Table of Contents
Androids #14 & #15 are quite the impressive F2P duo that every player should make time to farm for. With an impressive set of ATK & DEF Buffs when specific rotation conditions are met, the best ability this Card has is its Buff that grants players the ability to foresee Enemy ATKs, even when Androids #14 & #15 are not on rotation.
While this Card has some restrictions in terms of Team compositions it excels in, as well as some underwhelming Link Skills, these are minor annoyances.
Androids #14 & #15 are quite the impressive F2P Card as they act as a leader for Target: Goku, Debuff Enemy ATK by 20% with their Super ATK, and gain a 70% ATK & DEF Buff from the start of the battle.
If players manage to have an “Android #13” Card attacking the same turn, this F2P duo goes on the offensive and receives an additional 70% ATK & DEF Buff, plus the ability to see incoming enemy Super ATKs. The best Buff is foreseeing enemy ATKs for the rest of the fight without Androids #14 & #15 on rotation, and this Buff only requires Android #13 on rotation once to keep this Buff for the rest of the Battle.
If players want to pursue a more defensive style of play then having a “Fusion Android #13” Card on the same rotation grants Androids #14 & #15 with a 30% Damage reduction Buff and a 30% ATK & DEF Buff.
While having “Android #13” or “Fusion Android #13” on the same Team or rotation is not difficult on an Androids or Target: Goku Team, but outside of specific Teams do not expect to get the full Passive Skill Buff.
While this F2P Card is impressive, it still has some questionable Link Skills. Outside of “Nightmare” and “Fear and Faith”, Androids #14 & #15 have flat Passive Skill Buffs that will not change the tide of battle. Ki may be an issue on some rotations if players lack a decent leader or support Card, but this should not happen often. Likewise, while the 20% DEF Buff from “Cold JUdgement” could be useful, on the majority of Teams this Card is on, players are better off aiming for gaining the rotation based Passive Skill Buffs
Players should prioritize having this Card alongside “Android #13” or “Fusion Android #13” to maximize its efficiency. Outside of Joined Forces, this Card will link up well with Extreme Allies thanks to its Ki Link “Fear and Faith,” as well the ATK Links “Nightmare.” Joined Forces will be the worst Team this Card can be on considering it will not activate any of its Passive Skill bonuses.
Next Awakening Cost
Moves and Skills
|Causes supreme damage to enemy and lowers ATK
|Max Lv Bonus
|ATK & DEF +70%; plus an additional ATK & DEF +70% and foresees enemy's Super Attack for the rest of battle when your team has 'Android #13' attacking in the same turn; reduces damage received by 30% and all allies' ATK & DEF +30% when your team has 'Fusion Android #13' attacking in the same turn
|Type ATK Boost
|Slightly raises ATK when AGL attacks STR, STR attacks PHY, PHY attacks INT, INT attacks TEQ, or TEQ attacks AGL. It works for both Super and Extreme Types. The effect increases along with the skill level.
Total Stat Buffs
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