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Awakened UR Foe Elimination Circuit - Android #13 Extreme AGL

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Table of Contents

Cost 58
BABA PTS 15000

Stats

HP 13,075
ATK 10,750
DEF 7,150

Tags

Overview

Android 13 blasts onto Global sporting some incredible, flexible utility and a powerful toolkit that provides his main Team with Support and great Damage post-Transformation. 

The more interesting aspects of his kit let him make a splash in most events in the Game, and with his fantastic internal synergy options, he’s a true force to be reckoned with. Android 13 does run into some issues, however. 

His lack of the fundamentally important Shocking Speed link, his strict Transformation Conditions, and the fact that he requires Target Goku Category allies to max out his ATK bonus post-Transformation gives him trouble. Despite being held back somewhat, he’s a fantastic option on a number of Teams.

Strengths

Flexible Wall

Prior to entering his fused state, Android 13 fulfills a few clear roles; those being reinforced by his fantastic +130% ATK and DEF Buff at the start of the turn. Not only can he Attack and Defend well, 13’s Super Attack lowers enemy DEF and has a 30% chance to Stun his target for 2 turns.

Supportive Streak

The strongest part of Android 13’s kit is his Supportive potential on Android Category Teams. He provides them with an excellent +30% Buff to ATK and DEF, as well as 2 Ki. With this Buff, 13 can work well on any rotation in any slot.

Overwhelming Metamorphosis

When 2 Android Allies are fielded alongside Android 13, 5 turns or later into the start of the match, he absorbs his destroyed compatriots and becomes an absolute monster. 

Fusion 13 retains his previous form’s Super Attack Effect, as well as its 130% ATK and DEF Buff at the start of the Turn, but it replaces the Support Buff with a +13% ATK Buff per Target: Goku Category Ally on 13’s Team. Though the lack of Support stings, the Damage output Fusion 13 is capable of on properly optimized Teams is brutal

Weaknesses

Uncontrollable

Android 13 is an excellent Defensive Card prior and post-Transformation, and his Support Buff makes him a premier floater. The problem with this strategy is that on 13’s Teams, he is guaranteed to Transform at the 5th Turn, so it’s impossible to retain 13’s Support Buff in long events.

Link Trouble

Android 13’s lack of the key Ki Link Shocking Speed makes it difficult for him to easily Super Attack and Support his Teammates, especially after his Support Buff dissipates upon his Transformation.

Synergy

Goku Hunter

On all of his Category Teams, 13 is a reliable Supporter and brick wall that can hit back. Because he can Transform on his own Team, the Target: Goku/Android Team, he’s very versatile and capable of excelling in any kind of event.

Against Fighting Legend: Goku, 13’s Ability to negate Dodging and Guarantee Crits against Goku enemies gives him an edge.

Awakenings

Transform

Transformation Conditions

Transform Skill Type PassiveSkill

Absorbs Androids #14 and #15's parts and transforms when there are another 2 or more 'Androids' Category allies on the team starting from the 5th turn from the start of battle

Moves and Skills

Leader Skill

Foe Elimination Circuit
'Target: Goku' or 'Androids' Category Ki +3, HP +130% and ATK & DEF +170%
Cards Affected by Skill

Super ATK

Deadly Crash
Causes immense damage and greatly lowers DEF with a medium chance of stunning the enemy
Ki Cost 12
Max Lv Bonus
Increase Rate 180
Level Req. 25

Passive Skill

Power of Animosity
ATK & DEF +130%; 'Androids' Category allies' Ki +2 and ATK & DEF +30%; attacks guaranteed to hit; Transforms when conditions are met

Link Skills

RR Army
ATK +300
Linkable Cards

Android Assault
DEF +1000
Linkable Cards

Metamorphosis
Recover 5% HP
Linkable Cards

Big Bad Bosses
ATK & DEF +25% when HP is 80% or below
Linkable Cards

Nightmare
ATK +10%
Linkable Cards

Fear and Faith
Ki +2
Linkable Cards

Fierce Battle
ATK +15%
Linkable Cards

Moves and Skills

Leader Skill

Foe Elimination Circuit
'Target: Goku' or 'Androids' Category Ki +3, HP +130% and ATK & DEF +170%
Cards Affected by Skill

Super ATK

S.S. Deadly Hammer
Causes immense damage and massively lowers DEF with a medium chance of stunning the enemy
Ki Cost 12
Max Lv Bonus
Increase Rate 180
Level Req. 25

Passive Skill

Target Elimination
Ki +3 and ATK & DEF +130%; plus an additional ATK & DEF +13% per 'Target: Goku' Category ally on the team; attacks guaranteed to hit and disables enemy's guard; performs a critical hit when facing an enemy whose name includes 'Goku' (Youth, Captain Ginyu, Jr., etc. excluded)

Link Skills

RR Army
ATK +300
Linkable Cards

Android Assault
DEF +1000
Linkable Cards

Metamorphosis
Recover 5% HP
Linkable Cards

Big Bad Bosses
ATK & DEF +25% when HP is 80% or below
Linkable Cards

Nightmare
ATK +10%
Linkable Cards

Fear and Faith
Ki +2
Linkable Cards

Fierce Battle
ATK +15%
Linkable Cards

Hidden Potential

Type ATK Boost
Slightly raises ATK when AGL attacks STR, STR attacks PHY, PHY attacks INT, INT attacks TEQ, or TEQ attacks AGL. It works for both Super and Extreme Types. The effect increases along with the skill level.

Total Stat Buffs

+4600
+5000
+5400

Total Cost

x4310
x2470
x223

About the Author(s)