Core

Critical | |
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Ki Restore Speed |
Synergy
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+19% (Max) +28% (Restore)
|
+68%
|
+33%
|
+70%
|
+35%
|
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His Offensive toolkit is astounding. Not only he has some of the highest Offensive Buffs in the game, but also those become available after a very short amount of timer counts, and they last for the whole game by being not removable too. On top of that, he even has some Critical Rate and Critical Damage Buffs. If you get caught by SP Hit YEL, good luck.
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His double color-boosting Z-Ability is amazing and fits the concept of this Team Build perfectly.

Critical | |
---|---|
Ki Restore Speed |
Synergy
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---|---|---|---|---|---|
+19% +28% (Restore)
|
+68%
|
+33%
|
+98%
|
+63%
|
-
His main role is to Tank heavy hits, which is especially important on this Team since SP Hit YEL’s durability is laughable. For this reason, his annoyingly great Defensive toolkit is the most essential aspect of this Build.
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He can inflict great Damage when switching in, and his Main Ability-Buffed Special Move can even one-hit-kill some opponents, in certain situations.

Critical | |
---|---|
Ki Restore Speed |
Synergy
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+70%
|
+35%
|
+35%
|
-
He’s the off-color Fighter of the Team, and as such he’s not Buffed as much as his allies. However, he fits this role well since he has the highest Damage Buffing Unique Abilities in the whole game. He even has a Damage Reduction Effect when switching in, which comes in handy since he has to protect the other Fighters.
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Both his Special and Extra Moves are nifty and allow him to stay for prolonged periods on the field without risking to get hit.
Bench
+25% to "Element: YEL" base Strike Attack & Blast Defense during battle. | |
+35% to "Element: YEL" base Strike Attack & Blast Defense during battle. | |
+40% to "Element: YEL" or "Element: BLU" base Strike Attack & Blast Defense during battle. | |
+50% to "Element: YEL" or "Element: BLU" base Strike Attack & Blast Defense during battle. |
+17% to "Element: YEL" health restoration during battle. | |
+20% to "Element: YEL" health restoration during battle. | |
+17% to "Element: YEL" max base health | |
+25% to "Element: YEL" health restoration during battle. | |
+19% to "Element: YEL" max base health | |
+28% to "Element: YEL" health restoration during battle. |
+19% to Element: YEL base Strike & Blast Attack during battle. | |
+22% to Element: YEL base Strike & Blast Attack during battle. | |
+30% to Element: YEL base Strike & Blast Attack during battle. | |
+33% to Element: YEL base Strike & Blast Attack during battle. |
Discussion
This Team might seem a jumble of unrelated Fighters at first sight, however this trio works well in practice. SP FF FP Frieza YEL is the one who can’t be replaced for any reason, since the fact that he’s so good at Tanking, combined with the fact that he practically has no direct counters, arguably make him the most annoying Fighter to face in the whole game. His partnership with SP Hit YEL resembles the one with SP Golden Frieza GRN, since both are glass canons that need his protection in order to be viable.
Speaking about SP Hit YEL, his Offensive consistency is something unseen. He’s a slow starter, meaning he should be side-lined at the beginning of the battle, but just after 15 timer counts he starts getting high Offensive boosts that last for the whole game. The only other Fighter that can benefit from such impactful Offensive Unique Abilities on a consistent basis is SP Super Vegito PUR. However, people really should be wary of his durability, meaning he should be switched out if he gets put in a Combo.
In the late stages of the Match, it’s ideal to make SP Angry Goku BLU survive last, since SP FF FP Frieza YEL’s Boost last too short to make him a strong Last Man Standing presence and SP Hit YEL’s fragility puts him at risk in a 1 vs 1. Meanwhile, the Saiyans heals back when he’s the only one remaining, and his toolkit is perfect for such situations.
This Team is quite good at the moment due to the shortage of great Red Fighters in the Meta, so it’s safe to say that at the moment it can be competitive in PVP.
Alternate Core Members

Critical | |
---|---|
Ki Restore Speed |
His Strike Damage output after transforming is great despite him receiving no Support from this Team. Also, he's quite durable thanks to his Damage Reduction Unique Ability,

Critical | |
---|---|
Ki Restore Speed |
He has a great toolkit overall, and despite the fact that he doesn’t synergize with any other fighter on the Team, he gets high Boosts from the bench that magnify his Strengths

Critical | |
---|---|
Ki Restore Speed |
He's not top-notch anymore for various reasons, but his Damage output is still great and the Synergy between him and SP FF FP Frieza YEL makes SP FF Coora BLU a decent alternative for the Core.

His Transformation has worrisome drawbacks, however before it elapses this Fighter is capable of inflicting serious Damage, especially with his Special Move.

He makes a decent alternative for the off-color spot, especially if SP SSB Goku YEL is on the Team too. His Damage reduction in the first 45 timer counts of a Fight comes in handy, and he's a nice finisher as well thanks to his permanent Buffs.

EX LSSJ Broly YEL not only brings a powerful double Buffing Z-ability, but his Unparalleled Power Unique Ability provides valuable Damage and Card Cost Support for Yellow and Blue Fighters on top of his own Damage Buffs and Son Family hate. EX LSSJ Broly YEL can be pair with SP Super Saiyan Gohan (Youth) YEL and EX Zangya BLU for an entirely Sagas Warriors variant of Yellow Color Counter.
Alternate Bench Members
+19% to "Element: YEL" base Strike & Blast Attack during battle. | |
+22% to "Element: YEL" base Strike & Blast Attack during battle. | |
+30% to "Element: YEL" base Strike & Blast Attack during battle. | |
+33% to "Element: YEL" base Strike & Blast Attack during battle. |
+14% to "Element: YEL" max base health during battle. | |
+17% to "Element: YEL" max base health during battle. | |
+19% to "Element: YEL" max base health | |
+25% to "Episode: Sagas From the Movies" base Strike Defense during battle. | |
+20% to "Element: YEL" max base health | |
+28% to "Episode: Sagas From the Movies" base Strike Defense during battle. |
+17% to Element: YEL base Strike Attack and Defense during battle. | |
+20% to Element: YEL base Strike Attack and Defense during battle. | |
+22% to Element: YEL base Strike Attack and Defense during battle. | |
+23% to Element: YEL base Strike Attack and Defense during battle. |
+17% to Element: YEL base Strike & Blast Defense during battle. | |
+20% to Element: YEL base Strike & Blast Defense during battle. | |
+26% to Element: YEL base Strike & Blast Defense during battle. | |
+28% to Element: YEL base Strike & Blast Defense during battle. |
+17% to Element: YEL base Strike Attack and Defense during battle. | |
+20% to Element: YEL base Strike Attack and Defense during battle. | |
+27% to Element: YEL base Strike Attack and Defense during battle. | |
+30% to Element: YEL base Strike Attack and Defense during battle. |