Team
Note: none of the builds below is the definitive best out of the suggested ones, the fighters highlighted below are just all strong enough to put up a serious argument to be on the team, so they're all listed. Also, "Bench" Fighters aren't necessarily worse than the "Core" Fighters, as the choice of which ones to use is dependant on the matchup.
The Dragon Balls in the LF icons indicate the stars required for them to be considered Core options. If a LF doesn't have the Dragon Ball, it means it's core regardless of Stars.
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Discussion
-
Jiren + leader completely carry this Team, as any other Team member is either bad or outdated.
-
The combination of Jiren and an Offensive leader can give this Team a chance against stronger Teams, but don't expect miracles, as the opponent just needs to take out on of these two to have a basically guaranteed victory.
-
Just pray using Super Gogeta as leader is enough for you to win honestly.
Core - Leader

Critical | |
---|---|
Ki Restore Speed |
- This Fighter is just massively powerful and consistent, thanks to high Damage Buffs, Healing, Damage Reduction, Arts Draw Speed, Special Gauge that makes him draw a Special Move every combo... did I mention he can also make you coffee?
- His Crisis Effects are just as absurd as the rest of his toolkit, as he gets access to Lock-In and Element Neutral for a limited time as soon as one of his allies dies, and he draws an Ultimate Move when he's the Last Man Standing, other than also being able to draw another one through Main Ability. Essentially, it's just very hard to outlast this Fighter.

Critical | |
---|---|
Ki Restore Speed |
- This Fighter combines unfair Offensive Capabilities with overpowered Match control Abilities such as Vanish Regain and Strike Card lock to become a threat that's very hard to play around.
- What truly makes him unique is the fact he just always keeps going once he gets a combo in, thanks to multitude of Green cards he draws even throughout a single sequence, and the Arts Draw Speed Effects he's able to stack up, so don't ever expect him to be out of ammo.
Core

Critical | |
---|---|
Ki Restore Speed |
- This Fighter has a lot of Offensive tools, as well as various Damage Buffs that can stack on top of each other if the right condition is fulfilled. In particular, his AoE Ultimate Move can have catastrophic consequences for the opponent, and he can get a lot of momentum for himself through Blast Armor and Faint. His only real flaw is that his stackable Buffs depend on opponent's Rising Rush usage, which might be delayed against this Team in particular, due to how many tools it has to counter that technique.
- Locking Endurance behind a condition is not ideal, but since it's activates when the opponent uses a Rising Rush, it's still really consistent and it allows Jiren to be an effective defensive pivot, all things considered.

Critical | |
---|---|
Ki Restore Speed |
- He has multiple survivability tools, ranging from Damage Reduction to Healing Effects and Endurance.
- He's not your regular unoffensive Tank, as he has various good Offensive Tools like Lock-in on Ultimate Move and good Supportive Effects, but his own Damage output fell off a cliff compared to release.

Critical | |
---|---|
Ki Restore Speed |
-
She's a decent Defensive Fighter thanks to Card removal on Cover, and very high base Defensive Stats.
-
She got some good Offensive Buffs after her Zenkai, but overall she's not really a meaningful Offensive threat by any means.

Critical | |
---|---|
Ki Restore Speed |
- His Damage has fallen off a bit, but his Lock-in effects can still put some pressure on the opponent in the right situation.
- Technically being able to lock-in opponents 4 times a game meaning it should be quite consistent for him to rush any opponent at will, but since he has to use a Blast first to get a big part of his Buffs up, in order to launch a strong rush he basically has to sacrifice his Lock-in - since it only lasts 2 seconds -.
Alternate Core Members

Critical | |
---|---|
Ki Restore Speed |

Critical | |
---|---|
Ki Restore Speed |

Critical | |
---|---|
Ki Restore Speed |
He's a relentless Strike Damage Dealer thanks to his Blast Armor, and his Buffs become quite good as the Game goes on, but Defensively he's rather poor excluding his initial Damage Reduction. Overall, he's just a decent Offensive Fighter, so he can't quite compare to Vados.

Critical | |
---|---|
Ki Restore Speed |
He has some good upside Offensively, and his Ultimate Move is quite powerful, but he's less versatile than Bergamo.

Critical | |
---|---|
Ki Restore Speed |
He's pretty good Offensively. Main Ability that refresh Vanish have always been great options, and he makes no exception since he can use that to keep his Offensive burst going for longer.

Critical | |
---|---|
Ki Restore Speed |
His Offensive upside was unreal at release and it's still pretty good, so he's still a usable alternative despite his terrible defenses.
Alternate Bench Members
+22% to "Tag: Rival Universe" base Blast Defense during battle. | |
+26% to "Tag: Rival Universe" or "Tag: Girls" base Blast Attack & Defense during battle. | |
+30% to "Tag: Rival Universe" or "Tag: Girls" base Blast Attack & Defense during battle. | |
+35% to "Tag: Rival Universe" or "Tag: Girls" base Blast Attack & Defense during battle. |
+22% to "Tag: Rival Universe" base Strike Attack during battle. | |
+26% to "Tag: Rival Universe" or "Tag: Female Warrior" base Strike Attack & Defense during battle. | |
+30% to "Tag: Rival Universe" or "Tag: Female Warrior" base Strike Attack & Defense during battle. | |
+35% to "Tag: Rival Universe" or "Tag: Female Warrior" base Strike Attack & Defense during battle. |
+24% to "Episode: Universe Survival Saga (S)" base Strike Attack during battle. | |
+26% to "Episode: Universe Survival Saga (S)" or "Element: BLU" base Strike Attack during battle. | |
+30% to "Episode: Universe Survival Saga (S)" or "Element: BLU" base Strike Attack & Defense during battle. | |
+35% to "Episode: Universe Survival Saga (S)" or "Element: BLU" base Strike Attack & Defense during battle. |
+24% to "Episode: Universe Survival Saga (S)" base Blast Attack during battle. | |
+26% to "Episode: Universe Survival Saga (S)" or "Element: PUR" base Blast Attack during battle. | |
+30% to "Episode: Universe Survival Saga (S)" or "Element: PUR" base Blast Attack & Defense during battle. | |
+35% to "Episode: Universe Survival Saga (S)" or "Element: PUR" base Blast Attack & Defense during battle. |
+24% to "Episode: Universe Survival Saga (S)" base Blast Attack during battle. | |
+28% to "Episode: Universe Survival Saga (S)" or "Tag: God Ki" base Blast Attack & Defense during battle. | |
+32% to "Episode: Universe Survival Saga (S)", "Tag: God Ki", or "Tag: Saiyan" base Blast Attack & Defense during battle. | |
+35% to "Episode: Universe Survival Saga (S)", "Tag: God Ki", or "Tag: Saiyan" base Blast Attack & Defense during battle. |
+22% to "Tag: Rival Universe" base Strike Defense during battle. | |
+26% to "Tag: Rival Universe" or "Tag: Female Warrior" base Strike & Blast Defense during battle. | |
+30% to "Tag: Rival Universe" or "Tag: Female Warrior" base Strike & Blast Defense during battle. | |
+35% to "Tag: Rival Universe" or "Tag: Female Warrior" base Strike & Blast Defense during battle. |