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Top Vegeta Family Team

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Team

Core
Bench
Core
Bench
Core
Bench

Core

HP 2,436,404
Strike ATK 227,970
Blast ATK 231,368
Strike DEF 154,602
Blast DEF 156,145
Critical
1,531
Ki Restore Speed
2,639
  • He pretty much provides every possible Supportive Effect to his Teammate: Ki Restoration, Damage Buffs, Substitution Counts reduction, Team Heal. Considering this Team also has another devastating Support, namely SP SSB Vegeta PUR, its ceiling is truly frightening.
  • He has decent Cover Effects and his own Damage Buffs are also pretty good once they stack up, however his bad stats make him a bad at taking care of himself.
HP 2,189,744
Strike ATK 222,198
Blast ATK 236,203
Strike DEF 137,490
Blast DEF 138,856
Critical
1,271
Ki Restore Speed
2,205
  • His Blast Damage is truly enormous. Right off the bat, his Buffs are extremely high, and although he doesn't have constant Arts Draw Speed, having SP SSB Vegeta PUR as a Support is enough for him to be consistently extremely powerful.
  • He's just terrifying as the Last Man Standing, as he's no slouch Defensively and by then his Damage Buffs become just absurd. At that point, if he's able to activate even 1 level of Arts Draw Speed, he can onecombo almost anybody.
HP 2,511,156
Strike ATK 224,160
Blast ATK 256,562
Strike DEF 155,308
Blast DEF 158,419
Critical
1,373
Ki Restore Speed
2,294
  • He’s a fantastic Support for the Team, since his Teamwide Effects are so versatile that they fit well with any possible Vegeta Family Build.
  • He becomes worse Offensively after 50 timer counts, but not by that much that he's unusable after that point. On the other hand, in early-mid Match he’s incredibly strong on his own.
HP 2,358,167
Strike ATK 246,998
Blast ATK 246,998
Strike DEF 159,186
Blast DEF 156,835
Critical
1,430
Ki Restore Speed
2,409
  • He's not particularly good at anything, however his toolkit is quite balanced as he can be a decent Offensive option as well as a helpful Support for his allies.
  • His Ultimate Move can be huge momentum swing, since not only it has the potential to deal great Damage ( especially if Boosted through Extra Moves beforehand ), but also it reduces allies' substitution count and restores Trunks & Mai's Vanish Gauge, so it's effectively a reset button.

Bench

1
+14% to "Tag: Vegeta Family" max base Health during battle.
2
+16% to "Tag: Vegeta Family" max base Health during battle.
3
+18% to "Tag: Vegeta Family" max base Health during battle.
4
+20% to "Tag: Vegeta Family" max base Health during battle.

Discussion

Vegeta Family boasts a Core that excels Offensively for numerous reasons, like its raw Damage output and nifty Effects that make gaining priority over the opponent an easy task.

In general, SP SSB Vegeta PUR and SP Vegeta YEL are a very strong Offensive duo, they're able to hugely magnify the whole Team's Offense through their immediate Support. Their cumulative Buffs are so impactful, that even their own Damage feels much better than most would expect. In particular, the fact they can also manipulate Sub Counts, mean they can potentially stack their Supportive Buffs and make pretty much any ally of theirs unstoppable.

Considering that, it also comes in handy that Z7 SP SSJ2 Trunks BLU is already so good on his own, both in early and in late Game. With the two variants of his father alongside him, he basically has one-combo potential at any point of the Match, even against Green Fighters. It's also fitting he provides Substitution Counts manipulation as well, making the main trio of this Team really dynamic. However, there is also a big issue, namely the fact that Trunks must be the Fighter on the Team that survives until the end, as the entire setup basically falls apart without him. In that sense, it's fitting that he provides Substitution Counts Manipulation too, so overall keeping him safe through switches should be doable in most cases.

Other than that, the Team is also pretty versatile, as it has a full color-wheel of Fighters, who also allow different types of playstyles depending on the lineup chosen: the double Vegeta Support Build is supreme Offensively, but also very reckless, while SP Trunks & Mai RED replacing SP Vegeta YEL makes the Team a bit more balanced.

