK 269,003
Blast ATK 240,453
Strike DEF 145,236
Blast DEF 149,621
Critical
1,472
Ki Restore Speed
2,515
  • Hit's toolkit is any Offensive Fighter's dream. High and stackable Damage Buffs, tremendous nuke potential thanks to his Special Move right off the bat, Anti-Damage Reduction and Anti-Endurance, Arts Draw Speed and Crit related Buffs through his Extra Move... this Fighter is just really hard to stop when he gets going.
  • His Defense is the antithesis of his Offense, as he's a really fragile Fighter overall. Luckily, there are multiple Healers and Tanks on this Team, so he's still relatively safe to use.
HP 2,188,752
Strike ATK 252,916
Blast ATK 211,381
Strike DEF 146,618
Blast DEF 143,716
Critical
1,273
Ki Restore Speed
2,146
  • She's not constantly the best Purple option on the Team, as her Anti-Saiyan Ability represents the majority of the Damage Buffs she gets right off the bat, however she should be used over Hit against Saiyans, which is consistently a very popular Tag. 
  • Even when she's not on the field, her Zenkai Ability means she's very helpful as Hit gets substantial Buffs.

Bench

Discussion

Rival Universe finally has a solid structure after Universe 11's arrival, which solidified the initial basis that the Trio De Danger built.

This Team's Core isn't set in stone, on the contrary it's rather interchangeable, with Vados being the only real staple thanks to the way she can control Matches. the Vados-Hit-Toppo lineup for example is both relatively durable thanks to its multiple Healing and Cover effects, and it works very well Offensive as well since Toppo has huge Offensive upside despite being a Tank, Hit is one of the best in the Game at dealing Damage, and Vados is just a peerless Support.

Also, the latter being capable of manipulating Substitution Counts makes the multiple Cover Effects on the trio particularly annoying to face.

Bergamo can be swapped in for Hit in case you prefer a more conservative playstyle, since the Trio De Danger's leader and Toppo together make a very tough Defensive combo to face, as you can mitigate Damage between them and heal in between with Vados. The Offensive potential of this trio is pretty good as well as, just like Toppo, Bergamo is unexpectedly good at dealing Damage.

Caulifla is still worth using on the Team despite being less useful than Hit as a whole, since the Female Warriors actually is a preferable option against Saiyan based matchups, mainly thanks to her huge durability advantage over Hit , that makes her really good when she also gets all the Damage Buffs in her kit. Champa is a good Fighter to pair with them in those situations, as he completes the Green Color Counter Lineup. Not only that, but he's a great Fighter to pair with Vados in general thanks to how his Debuffs can combine with her Support to massively improve the Team Offensively.

Overall, the Team is very solid thanks to its capability to convert disadvantageous situations into explosive comebacks thanks to great Defensive tools, ever increasing Offensive Effects, and destructive Ultimate Moves.


 

Alternate Core Members

HP 2,388,463
Strike ATK 275,677
Blast ATK 226,115
Strike DEF 159,683
Blast DEF 155,005
Critical
1,360
Ki Restore Speed
2,214

He's a relentless Strike Damage Dealer thanks to his Blast Armor, and his Buffs become quite good as the Game goes on, but Defensively he's rather poor excluding his initial Damage Reduction. Overall, he's just a decent Offensive Fighter, so he can't quite compare to Vados.

HP 2,211,645
Strike ATK 243,972
Blast ATK 245,066
Strike DEF 144,427
Blast DEF 144,420
Critical
1,590
Ki Restore Speed
2,640

He has some good upside Offensively, and his Ultimate Move is quite powerful, but he's less versatile than Bergamo.

HP 2,335,838
Strike ATK 255,490
Blast ATK 238,491
Strike DEF 144,918
Blast DEF 144,925
Critical
1,520
Ki Restore Speed
2,519

He's pretty good Offensively. Main Ability that refresh Vanish have always been great options, and he makes no exception since he can use that to keep his Offensive burst going for longer.

HP 2,323,216
Strike ATK 261,729
Blast ATK 211,825
Strike DEF 138,004
Blast DEF 142,187
Critical
1,430
Ki Restore Speed
2,509

His Offensive upside was unreal at release and it's still pretty good, so he's still a usable alternative despite his terrible defenses.

Alternate Bench Members

1
+22% to "Tag: Rival Universe" base Blast Defense during battle.
2
+26% to "Tag: Rival Universe" or "Tag: Girls" base Blast Attack & Defense during battle.
3
+30% to "Tag: Rival Universe" or "Tag: Girls" base Blast Attack & Defense during battle.
4
+35% to "Tag: Rival Universe" or "Tag: Girls" base Blast Attack & Defense during battle.
1
+22% to "Tag: Rival Universe" base Strike Attack during battle.
2
+26% to "Tag: Rival Universe" or "Tag: Female Warrior" base Strike Attack & Defense during battle.
3
+30% to "Tag: Rival Universe" or "Tag: Female Warrior" base Strike Attack & Defense during battle.
4
+35% to "Tag: Rival Universe" or "Tag: Female Warrior" base Strike Attack & Defense during battle.
1
+24% to "Episode: Universe Survival Saga (S)" base Strike Attack during battle.
2
+26% to "Episode: Universe Survival Saga (S)" or "Element: BLU" base Strike Attack during battle.
3
+30% to "Episode: Universe Survival Saga (S)" or "Element: BLU" base Strike Attack & Defense during battle.
4
+35% to "Episode: Universe Survival Saga (S)" or "Element: BLU" base Strike Attack & Defense during battle.
1
+24% to "Episode: Universe Survival Saga (S)" base Blast Attack during battle.
2
+26% to "Episode: Universe Survival Saga (S)" or "Element: PUR" base Blast Attack during battle.
3
+30% to "Episode: Universe Survival Saga (S)" or "Element: PUR" base Blast Attack & Defense during battle.
4
+35% to "Episode: Universe Survival Saga (S)" or "Element: PUR" base Blast Attack & Defense during battle.
1
+24% to "Episode: Universe Survival Saga (S)" base Blast Attack during battle.
2
+28% to "Episode: Universe Survival Saga (S)" or "Tag: God Ki" base Blast Attack & Defense during battle.
3
+32% to "Episode: Universe Survival Saga (S)", "Tag: God Ki", or "Tag: Saiyan" base Blast Attack & Defense during battle.
4
+35% to "Episode: Universe Survival Saga (S)", "Tag: God Ki", or "Tag: Saiyan" base Blast Attack & Defense during battle.
1
+22% to "Tag: Rival Universe" base Strike Defense during battle.
2
+26% to "Tag: Rival Universe" or "Tag: Female Warrior" base Strike & Blast Defense during battle.
3
+30% to "Tag: Rival Universe" or "Tag: Female Warrior" base Strike & Blast Defense during battle.
4
+35% to "Tag: Rival Universe" or "Tag: Female Warrior" base Strike & Blast Defense during battle.
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About the Author(s)

I'm a Dragon Ball Legends' writer who also consistently ranks in top 500-100 in the game's PVP.  I'm not part of the Kefla bandwagon.