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Top Yellow Color-Counter Team

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Team

Core
Bench

Core

HP 2,323,216
Strike ATK 261,729
Blast ATK 211,825
Strike DEF 138,004
Blast DEF 142,187
Critical
1,430
Ki Restore Speed
2,509

Synergy

+19% (Max) +28% (Restore)
+68%
+33%
+70%
+35%
  • His Offensive toolkit is astounding. Not only he has some of the highest Offensive Buffs in the game, but also those become available after a very short amount of timer counts, and they last for the whole game by being not removable too. On top of that, he even has some Critical Rate and Critical Damage Buffs. If you get caught by SP Hit YEL, good luck.

  • His double color-boosting Z-Ability is amazing and fits the concept of this Team Build perfectly.

HP 2,424,348
Strike ATK 228,401
Blast ATK 230,660
Strike DEF 158,717
Blast DEF 163,511
Critical
1,316
Ki Restore Speed
2,301

Synergy

+19% +28% (Restore)
+68%
+33%
+98%
+63%
  • His main role is to Tank heavy hits, which is especially important on this Team since SP Hit YEL’s durability is laughable. For this reason, his annoyingly great Defensive toolkit is the most essential aspect of this Build. 

  • He can inflict great Damage when switching in, and his Main Ability-Buffed Special Move can even one-hit-kill some opponents, in certain situations.

HP 2,277,634
Strike ATK 218,663
Blast ATK 251,266
Strike DEF 143,681
Blast DEF 145,119
Critical
1,336
Ki Restore Speed
2,336

Synergy

+70%
+35%
+35%
  • He’s the off-color Fighter of the Team, and as such he’s not Buffed as much as his allies. However, he fits this role well since he has the highest Damage Buffing Unique Abilities in the whole game. He even has a Damage Reduction Effect when switching in, which comes in handy since he has to protect the other Fighters.

  • Both his Special and Extra Moves are nifty and allow him to stay for prolonged periods on the field without risking to get hit.

Bench

1
+25% to "Element: YEL" base Strike Attack & Blast Defense during battle.
2
+35% to "Element: YEL" base Strike Attack & Blast Defense during battle.
3
+40% to "Element: YEL" or "Element: BLU" base Strike Attack & Blast Defense during battle.
4
+50% to "Element: YEL" or "Element: BLU" base Strike Attack & Blast Defense during battle.
1
+17% to "Element: YEL" health restoration during battle.
2
+20% to "Element: YEL" health restoration during battle.
3
+17% to "Element: YEL" max base health
+25% to "Element: YEL" health restoration during battle.
4
+19% to "Element: YEL" max base health
+28% to "Element: YEL" health restoration during battle.
1
+19% to Element: YEL base Strike & Blast Attack during battle.
2
+22% to Element: YEL base Strike & Blast Attack during battle.
3
+30% to Element: YEL base Strike & Blast Attack during battle.
4
+33% to Element: YEL base Strike & Blast Attack during battle.

Discussion

This Team might seem a jumble of unrelated Fighters at first sight, however this trio works well in practice. SP FF FP Frieza YEL is the one who can’t be replaced for any reason, since the fact that he’s so good at Tanking, combined with the fact that he practically has no direct counters, arguably make him the most annoying Fighter to face in the whole game. His partnership with SP Hit YEL resembles the one with SP Golden Frieza GRN, since both are glass canons that need his protection in order to be viable.

Speaking about SP Hit YEL, his Offensive consistency is something unseen. He’s a slow starter, meaning he should be side-lined at the beginning of the battle, but just after 15 timer counts he starts getting high Offensive boosts that last for the whole game. The only other Fighter that can benefit from such impactful Offensive Unique Abilities on a consistent basis is SP Super Vegito PUR. However, people really should be wary of his durability, meaning he should be switched out if he gets put in a Combo.