Vegeta Family is a pretty decent Team overall, but it's still miss something compared to top tier Teams.

Alternate Core Members

HP 2,232,658
Strike ATK 245,162
Blast ATK 200,529
Strike DEF 135,864
Blast DEF 133,176
Critical
1,340
Ki Restore Speed
2,437

He's a very good Melee Fighter, as his Offensive ceiling is quite high and he also provides really good Defensive utility through his Cover. He's just hindered by the fact this Team is mainly Blast based, but he works very well in any Strike based variant.

HP 2,411,464
Strike ATK 246,519
Blast ATK 235,838
Strike DEF 155,526
Blast DEF 156,306
Critical
1,431
Ki Restore Speed
2,490

His Lock-In Ultimate Move and overall Damage output are still respectable in the current Meta, to the point this Team isn't particularly worse with him replacing SP Trunks GRN.

HP 2,388,463
Strike ATK 241,559
Blast ATK 230,643
Strike DEF 163,512
Blast DEF 161,100
Critical
1,370
Ki Restore Speed
2,360

He's a quite strong Offensive Fighter, but he's limited by his Legends Limited nature, meaning it's not easy to Limit Break him. he's still a decent alternative for SP SSJ2 Trunks BLU, as among other things, his Special Move is a great tool thanks to its high Damage and Blast Armor.

HP 1,865,069
Strike ATK 161,429
Blast ATK 159,814
Strike DEF 125,581
Blast DEF 126,199
Critical
1,055
Ki Restore Speed
1,958

He's still quite great Defensively, and Offensively he can hold his own depending on the situation, but his bad Z-Ability holds him back a bit.

HP 2,288,700
Strike ATK 251,039
Blast ATK 206,572
Strike DEF 140,283
Blast DEF 137,534
Critical
1,390
Ki Restore Speed
2,423

His high Damage and Support make him a natural replacement for SP SSB Vegeta PUR, at high stars he's not completely unusable.

Alternate Bench

1
+22% to "Tag: Hybrid Saiyan" base Strike Attack during battle.
2
+28% to "Tag: Hybrid Saiyan" or "Tag: Vegeta Family" base Strike Attack during battle.
3
+30% to "Tag: Hybrid Saiyan" or "Tag: Vegeta Family" base Strike Attack & Defense during battle.
4
+35% to "Tag: Hybrid Saiyan" or "Tag: Vegeta Family" base Strike Attack & Defense during battle.
1
+19% to "Element: RED" base Strike Attack and Defense during battle.
2
+22% to "Element: RED" base Strike Attack and Defense during battle.
3
+24% to "Element: RED" or Vegeta Family base Strike Attack and Defense during battle.
4
+25% to "Element: RED" or Vegeta Family base Strike Attack and Defense during battle.
1
+22% to "Tag: Vegeta Family" base Blast Attack during battle.
2
+28% to "Tag: Vegeta Family" base Blast Attack during battle.
3
+35% to "Tag: Vegeta Family" base Blast Attack & Defense during battle.
4
+38% to "Tag: Vegeta Family" base Blast Attack & Defense during battle.
1
+17% to "Tag: Vegeta Family" base Strike Attack during battle.
2
+20% to "Tag: Vegeta Family" base Strike Attack during battle.
3
+28% to "Tag: Vegeta Family" base Strike & Blast Attack during battle.
4
+30% to "Tag: Vegeta Family" base Strike & Blast Attack during battle.
1
+15% to "Tag: Future" max base health during battle.
2
+18% to "Tag: Future" max base health during battle.
3
+23% to "Tag: Future" or "Tag: Female Warrior" max base health during battle.
4
+25% to "Tag: Future" or "Tag: Female Warrior" max base health during battle.
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About the Author(s)

I'm a Dragon Ball Legends' writer who also consistently ranks in top 500-100 in the game's PVP.  I'm not part of the Kefla bandwagon.