Awakened UR Mystery Super Technique - Super Saiyan 3 Goku Super AGL

Table of Contents

Cost 42
BABA PTS 15000


HP 9,500
ATK 8,672
DEF 4,623



SSJ3 Goku is the Card who ushered in the concept of EZAs to Dokkan Battle, and he has aged very well. He has very high ATK and DEF, but his ATK is Debuffed 7 turns after the start of the battle. His DEF is uneffected, but he becomes very weak after his turn limit is up. 

Overall, SSJ3 Goku is a great Card and is very powerful while his full Passive Skill is active.


"Fight Me, if You're Ready to Die"

SSJ3 Goku is the first EZA in Dokkan, and he was very powerful right out of the gate. His upgraded Passive Skill gives him an unconditional +70% to his DEF at the start of the turn and Boosts ATK to 120% for 7 turns. 

These percentages combined with his increase to his stats from the EZA make him an Offensive and Defensive powerhouse.

Decisive Blow

Adding onto his Offensive capabilities, Goku’s Super ATK can lower Enemy DEF by 50% for 3 turns, opening up his victims to take even more Damage from his allies. This gives the Team some support, even after his ATK Buff has expired.


Runs Out of Steam

SSJ3 Goku has some very strong Offensive power, but this disappears completely once his 7 turn limit is up. To go from a 120% ATK Buff to nothing is a huge drop in Damage. 

He is a great Card, but Goku is a weaker pick for longer events like Infinite Dragon Ball History or Fighting Legend: Goku.

"If I Don't Do it, Who Will?"

One of Goku’s lesser weaknesses is that he has to compete with a summonable LR for his place on a Team. This is a smaller weakness because this Goku and Golden Fist - SSJ3 Goku TEQ are good in different situations. TEQ Goku has to sacrifice DEF to unleash his full Offensive potential, and AGL Goku can only maintain his high Attack for so long.


Wrath of the Dragon

SSJ3 Goku is a great pick for shorter events like Super Battle Road or Virtual Dokkan Ultimate Clash. He also fits in extremely well with Cards that have the “Over in a Flash Ki” Link Skill, like in the Super Saiyan 3, Full Power, and Movie Heroes categories, etc. 

He’s a Card that can deal lots of Damage, tank fairly well, and should be kept on main rotation to take full advantage of his Attack Buff while it is active.


Moves and Skills

Leader Skill

Super ATK

Dragon Fist
Causes supreme damage to enemy and lowers DEF
Ki Cost 12
Max Lv Bonus
Increase Rate 150
Level Req. 20
Dragon Fist (Extreme)
Causes immense damage to enemy and greatly lowers DEF
Ki Cost 12
Max Lv Bonus
Increase Rate 180
Level Req. 25

Passive Skill

Battle to the End
ATK +100% for 7 turns from start of turn

Link Skills

Golden Warrior
Ki +1, enemy DEF -2000
Linkable Cards

Saiyan Warrior Race
ATK +700
Linkable Cards

Super Saiyan
ATK +10%
Linkable Cards

Over in a Flash
Ki +3
Linkable Cards

Limit-Breaking Form
ATK +2000 when Super Attack is launched
Linkable Cards

Fierce Battle
ATK +15%
Linkable Cards

Hidden Potential

Type ATK Boost
Slightly raises ATK when AGL attacks STR, STR attacks PHY, PHY attacks INT, INT attacks TEQ, or TEQ attacks AGL. It works for both Super and Extreme Types. The effect increases along with the skill level.

Total Stat Buffs


Total Cost


About the Author(s)

Writer on the GamePress DBZ Dokkan Battle wiki