Table of Contents
Stats
Tags
Overview
Kid Goku is the leader of both the Youth and the DB Saga Categories, and he proves his worth by being arguably the best Card on both Teams. His incredibly high ATK and DEF at base, coupled with his superb Ki, ATK, and DEF scaling results in a Fighter that excels in short and long-form events.
Kid Goku's trump card, his Active Skill, not only deals guaranteed Critical Damage the turn it first becomes available, it lets him shred through enemy Health bars. If Kid Goku had a serious flaw, it would be his Links, which are tailored around DB Saga Cards, limiting his versatility.
Overall, Goku is an amazing Card that excels Offensively and Defensively, making him a great option on the vast majority of his Catagories.
Strengths
Kid Goku's potential as an Attacker is what sets him apart from most URs. His Super Attack has a Medium Chance to Stun, giving him supremely useful utility in modes like Super Battle Road.
That's not all he offers Offensively, because his Active Skill, which is available after his Team's Health drops below 59%, is an absolutely deadly effect. Once that happens, he not only gets an Active Skill Attack that deals Ultimate Damage, he also gets guaranteed Critical Hits for the turn.
This guaranteed Critical Hit effect can occasionally become active in inopportune times, but regardless, it is absurdly strong and lets Kid Goku annihilate his enemies.
Kid Goku might be an Offensive menace, but he's no slouch in the Defensive department either. Goku beings the battle with +77% to both ATK and DEF, and each turn he gains 1 Ki and 10% ATK and DEF, and stack up to a +59% Buff to both Stats.
Additionally, Goku Buffs his ATK depending on how high his HP is, and Buffs his Defense depending on how Low his HP is, giving him impenetrable Defense when he needs it most.
Weaknesses
Unfortunately, Kid Goku lacks a solid all-purpose Link Set. He does possess the all-important Fierce Battle, but the remainder of his Ki and Attack Links are catered to the Youth and DB Saga Categories, limiting his usability on other Categories.
Notably, he does not possess Prepared For Battle, the go-to Ki Link for Saiyan Cards.
Synergy
Kid Goku has a massive Category roster, and he's fairly strong on all of them. Because of his Linking issues on non-Youth or DB Saga Teams, he can occasionally give his Teammates Ki problems, so it's best to leave him as either a floater or a dedicated Rotation Card with a teammate specifically designed to help him out.
Awakenings
Moves and Skills
Leader Skill
All-or-nothing Punch |
'DB Saga' Category Ki +3 and HP, ATK & DEF +170%; or 'Youth' Category Ki +3 and HP, ATK & DEF +150% |
Cards Affected by Skill
Super ATK
Bending Kamehameha |
Causes immense damage with a medium chance of stunning the enemy |
Ki Cost |
12 |
Max Lv Bonus |
Increase Rate |
180 |
Level Req. |
25 |
Passive Skill
One Last Gamble |
ATK & DEF +77%; plus an additional ATK boost by up to 59% (the more HP remaining, the greater the ATK boost) and an additional DEF boost by up to 59% (the less HP remaining, the greater the DEF boost); Ki +1 and ATK & DEF +10% at start of each turn (ATK & DEF up to +59%); performs a critical hit when HP is 59% or less (once only) |
Link Skills
Kamehameha |
ATK +2500 when Super Attack is launched |
Linkable Cards
Linkable Cards
Linkable Cards
Linkable Cards
Linkable Cards
Linkable Cards
Linkable Cards
Active Skills
Take This! |
Causes ultimate damage to enemy |
Condition |
Can be activated when HP is 59% or less (once only) |
Modifier Details |
Increase Rate |
650 |
Causes ultimate damage |
Hidden Potential
Type ATK Boost |
Slightly raises ATK when AGL attacks STR, STR attacks PHY, PHY attacks INT, INT attacks TEQ, or TEQ attacks AGL. It works for both Super and Extreme Types. The effect increases along with the skill level. |
Type DEF Boost |
Slightly lowers damage received when AGL is attacked by STR, STR is attacked by PHY, PHY is attacked by INT, INT is attacked by TEQ, and TEQ is attacked by AGL. It works for both Super and Extreme Types. The effect increases along with the skill level. |
Super Attack Boost |
Slightly raises the Super Attack power. Any additional effects of the Super Attack will not change. The higher the skill level, the more the additional power. |
Recovery Boost |
Slightly raises the amount of HP recovered when obtaining a Ki Sphere that matches that character's Type. The effect increases along with the skill level. |
Evasion |
Grants a rare chance of evading an enemy's attack (including Super Attack). This skill does not work on Passive Skills and certain other abilities. The higher the skill level, the higher the chance of evading successfully. |
Total Stat Buffs
Total Cost
About the Author(s)