Table of Contents
Stats
Tags
Overview
SSJ3 Goku can be pretty disappointing for an EZA. He’s outshined by other Cards with his name, but he is not bad. He can get a high ATK percentage Boost by maintaining high HP, but his DEF is too low to protect him enough to keep his ATK Buff.
It’s difficult to find a spot for this Goku over the others, outside of Super STR Team.
Strengths
SSJ3 Goku is a decent Offensive Card for the Team. Even though his Super ATK as a supreme modifier, he does get up to +150% ATK when HP is above 80%. This evens out to make him an average Damage dealer.
Goku’s Super ATK lowers Enemy DEF by 50% for 3 turns. This helps to mitigate his Super ATK dealing less Damage because it has a supreme modifier instead of immense.
Weaknesses
Super STR SSJ3 Goku came out about a year after his AGL counterpart, so it’s inevitable to make comparisons between the two. Both Goku’s got a DEF Boost post-EZA, but the +40% STR Goku gets is very weak. He can be a pretty severe weak point, especially on harder content like Super Battle Road and Fighting Legend: Goku.
This is a terrible weakness, specifically because his Offensive power is directly linked to how high HP is.
One thing that is fairly consistent with EZAs is the improvement given to their Leader Skills. Unfortunately, that is not the case for this Goku. All Types Ki +2 and 50% to stats is unimpressive. It’s not terrible, but he won’t be your go-to Leader.
Synergy
SSJ3 Goku is not a terrible Card, but he is the worst SSJ3 Goku available. The best place for him is Super STR, where the other Goku’s are not available. It’s entirely possible that you may have this Card and not the other two, so don’t hesitate to use him on any of his category Teams either. He can get the job done, but the other SSJ3 Gokus can get it done better.
Awakenings
Moves and Skills
Leader Skill
Super ATK
Dragon Fist |
Causes supreme damage to enemy and lowers DEF |
Ki Cost |
12 |
Max Lv Bonus |
Increase Rate |
150 |
Level Req. |
20 |
Dragon Fist (Extreme) |
Causes supreme damage to enemy and greatly lowers DEF |
Ki Cost |
12 |
Max Lv Bonus |
Increase Rate |
150 |
Level Req. |
20 |
Passive Skill
Link Skills
Linkable Cards
Linkable Cards
Linkable Cards
Linkable Cards
Linkable Cards
Linkable Cards
Linkable Cards
Hidden Potential
Type ATK Boost |
Slightly raises ATK when AGL attacks STR, STR attacks PHY, PHY attacks INT, INT attacks TEQ, or TEQ attacks AGL. It works for both Super and Extreme Types. The effect increases along with the skill level. |
Type DEF Boost |
Slightly lowers damage received when AGL is attacked by STR, STR is attacked by PHY, PHY is attacked by INT, INT is attacked by TEQ, and TEQ is attacked by AGL. It works for both Super and Extreme Types. The effect increases along with the skill level. |
Super Attack Boost |
Slightly raises the Super Attack power. Any additional effects of the Super Attack will not change. The higher the skill level, the more the additional power. |
Recovery Boost |
Slightly raises the amount of HP recovered when obtaining a Ki Sphere that matches that character's Type. The effect increases along with the skill level. |
Critical Hit |
Grants a rare chance of performing a critical hit that ignores the enemy's DEF and is highly effective against all Types. The higher the skill level, the higher the chance of giving a critical hit. |
Total Stat Buffs
Total Cost
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