Table of Contents
Stats
Tags
Overview
Cell is a very strong premium LR. He’s easy to include in any Extreme Team due to his versatile Passive Skill but he relies a lot on other Cell allies to get his Links activated. He’s available to use in a lot of categories including his own Androids/Cell Saga. His Transformation is very powerful, but too risky to go for most of the time.
Strengths
Cell has high ATK and DEF stats which, coupled with his Passive Skill, puts him among the best Extreme gacha LRs in the game. His Passive Skill is straightforward: the more HP you have at the start of the turn, the higher DEF Buff he’ll have. You’ll be getting around:
+104% DEF at 30% HP,
+128% DEF at 60% HP,
and the full +160% DEF at 100% HP.
The more Enemies you’re fighting, the more ATK Buffs and Ki Cell will get, meaning that:
Against 1 Enemy, +100% ATK and +1 Ki. This is the standard bonus for most content.
Against 5 Enemies, +180% ATK, +5 Ki. This is achievable in some stages like Super Battle Road or Dokkan Punch Machine. Against 7 Enemies, +220% ATK, +7 Ki. This is mostly for World Tournament.
On top of his powerful Passive Skill, he also has a very strong Leader Skill for Android/Cell Saga allies, offering great stat Boosts and more Ki than average. Cell also has 8 very different categories and no harsh conditions, meaning he’s very versatile.
Cell’s Transformation is a game-changer. It completely Restores HP and gives him an even stronger stacking stat bonus of up to +252% ATK and +208% DEF.
Weaknesses
Cell needs to be pushed to the edge to start fighting seriously. His transformation is very powerful but it only activates once you reach 30% HP or lower.
This is not really reasonable on easier and shorter content, and very risky on harder content since any extra stray Attack on a weaker Card could mean certain death. Getting to activate his transformation is a huge gamble.
LR Cell’s signature “Solar Kamehameha” is only useable after three turns into his Transformed state and only when facing one Enemy. It’s already pretty hard to transform, which means getting to see this Active Skill is even more rare.
Cell has awful Link Skills, and can only reliably Link with other Cells. He actually managed to share only a single Link with UR Dispersion of Evil - Cell Jr E.AGL that he was released with. Not even your own children...?
Synergy
Cell can only Link reliably with himself. Thankfully, he is named Cell (Perfect Form), so you can bring at least one Perfect Cell named Card and all his categories feature other Perfect Cells.
Other alternatives include Cell (1st Form) and Cell (2nd Form).
He can be used on any Game Modes but is more suitable for short content as he lacks any heavy stacking mechanics and can only heal once through Transformation.
Awakenings
Transform
Transformation Conditions
Transform Skill Type |
PassiveSkill |
Evolve when HP is 30% or less
Moves and Skills
Leader Skill
Super ATK
Perfect Attack |
Causes colossal damage to enemy and greatly lowers DEF |
Ki Cost |
12 |
Max Lv Bonus |
Increase Rate |
200 |
Level Req. |
5 |
Kamehameha |
Greatly raises ATK for 1 turn and causes mega-colossal damage to enemy |
Ki Cost |
18 |
Max Lv Bonus |
Increase Rate |
250 |
Level Req. |
10 |
Passive Skill
A Serious Game |
ATK & DEF +80%; raises DEF by up to 80% (the more HP remaining, the greater the DEF boost); plus an additional Ki +1 and ATK +20% per existing enemy; Evolve when conditions are met |
Link Skills
Linkable Cards
Linkable Cards
Linkable Cards
Kamehameha |
ATK +2500 when Super Attack is launched |
Linkable Cards
Linkable Cards
Linkable Cards
Linkable Cards
Moves and Skills
Leader Skill
Super ATK
Perfect Shot |
Causes colossal damage to enemy and massively lowers DEF |
Ki Cost |
12 |
Max Lv Bonus |
Increase Rate |
200 |
Level Req. |
5 |
Perfect Death Beam |
Causes mega-colossal damage to enemy and lowers ATK & DEF |
Ki Cost |
18 |
Max Lv Bonus |
Increase Rate |
250 |
Level Req. |
10 |
Passive Skill
Impeccable |
Fully recovers HP (once only); Ki +4 and ATK & DEF +120%; ATK & DEF +20% when attacking with 4 or more Ki Spheres obtained, plus an additional ATK & DEF +20% with 6 or more Ki Spheres obtained and an additional ATK +20% with 8 or more Ki Spheres obtained |
Link Skills
Linkable Cards
Linkable Cards
Linkable Cards
Kamehameha |
ATK +2500 when Super Attack is launched |
Linkable Cards
Linkable Cards
Linkable Cards
Linkable Cards
Active Skills
Solar Kamehameha |
Greatly raises ATK temporarily, causes ultimate damage to enemy and massively lowers DEF |
Condition |
Can be activated when facing only 1 enemy starting from the 3rd turn after Evolution (once only) |
Modifier Details |
Increase Rate |
600 |
Ultimate Damage +50% |
Hidden Potential
Type ATK Boost |
Slightly raises ATK when AGL attacks STR, STR attacks PHY, PHY attacks INT, INT attacks TEQ, or TEQ attacks AGL. It works for both Super and Extreme Types. The effect increases along with the skill level. |
Type DEF Boost |
Slightly lowers damage received when AGL is attacked by STR, STR is attacked by PHY, PHY is attacked by INT, INT is attacked by TEQ, and TEQ is attacked by AGL. It works for both Super and Extreme Types. The effect increases along with the skill level. |
Super Attack Boost |
Slightly raises the Super Attack power. Any additional effects of the Super Attack will not change. The higher the skill level, the more the additional power. |
Recovery Boost |
Slightly raises the amount of HP recovered when obtaining a Ki Sphere that matches that character's Type. The effect increases along with the skill level. |
Evasion |
Grants a rare chance of evading an enemy's attack (including Super Attack). This skill does not work on Passive Skills and certain other abilities. The higher the skill level, the higher the chance of evading successfully. |
Total Stat Buffs
Total Cost
About the Author(s)
Writer for Gamepress Dokkan Battle website, Dragon Ball enthusiast and always playing way too many gacha games.