In the late stages of the Match, it’s ideal to make SP Angry Goku BLU survive last, since SP FF FP Frieza YEL’s Boost last too short to make him a strong Last Man Standing presence and SP Hit YEL’s fragility puts him at risk in a 1 vs 1. Meanwhile, the Saiyans heals back when he’s the only one remaining, and his toolkit is perfect for such situations.

This Team is quite good at the moment due to the shortage of great Red Fighters in the Meta, so it’s safe to say that at the moment it can be competitive in PVP.

Alternate Core Members

HP 2,277,948
Strike ATK 231,252
Blast ATK 219,928
Strike DEF 139,255
Blast DEF 142,067
Critical
1,310
Ki Restore Speed
2,215

His Strike Damage output after transforming is great despite him receiving no Support from this Team. Also, he's quite durable thanks to his Damage Reduction Unique Ability,

HP 2,301,104
Strike ATK 248,248
Blast ATK 226,826
Strike DEF 145,114
Blast DEF 146,552
Critical
1,363
Ki Restore Speed
2,331

He has a great toolkit overall, and despite the fact that he doesn’t synergize with any other fighter on the Team, he gets high Boosts from the bench that magnify his Strengths

HP 2,188,634
Strike ATK 244,399
Blast ATK 225,429
Strike DEF 139,429
Blast DEF 140,833
Critical
1,318
Ki Restore Speed
2,260

He's not top-notch anymore for various reasons, but his Damage output is still great and the Synergy between him and SP FF FP Frieza YEL makes SP FF Coora BLU a decent alternative for the Core.

His Transformation has worrisome drawbacks, however before it elapses this Fighter is capable of inflicting serious Damage, especially with his Special Move.

He makes a decent alternative for the off-color spot, especially if SP SSB Goku YEL is on the Team too. His Damage reduction in the first 45 timer counts of a Fight comes in handy, and he's a nice finisher as well thanks to his permanent Buffs.

EX LSSJ Broly YEL not only brings a powerful double Buffing Z-ability, but his Unparalleled Power Unique Ability provides valuable Damage and Card Cost Support for Yellow and Blue Fighters on top of his own Damage Buffs and Son Family hate. EX LSSJ Broly YEL can be pair with SP Super Saiyan Gohan (Youth) YEL and EX Zangya BLU for an entirely Sagas Warriors variant of Yellow Color Counter.

Alternate Bench Members

1
+19% to "Element: YEL" base Strike & Blast Attack during battle.
2
+22% to "Element: YEL" base Strike & Blast Attack during battle.
3
+30% to "Element: YEL" base Strike & Blast Attack during battle.
4
+33% to "Element: YEL" base Strike & Blast Attack during battle.
1
+14% to "Element: YEL" max base health during battle.
2
+17% to "Element: YEL" max base health during battle.
3
+19% to "Element: YEL" max base health
+25% to "Episode: Sagas From the Movies" base Strike Defense during battle.
4
+20% to "Element: YEL" max base health
+28% to "Episode: Sagas From the Movies" base Strike Defense during battle.
1
+17% to Element: YEL base Strike Attack and Defense during battle.
2
+20% to Element: YEL base Strike Attack and Defense during battle.
3
+22% to Element: YEL base Strike Attack and Defense during battle.
4
+23% to Element: YEL base Strike Attack and Defense during battle.
1
+17% to Element: YEL base Strike & Blast Defense during battle.
2
+20% to Element: YEL base Strike & Blast Defense during battle.
3
+26% to Element: YEL base Strike & Blast Defense during battle.
4
+28% to Element: YEL base Strike & Blast Defense during battle.
1
+17% to Element: YEL base Strike Attack and Defense during battle.
2
+20% to Element: YEL base Strike Attack and Defense during battle.
3
+27% to Element: YEL base Strike Attack and Defense during battle.
4
+30% to Element: YEL base Strike Attack and Defense during battle.

About the Author(s)

I'm a Dragon Ball Legends' writer who also consistently ranks in top 1k in the game's PVP.  I'm not part of the Hit bandwagon.