Table of Contents
Stats
Tags
Overview
SSJ3 Vegeta is almost as good as STR SSJ3 Vegeta, with lower Offensive and Defensive power. However, this Card has no turn limit to his Defensive capabilities, so while he’s not a good tank, he can still Defend for over 10 turns.
Unfortunately, TEQ Vegeta can’t stun, but to make up for it, his ATK Buff has no requirements. This Card trades overall quality for consistency.
Strengths
SSJ3 Vegeta is a very balanced Card but is more geared toward Defense than Offense. At 10 Ki, his Passive Skill will push it up to 12 for a Super ATK with an impressive 120% Boost to DEF.
He also has an unconditional 90% ATK Buff.
Vegeta’s Super ATK can lower Enemy ATK by 20% for 3 turns to make his tanking even more effective.
Weaknesses
Vegeta’s very balanced and can do a good job at Offense and Defense, but not to the extent that STR Vegeta can. TEQ Vegeta’s 120% DEF Buff isn’t as effective as a 80% Damage reduction.
This Vegeta doesn’t have any ATK Buff requirements and his DEF Boost is more consistent, but he just can’t beat STR Vegeta.
SSJ3 Vegeta has some pretty poor Ki Links, with only Golden Warrior and Royal Lineage, and to make it worse, they each only give +1 Ki. This is not a huge issue because he has can launch a Super ATK at 10 Ki, but it can make him a weak-link for his Link pair.
Synergy
SSJ3 Vegeta shares a good amount of ATK Link Skills with other Vegeta Cards, so his best place is most likely to be on Vegeta’s Family Teams. It might be worth using this Vegeta over STR SSJ3 Vegeta for fights that will last longer than 10 turns, but it’s a hard sell since he can’t stun.
Awakenings
Moves and Skills
Leader Skill
Super ATK
Final Flash |
Causes supreme damage to enemy |
Ki Cost |
12 |
Max Lv Bonus |
Increase Rate |
150 |
Level Req. |
20 |
Final Flash (Extreme) |
Causes supreme damage to enemy and lowers ATK |
Ki Cost |
12 |
Max Lv Bonus |
Increase Rate |
150 |
Level Req. |
20 |
Passive Skill
Link Skills
Linkable Cards
Linkable Cards
Linkable Cards
Linkable Cards
Linkable Cards
Linkable Cards
Linkable Cards
Hidden Potential
Type ATK Boost |
Slightly raises ATK when AGL attacks STR, STR attacks PHY, PHY attacks INT, INT attacks TEQ, or TEQ attacks AGL. It works for both Super and Extreme Types. The effect increases along with the skill level. |
Type DEF Boost |
Slightly lowers damage received when AGL is attacked by STR, STR is attacked by PHY, PHY is attacked by INT, INT is attacked by TEQ, and TEQ is attacked by AGL. It works for both Super and Extreme Types. The effect increases along with the skill level. |
Super Attack Boost |
Slightly raises the Super Attack power. Any additional effects of the Super Attack will not change. The higher the skill level, the more the additional power. |
Recovery Boost |
Slightly raises the amount of HP recovered when obtaining a Ki Sphere that matches that character's Type. The effect increases along with the skill level. |
Critical Hit |
Grants a rare chance of performing a critical hit that ignores the enemy's DEF and is highly effective against all Types. The higher the skill level, the higher the chance of giving a critical hit. |
Total Stat Buffs
Total Cost
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