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Awakened UR All-or-nothing Punch - Goku (Youth) Super INT

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Table of Contents

Cost 58
BABA PTS 15000

Stats

HP 10,630
ATK 10,884
DEF 5,955

Tags

Overview

Kid Goku is the leader of both the Youth and the DB Saga Categories, and he proves his worth by being arguably the best Card on both Teams. His incredibly high ATK and DEF at base, coupled with his superb Ki, ATK, and DEF scaling results in a Fighter that excels in short and long-form events. 

Kid Goku's trump card, his Active Skill, not only deals guaranteed Critical Damage the turn it first becomes available, it lets him shred through enemy Health bars. If Kid Goku had a serious flaw, it would be his Links, which are tailored around DB Saga Cards, limiting his versatility. 

Overall, Goku is an amazing Card that excels Offensively and Defensively, making him a great option on the vast majority of his Catagories.

Strengths

Super Power

Kid Goku's potential as an Attacker is what sets him apart from most URs. His Super Attack has a Medium Chance to Stun, giving him supremely useful utility in modes like Super Battle Road.

That's not all he offers Offensively, because his Active Skill, which is available after his Team's Health drops below 59%, is an absolutely deadly effect. Once that happens, he not only gets an Active Skill Attack that deals Ultimate Damage, he also gets guaranteed Critical Hits for the turn.

This guaranteed Critical Hit effect can occasionally become active in inopportune times, but regardless, it is absurdly strong and lets Kid Goku annihilate his enemies.

Growing Force

Kid Goku might be an Offensive menace, but he's no slouch in the Defensive department either. Goku beings the battle with +77% to both ATK and DEF, and each turn he gains 1 Ki and 10% ATK and DEF, and stack up to a +59% Buff to both Stats. 

Additionally, Goku Buffs his ATK depending on how high his HP is, and Buffs his Defense depending on how Low his HP is, giving him impenetrable Defense when he needs it most. 

Weaknesses

Link Trouble

Unfortunately, Kid Goku lacks a solid all-purpose Link Set. He does possess the all-important Fierce Battle, but the remainder of his Ki and Attack Links are catered to the Youth and DB Saga Categories, limiting his usability on other Categories. 

Notably, he does not possess Prepared For Battle, the go-to Ki Link for Saiyan Cards. 

Synergy

"It's All Up to My Fist!"

Kid Goku has a massive Category roster, and he's fairly strong on all of them. Because of his Linking issues on non-Youth or DB Saga Teams, he can occasionally give his Teammates Ki problems, so it's best to leave him as either a floater or a dedicated Rotation Card with a teammate specifically designed to help him out. 

Awakenings

Moves and Skills

Leader Skill

All-or-nothing Punch
'DB Saga' Category Ki +3 and HP, ATK & DEF +170%; or 'Youth' Category Ki +3 and HP, ATK & DEF +150%
Cards Affected by Skill

Super ATK

Bending Kamehameha
Causes immense damage with a medium chance of stunning the enemy
Ki Cost 12
Max Lv Bonus
Increase Rate 180
Level Req. 25

Passive Skill

One Last Gamble
ATK & DEF +77%; plus an additional ATK boost by up to 59% (the more HP remaining, the greater the ATK boost) and an additional DEF boost by up to 59% (the less HP remaining, the greater the DEF boost); Ki +1 and ATK & DEF +10% at start of each turn (ATK & DEF up to +59%); performs a critical hit when HP is 59% or less (once only)

Link Skills

Kamehameha
ATK +2500 when Super Attack is launched
Linkable Cards

Guidance of the Dragon Balls
ATK +20%
Linkable Cards

All in the Family
DEF +15%
Linkable Cards

The Innocents
ATK +10%
Linkable Cards

The Incredible Adventure
Ki +2
Linkable Cards

Turtle School
ATK +500, DEF+500
Linkable Cards

Fierce Battle
ATK +15%
Linkable Cards

Active Skills

Take This!
Causes ultimate damage to enemy
Condition
Can be activated when HP is 59% or less (once only)
Modifier Details
Increase Rate 650
Causes ultimate damage

Hidden Potential

Type ATK Boost
Slightly raises ATK when AGL attacks STR, STR attacks PHY, PHY attacks INT, INT attacks TEQ, or TEQ attacks AGL. It works for both Super and Extreme Types. The effect increases along with the skill level.

Total Stat Buffs

+5000
+5000
+5000

Total Cost

x4330
x2490
x227

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