Table of Contents
Stats
Tags
Overview
His EZA is finally upon us, and now Global can carry out Goku Black’s divine justice. Goku Black’s new Leader Skill makes him a viable PHY leader, but where the fun really begins is Goku Black’s Passive Skill. Not only does Goku Black become an incredibly powerful nuker, but his stats gain an enormous Buff. he has great ATK Links and now provides Extreme allies with Ki.
Goku Black is a great Card to bring along for almost any event. Possibly Goku Black’s only weaknesses are having additional Buffs being locked behind an Enemy restriction, and his DEF Buffs being tied to gathering orbs. Where players may see some issues with this Card is on longer and more difficult events like Fighting Legend: Goku.
Strengths
Goku Black has high stats in his initial release, and now with his EZA Goku Black will easily land hits for over a million Damage. On a proper Extreme Team, Goku Black can easily activate his ATK Links “Nightmare”,” Big Bad Bosses”, and “Fierce Battle” for a potential 50% ATK Buff.
On top of high stats and great ATK Links, Goku Black destroys Goku’s Family Enemies thanks to his Passive Skill providing an orb changing ability and a second nuking Buff, which borders on being overkill.
Goku Black’s new Global Exclusive Passive Skill provides +3 Ki to Extreme allies. While providing only Ki doesn’t make Goku Black the best support Card, Extreme Team LRs will have an easier time launching Super ATKs.
With the Ki Links “Fear and Faith”, “Dismal Future”, and “Prepared for Battle” alongside his Passive Skill that provides up to +5 Ki for each Attack received, Goku Black will always be able to launch Super ATKs. Goku Black’s Super ATK will Debuff Enemy ATK & DEF by 30%, which will provide Goku Black and his Team the opportunity to deal tremendous Damage and take a few hits.
Weaknesses
Goku Black is an amazing Card, but players will not be able to utilize the Card to its full potential against non-Goku’s Family Enemies. While this is a minor setback considering his high stats and non-restrictive Buffs, it may be a slight issue in much more challenging events like Super Battle Road.
Does this Card replace Epitome of Sublime Beauty - Goku Black? It depends on the event. Dark Menace - Goku Black excels in shorter events as a nuker. In longer Events, Epitome of Sublime Beauty - Goku Black excels because he can stack DEF.
For longer events like Infinite Dragon Ball History, Dark Menace - Goku Black can take a few hits, but players need to constantly have Orb Changers on standby. While Goku Black can hold his own in a fight, it’s good to bring along some Support Cards so one bad rotation does not end you.
Synergy
While Goku Black can be a fairly strong ally in a Kamehameha Team, he may find more success in Realm of Gods, Potara, and Future Saga due to their better selection of Extreme Cards.
Time Travelers is a great Team for this Card, however, players should note they better have Hopes and Promises for the Future - Trunks (Teen) (Future) & Mai (Future) as a leader because Dark Menace - Goku Black and Epitome of Sublime Beauty - Goku Black cannot be run on the same Team.
In Realm of Gods, Potara, and Future Saga Teams, Goku Black synergizes incredibly with Cards like True Power of a God - Zamasu, A Lesson in Good and Evil - Gowasu & Zamasu and Furious Punishment - Goku Black (Super Saiyan Rosé). Players will be hard-pressed to find a situation where Goku Black does not hit hard, so he’s almost always a must bring Card with a few very minor caveats.
Awakenings
Moves and Skills
Leader Skill
Super ATK
Black Kamehameha |
Causes immense damage to enemy |
Ki Cost |
12 |
Max Lv Bonus |
Increase Rate |
180 |
Level Req. |
25 |
Black Power Ball |
Causes immense damage to enemy and lowers ATK & DEF |
Ki Cost |
12 |
Max Lv Bonus |
Increase Rate |
180 |
Level Req. |
25 |
Black Power Ball (Extreme) |
Causes immense damage to enemy and greatly lowers ATK & DEF |
Ki Cost |
12 |
Max Lv Bonus |
Increase Rate |
180 |
Level Req. |
25 |
Passive Skill
The Rush of Battle (Extreme) |
Extreme Class Ki +3; ATK & DEF +15% per Ki Sphere obtained; Ki +1 with each attack received (up to +5); randomly changes Ki Spheres of a certain Type to Rainbow Ki Spheres plus an additional ATK & DEF +5% per Ki Sphere obtained when there is a 'Goku's Family' Category enemy
|
Link Skills
Linkable Cards
Linkable Cards
Kamehameha |
ATK +2500 when Super Attack is launched |
Linkable Cards
Linkable Cards
Linkable Cards
Linkable Cards
Linkable Cards
Hidden Potential
Type ATK Boost |
Slightly raises ATK when AGL attacks STR, STR attacks PHY, PHY attacks INT, INT attacks TEQ, or TEQ attacks AGL. It works for both Super and Extreme Types. The effect increases along with the skill level. |
Type DEF Boost |
Slightly lowers damage received when AGL is attacked by STR, STR is attacked by PHY, PHY is attacked by INT, INT is attacked by TEQ, and TEQ is attacked by AGL. It works for both Super and Extreme Types. The effect increases along with the skill level. |
Super Attack Boost |
Slightly raises the Super Attack power. Any additional effects of the Super Attack will not change. The higher the skill level, the more the additional power. |
Recovery Boost |
Slightly raises the amount of HP recovered when obtaining a Ki Sphere that matches that character's Type. The effect increases along with the skill level. |
Combo Attack |
Grants a rare chance of performing an extra attack, and may trigger a Super Attack during a combo. The higher the skill level, the higher the chance of launching an extra attack. |
Total Stat Buffs
Total Cost
About the Author(s)
Writer for the Dokkan Battle GamePress sub-site, and always never not tired.
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