Equip Suggestions
Core

Critical | |
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Ki Restore Speed |
Synergy
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+105%
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+59%
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+140%
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+70%
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- He's a really good Offensive Fighter, although he performs better on Teams with more Healing capabilities, as part of his Buffs are still tied to him having more HP% than his opponent. For this reason, he's really good if you're winning, but he's not quite as effective if you're losing.
- Zenkai Stats and additional Damage Reduction Buffs made his Cover a lot better. In fact, not only it can repel both Strike and Blast Attacks, but also it makes him very durable, hence he's even foolproof against opponent immune to Special Cover Actions.

Critical | |
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Ki Restore Speed |
- He's a great Offensive weapon on this Team thanks to his spectacular synergy with SP SSB Vegeta PUR, but the same can't be said for his Defense.
- His Special Move actually becomes a top tier Ultimate Move after he activates his Main Ability, since it inflicts unsustainable amounts of Damage while countering any Cover Effect.

Critical | |
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Ki Restore Speed |
- He’s a fantastic Support for the Team, since his Teamwide Effects are so versatile that they fit well with any possible Vegeta Family Build.
- He becomes worse Offensively after 50 timer counts, but not by that much that he's unusable after that point. On the other hand, in early-mid Match he’s incredibly strong on his own.

Critical | |
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Ki Restore Speed |
- He's not very good right off the bat, as his pre-Transformation his stats are very low and he doesn't have access to his Lock-in.
- After Transformation he becomes a really unique Offensive weapon, especially on this Team whose Deck has a lot of Strike Cards. His Lock-in can be used in many interesting way, for example in combination with a Special Move or a Rising Rush.

Critical | |
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Ki Restore Speed |
Synergy
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+145%
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+99%
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+180%
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+110%
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- He's really powerful right off the bat, as he can benefit from a myriad of Offensive Buffs and Arts Draw Speed. He loses some Buffs by mid game, but he's still usable even at that point.
- He would perform better in a more Blast Focused Team, but his Strike stat isn't low at all despite being worse than his Blast stat, thanks to the fact he's a F2P character obtainable at 14*.
Bench
+22% to "Tag: Hybrid Saiyan" base Strike Attack during battle. | |
+28% to "Tag: Hybrid Saiyan" or "Tag: Vegeta Family" base Strike Attack during battle. | |
+30% to "Tag: Hybrid Saiyan" or "Tag: Vegeta Family" base Strike Attack & Defense during battle. | |
+35% to "Tag: Hybrid Saiyan" or "Tag: Vegeta Family" base Strike Attack & Defense during battle. |
Discussion
Vegeta Family boasts a Core that excels Offensively for numerous reasons, like its raw Damage output and nifty Effects that make gaining priority over the opponent an easy task.
In general, SP SSB Vegeta PUR is the true engine of this Team, since he’s able to initiate potentially deadly Combos at any time tanks to how his Support works. Without him, Fighters like SP SSG Vegeta YEL and SP LL Vegeta BLU would still be dangerous, but they wouldn't be nearly as practical as they are with the other Vegeta, and their ceiling would be much lower.
Vegeta Family also an interesting Team Defensively, mainly thanks to SP SSG Vegeta YEL's cover which is basically a constant out-of-jail card, but beware, most of the Fighters on this Team can even get defeated in a single Combo.
Versatility is one of this Team's strengths, as it has a full color wheel of Offensive Fighters that can benefit from this Team's Support well, however ultimately its ceiling is lower than Teams that have more Zenkai Fighters at their disposal.
Still, it's a Team on the rise, it even finally got a Health Z-Ability with SP Vegeta RED's release, so hopefully there is more to come for Vegeta Family in the near future.
Alternate Core Members

Critical | |
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Ki Restore Speed |
His Lock-In Ultimate Move and overall Damage output are still respectable in the current Meta, to the point this Team isn't particularly worse with him replacing SP Trunks GRN.

Critical | |
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Ki Restore Speed |
After his f2p Zenkai Awakening he became a force to be reckoned with in the Meta, as he's only held back by his weak Z-Ability. Overall, he's a nice f2p alternative to SP Vegeta (Majin) BLU, as he functions similarly to him.
Critical | |
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Ki Restore Speed |
He's a Tanky Fighter, but his Offensive capabilities are lackluster in a Team without Hybrid Saiyans. Also, his Z-Ability is truly terrible for the Team, so he's clearly a worse choice than SP Vegeta RED, despite being a comparable Fighter in value.

Critical | |
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Ki Restore Speed |
His high Damage and Support make him a natural replacement for SP SSB Vegeta PUR, at high stars he's not completely unusable.

Critical | |
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Ki Restore Speed |
He was one of the most terrifying Fighters in the game during the 2nd Anniversary, but he dropped fast due to Zenkais. Still, while his Tankiness and Offensive Effectiveness took a dive, he's still decent at high stars.
Alternate Bench
+22% to "Tag: Hybrid Saiyan" base Strike Attack during battle. | |
+28% to "Tag: Hybrid Saiyan" or "Tag: Vegeta Family" base Strike Attack during battle. | |
+30% to "Tag: Hybrid Saiyan" or "Tag: Vegeta Family" base Strike Attack & Defense during battle. | |
+35% to "Tag: Hybrid Saiyan" or "Tag: Vegeta Family" base Strike Attack & Defense during battle. |
+19% to "Element: RED" base Strike Attack and Defense during battle. | |
+22% to "Element: RED" base Strike Attack and Defense during battle. | |
+24% to "Element: RED" or Vegeta Family base Strike Attack and Defense during battle. | |
+25% to "Element: RED" or Vegeta Family base Strike Attack and Defense during battle. |
+22% to "Tag: Vegeta Family" base Blast Attack during battle. | |
+28% to "Tag: Vegeta Family" base Blast Attack during battle. | |
+35% to "Tag: Vegeta Family" base Blast Attack & Defense during battle. | |
+38% to "Tag: Vegeta Family" base Blast Attack & Defense during battle. |
+17% to "Tag: Vegeta Family" base Strike Attack during battle. | |
+20% to "Tag: Vegeta Family" base Strike Attack during battle. | |
+28% to "Tag: Vegeta Family" base Strike & Blast Attack during battle. | |
+30% to "Tag: Vegeta Family" base Strike & Blast Attack during battle. |
+15% to "Tag: Future" max base health during battle. | |
+18% to "Tag: Future" max base health during battle. | |
+23% to "Tag: Future" or "Tag: Female Warrior" max base health during battle. | |
+25% to "Tag: Future" or "Tag: Female Warrior" max base health during battle. |