GamePress

Awakened UR Power to Decimate - Super Saiyan 3 Vegeta Super TEQ

Submit Feedback or Error

Table of Contents

Cost 42
BABA PTS 15000

Stats

HP 7,702
ATK 8,158
DEF 4,362

Tags

Overview

SSJ3 Vegeta is almost as good as STR SSJ3 Vegeta, with lower Offensive and Defensive power. However, this Card has no turn limit to his Defensive capabilities, so while he’s not a good tank, he can still Defend for over 10 turns. 

Unfortunately, TEQ Vegeta can’t stun, but to make up for it, his ATK Buff has no requirements. This Card trades overall quality for consistency.

Strengths

Jack of All Trades

SSJ3 Vegeta is a very balanced Card but is more geared toward Defense than Offense. At 10 Ki, his Passive Skill will push it up to 12 for a Super ATK with an impressive 120% Boost to DEF.

He also has an unconditional 90% ATK Buff.

Weakening Blow

Vegeta’s Super ATK can lower Enemy ATK by 20% for 3 turns to make his tanking even more effective.

Weaknesses

Master of None

Vegeta’s very balanced and can do a good job at Offense and Defense, but not to the extent that STR Vegeta can. TEQ Vegeta’s 120% DEF Buff isn’t as effective as a 80% Damage reduction. 

This Vegeta doesn’t have any ATK Buff requirements and his DEF Boost is more consistent, but he just can’t beat STR Vegeta.

Low Energy

SSJ3 Vegeta has some pretty poor Ki Links, with only Golden Warrior and Royal Lineage, and to make it worse, they each only give +1 Ki. This is not a huge issue because he has can launch a Super ATK at 10 Ki, but it can make him a weak-link for his Link pair.

Synergy

Non-Canon Power

SSJ3 Vegeta shares a good amount of ATK Link Skills with other Vegeta Cards, so his best place is most likely to be on Vegeta’s Family Teams. It might be worth using this Vegeta over STR SSJ3 Vegeta for fights that will last longer than 10 turns, but it’s a hard sell since he can’t stun.

Awakenings

Moves and Skills

Leader Skill

Power to Decimate
All Types Ki +3 and HP, ATK & DEF +40%
Cards Affected by Skill

Super ATK

Final Flash
Causes supreme damage to enemy
Ki Cost 12
Max Lv Bonus
Increase Rate 150
Level Req. 20
Final Flash (Extreme)
Causes supreme damage to enemy and lowers ATK
Ki Cost 12
Max Lv Bonus
Increase Rate 150
Level Req. 20

Passive Skill

Fatal Stance
ATK +70% at start of turn
Fatal Stance (Extreme)

ATK +90% at start of turn; Ki +2 and DEF +120% when Ki is 10 or more

Link Skills

Super Saiyan
ATK +10%
Linkable Cards

Saiyan Warrior Race
ATK +700
Linkable Cards

Golden Warrior
Ki +1, enemy DEF -2000
Linkable Cards

Royal Lineage
Ki +1
Linkable Cards

Prodigies
ATK +10%
Linkable Cards

Limit-Breaking Form
ATK +2000 when Super Attack is launched
Linkable Cards

Fierce Battle
ATK +15%
Linkable Cards

Hidden Potential

Type ATK Boost
Slightly raises ATK when AGL attacks STR, STR attacks PHY, PHY attacks INT, INT attacks TEQ, or TEQ attacks AGL. It works for both Super and Extreme Types. The effect increases along with the skill level.

Total Stat Buffs

+4600
+5400
+5000

Total Cost

x4310
x2470
x223

About the Author(s)

Writer on the GamePress DBZ Dokkan Battle wiki

https://gamepress.gg/dbzdokkanbattle/