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Team

Note: none of the builds below is the definitive best out of the suggested ones, the fighters highlighted below are just all strong enough to put up a serious argument to be on the team, so they're all listed. Also, "Bench" Fighters aren't necessarily worse than the "Core" Fighters, as the choice of which ones to use is dependant on the matchup.

The Dragon Balls in the LF icons indicate the stars required for them to be considered Core options. If a LF doesn't have the Dragon Ball, it means it's core regardless of Stars.

Core
Bench
Core
Bench

Discussion

  • Jiren + leader completely carry this Team, as any other Team member is either bad or outdated.

  • The combination of Jiren and an Offensive leader can give this Team a chance against stronger Teams, but don't expect miracles, as the opponent just needs to take out on of these two to have a basically guaranteed victory.

  • Just pray using Super Gogeta as leader is enough for you to win honestly.

Core - Leader

HP 2,511,727
Strike ATK 274,364
Blast ATK 264,710
Strike DEF 164,293
Blast DEF 164,302
Critical
1,523
Ki Restore Speed
2,627
  • This Fighter is just massively powerful and consistent, thanks to high Damage Buffs, Healing, Damage Reduction, Arts Draw Speed, Special Gauge that makes him draw a Special Move every combo... did I mention he can also make you coffee?
  • His Crisis Effects are just as absurd as the rest of his toolkit, as he gets access to Lock-In and Element Neutral for a limited time as soon as one of his allies dies, and he draws an Ultimate Move when he's the Last Man Standing, other than also being able to draw another one through Main Ability. Essentially, it's just very hard to outlast this Fighter.
HP 2,513,545
Strike ATK 266,528
Blast ATK 270,744
Strike DEF 167,753
Blast DEF 163,502
Critical
1,558
Ki Restore Speed
2,582
  • This Fighter combines unfair Offensive Capabilities with overpowered Match control Abilities such as Vanish Regain and Strike Card lock to become a threat that's very hard to play around.
  • What truly makes him unique is the fact he just always keeps going once he gets a combo in, thanks to multitude of Green cards he draws even throughout a single sequence, and the Arts Draw Speed Effects he's able to stack up, so don't ever expect him to be out of ammo. 

Core

HP 2,365,199
Strike ATK 267,945
Blast ATK 262,712
Strike DEF 165,747
Blast DEF 161,550
Critical
1,303
Ki Restore Speed
2,198
  • This Fighter has a lot of Offensive tools, as well as various Damage Buffs that can stack on top of each other if the right condition is fulfilled. In particular, his AoE Ultimate Move can have catastrophic consequences for the opponent, and he can get a lot of momentum for himself through Blast Armor and Faint. His only real flaw is that his stackable Buffs depend on opponent's Rising Rush usage, which might be delayed against this Team in particular, due to how many tools it has to counter that technique.
  • Locking Endurance behind a condition is not ideal, but since it's activates when the opponent uses a Rising Rush, it's still really consistent and it allows Jiren to be an effective defensive pivot, all things considered.
HP 2,436,564
Strike ATK 241,559
Blast ATK 231,795
Strike DEF 157,155
Blast DEF 163,520
Critical
1,384
Ki Restore Speed
2,337
  • He has multiple survivability tools, ranging from Damage Reduction to Healing Effects and Endurance.
  • He's not your regular unoffensive Tank, as he  has various good Offensive Tools like Lock-in on Ultimate Move and good Supportive Effects, but his own Damage output fell off a cliff compared to release.
HP 2,364,829
Strike ATK 211,049
Blast ATK 227,426
Strike DEF 159,638
Blast DEF 156,513
Critical
1,258
Ki Restore Speed
2,124
  • She's a decent Defensive Fighter thanks to Card removal on Cover, and very high base Defensive Stats.

  • She got some good Offensive Buffs after her Zenkai, but overall she's not really a meaningful Offensive threat by any means.

HP 2,524,652
Strike ATK 236,976
Blast ATK 265,013
Strike DEF 160,106
Blast DEF 163,975
Critical
1,305
Ki Restore Speed
2,215
  • His Damage has fallen off a bit, but his Lock-in effects can still put some pressure on the opponent in the right situation.
  • Technically being able to lock-in  opponents 4 times a game meaning it should be quite consistent for him to rush any opponent at will, but since he has to use a Blast first to get a big part of his Buffs up, in order to launch a strong rush he basically has to sacrifice his Lock-in - since it only lasts 2 seconds -.

