Table of Contents
Stats
Tags
Overview
With Goku in Other World Gohan and Goten have stepped up to take on any threats the Earth faces. With incredible stats, a Passive Skill that provides Ki, high ATK & DEF Buffs, and a powerful Active Skill this Card is going to shine in any fight. While this Card may face a few hurdles in terms of Ki, or activating its Active Skill in certain events, these are minor setbacks.
The LR Gobros are one of best Cards in the game, and a great addition for numerous Teams.
Strengths
Gohan & Goten start every fight with a 58% ATK & DEF Buff, but their Buffs improve by 10% with each ATK performed. What makes the additional 10% ATK & DEF Buff powerful is that the additional 10% is multiplied with the initial 58% ATK & DEF Buff, for a 15.8% Buff on the first ATK performed. This Card continues to gain a 15.8% Buff until it caps out at a total of 216% ATK & DEF Buff, alongside providing itself +5 Ki.
Thanks to this Card’s Passive Skill providing a 25% chance to launch an additional ATK, Gohan & Goten can quickly become a self-sufficient tank and heavy hitter.
Gohan & Goten are fantastic leaders for both the Siblings’ Bond and Goku’s family categories, which also allows for a wide array of potential Cards to bring alongside Gohan & Goten, to elevate the Team’s performance to a whole new level.
If for some reason their 216% ATK Buff was not enough, Gohan and Goten have the ATK Links “Super Saiyan” and “Fierce battle” for an additional, as well as easily attainable, 25% ATK Buff. This Card does also has the ATK Links “Blazing Battle” for an additional 15% ATK Buff, but there are far fewer Cards with this skill when compared with the bevy of Cards with the previous ATK Links.
On top of their ATK Links, this Card also has an Active Skill that deals monstrous Damage, and it will most likely activate late into a fight meaning this Card should have gained most of its Passive Skill Buffs. In short, Gohan & Goten are going to melt everything in their path.
Weaknesses
The biggest flaw this Card has is its lack of useful Ki Links, with only “Golden Warrior” in its toolkit which provides a measly +1 Ki. While Gohan & Goten make up for their Ki Links with their Passive Skill, the issue will not be launching their 12 Ki Super ATK, but launching this Card’s 18 Ki Super ATK may be a hassle in certain situations.
Thankfully the Teams Gohan & Goten are in have numerous supports that can make up for any Ki issues, but keep in mind that early into a fight this Card may struggle for Ki.
This Card’s Active Skill is fantastic, however, its restriction can be infuriating on events with multiple enemies because it only activates when facing 1 enemy. Does this mean that Gohan and Goten are useless in events that pit you against multiple enemies? Of course not, but don’t count on their Active Skill saving you in those situations.
Synergy
Belonging to a whopping 9 categories, at the moment, Gohan & Goten easily can easily slot into each category with ease. Thanks to Gohan & Goten’s Passive Skill this Card is not heavily reliant on support Cards, has little upkeep and can do its own thing with ease. Just keep in mind that this Card will not provide Ki to non-Super Saiyan allies, thanks to its 1 Ki Link.
Players may find this Card performing better in the categories it leads, considering this Card is the best leader for Siblings’ Bond. No matter the Team, players will be hard-pressed to find a situation in which this Card is underwhelming.
Awakenings
Moves and Skills
Leader Skill
Miracle-Calling Clash |
'Siblings' Bond' Category Ki +4, ATK +170% and HP & DEF +150%; or 'Goku's Family' Category Ki +3, ATK +170% and HP & DEF +130% |
Cards Affected by Skill
Super ATK
Brotherhood Kamehameha |
Greatly raises ATK for 1 turn and causes colossal damage to enemy |
Ki Cost |
12 |
Max Lv Bonus |
Increase Rate |
200 |
Level Req. |
5 |
Brotherhood Kamehameha |
Greatly raises ATK for 1 turn and causes mega-colossal damage to enemy |
Ki Cost |
18 |
Max Lv Bonus |
Increase Rate |
250 |
Level Req. |
10 |
Passive Skill
Super Duper Miraculous Technique |
ATK & DEF +58%; launches an additional attack that has a medium chance of becoming a Super Attack; Ki +1 and ATK & DEF +10% with each attack performed (Ki up to +5 and ATK & DEF up to +100%); disables Rampage |
Link Skills
Linkable Cards
Linkable Cards
Linkable Cards
Kamehameha |
ATK +2500 when Super Attack is launched |
Linkable Cards
Linkable Cards
Linkable Cards
Linkable Cards
Active Skills
Family Kamehameha |
Massively raises ATK temporarily and causes ultimate damage to enemy |
Condition |
Can be activated when HP is 59% or less and facing only 1 enemy starting from the 3rd turn from start of battle (once only) |
Modifier Details |
Increase Rate |
650 |
Ultimate Damage +100% |
Hidden Potential
Type ATK Boost |
Slightly raises ATK when AGL attacks STR, STR attacks PHY, PHY attacks INT, INT attacks TEQ, or TEQ attacks AGL. It works for both Super and Extreme Types. The effect increases along with the skill level. |
Type DEF Boost |
Slightly lowers damage received when AGL is attacked by STR, STR is attacked by PHY, PHY is attacked by INT, INT is attacked by TEQ, and TEQ is attacked by AGL. It works for both Super and Extreme Types. The effect increases along with the skill level. |
Super Attack Boost |
Slightly raises the Super Attack power. Any additional effects of the Super Attack will not change. The higher the skill level, the more the additional power. |
Recovery Boost |
Slightly raises the amount of HP recovered when obtaining a Ki Sphere that matches that character's Type. The effect increases along with the skill level. |
Critical Hit |
Grants a rare chance of performing a critical hit that ignores the enemy's DEF and is highly effective against all Types. The higher the skill level, the higher the chance of giving a critical hit. |
Total Stat Buffs
Total Cost
About the Author(s)
Writer for the Dokkan Battle GamePress sub-site, and always never not tired.
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