Alternate Core Members

HP 2,387,554
Strike ATK 233,190
Blast ATK 259,900
Strike DEF 155,640
Blast DEF 152,576
Critical
1,440
Ki Restore Speed
2,351
HP 2,537,146
Strike ATK 250,203
Blast ATK 252,732
Strike DEF 159,300
Blast DEF 159,950
Critical
1,325
Ki Restore Speed
2,226
HP 2,388,463
Strike ATK 275,677
Blast ATK 226,115
Strike DEF 159,683
Blast DEF 155,005
Critical
1,360
Ki Restore Speed
2,214

He's a relentless Strike Damage Dealer thanks to his Blast Armor, and his Buffs become quite good as the Game goes on, but Defensively he's rather poor excluding his initial Damage Reduction. Overall, he's just a decent Offensive Fighter, so he can't quite compare to Vados.

HP 2,211,645
Strike ATK 243,972
Blast ATK 245,066
Strike DEF 144,427
Blast DEF 144,420
Critical
1,590
Ki Restore Speed
2,640

He has some good upside Offensively, and his Ultimate Move is quite powerful, but he's less versatile than Bergamo.

HP 2,335,838
Strike ATK 255,490
Blast ATK 238,491
Strike DEF 144,918
Blast DEF 144,925
Critical
1,520
Ki Restore Speed
2,519

He's pretty good Offensively. Main Ability that refresh Vanish have always been great options, and he makes no exception since he can use that to keep his Offensive burst going for longer.

HP 2,323,216
Strike ATK 261,729
Blast ATK 211,825
Strike DEF 138,004
Blast DEF 142,187
Critical
1,430
Ki Restore Speed
2,509

His Offensive upside was unreal at release and it's still pretty good, so he's still a usable alternative despite his terrible defenses.

Alternate Bench Members

1
+22% to "Tag: Rival Universe" base Blast Defense during battle.
2
+26% to "Tag: Rival Universe" or "Tag: Girls" base Blast Attack & Defense during battle.
3
+30% to "Tag: Rival Universe" or "Tag: Girls" base Blast Attack & Defense during battle.
4
+35% to "Tag: Rival Universe" or "Tag: Girls" base Blast Attack & Defense during battle.
1
+22% to "Tag: Rival Universe" base Strike Attack during battle.
2
+26% to "Tag: Rival Universe" or "Tag: Female Warrior" base Strike Attack & Defense during battle.
3
+30% to "Tag: Rival Universe" or "Tag: Female Warrior" base Strike Attack & Defense during battle.
4
+35% to "Tag: Rival Universe" or "Tag: Female Warrior" base Strike Attack & Defense during battle.
1
+24% to "Episode: Universe Survival Saga (S)" base Strike Attack during battle.
2
+26% to "Episode: Universe Survival Saga (S)" or "Element: BLU" base Strike Attack during battle.
3
+30% to "Episode: Universe Survival Saga (S)" or "Element: BLU" base Strike Attack & Defense during battle.
4
+35% to "Episode: Universe Survival Saga (S)" or "Element: BLU" base Strike Attack & Defense during battle.
1
+24% to "Episode: Universe Survival Saga (S)" base Blast Attack during battle.
2
+26% to "Episode: Universe Survival Saga (S)" or "Element: PUR" base Blast Attack during battle.
3
+30% to "Episode: Universe Survival Saga (S)" or "Element: PUR" base Blast Attack & Defense during battle.
4
+35% to "Episode: Universe Survival Saga (S)" or "Element: PUR" base Blast Attack & Defense during battle.
1
+24% to "Episode: Universe Survival Saga (S)" base Blast Attack during battle.
2
+28% to "Episode: Universe Survival Saga (S)" or "Tag: God Ki" base Blast Attack & Defense during battle.
3
+32% to "Episode: Universe Survival Saga (S)", "Tag: God Ki", or "Tag: Saiyan" base Blast Attack & Defense during battle.
4
+35% to "Episode: Universe Survival Saga (S)", "Tag: God Ki", or "Tag: Saiyan" base Blast Attack & Defense during battle.
1
+22% to "Tag: Rival Universe" base Strike Defense during battle.
2
+26% to "Tag: Rival Universe" or "Tag: Female Warrior" base Strike & Blast Defense during battle.
3
+30% to "Tag: Rival Universe" or "Tag: Female Warrior" base Strike & Blast Defense during battle.
4
+35% to "Tag: Rival Universe" or "Tag: Female Warrior" base Strike & Blast Defense during battle.
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About the Author(s)

I'm a Dragon Ball Legends' writer who also consistently ranks in top 500-100 in the game's PVP.  I'm not part of the Kefla bandwagon.