Table of Contents
Stats
Tags
Overview
SSJ3 Xeno Vegeta receives an earlier than expected awakening due to Global pushing the Prison Planet event forward in the schedule. Naturally, this means he’s slightly ahead in the powercurve, his passive is completely stacked. He’s a very safe investment since he’s featured in many popular teams.
Strengths
From the get go Vegeta gets above average stats and an unconditional strong Buff of 100% to his ATK and DEF, this can be further enhanced by up to 135% with 5 Dragon Ball Heroes allies in the team, that also give him up to 35% extra critical hit rate. On top of all that, Vegeta gets a separately stacking 50% boost whenever he Super ATKs, making for a total of over 250% ATK bonus.
Combine his passive with his DEF down effect on Super ATK, and Vegeta becomes one of the hardest hitting Cards in the game outside of Dokkanfest territory. Truly terrifying.
Weaknesses
While definitely usable, Vegeta will struggle with DEF against the hardest content in the game and he needs his main team, Dragon Ball Heroes, in order to truly shine offensively. This ends up severely limiting his viability.
Synergy
Xeno Vegeta depends on DB heroes allies, the main one being other Xeno Vegetas and Xeno Gokus, however, he can still be run in Super Saiyan 3 or Time Travelers as long as you’re bringing a few other Cards that activate his passive.
Vegeta shines in shorter content but is powerful enough to be relied upon in harder battles.
Awakenings
Moves and Skills
Leader Skill
Roused Prince |
'Dragon Ball Heroes' Category or Super PHY Type Ki +3 and HP, ATK & DEF +100% |
Cards Affected by Skill
Super ATK
Atomic Flash |
Greatly raises ATK for 1 turn, causes immense damage to enemy and greatly lowers DEF |
Ki Cost |
12 |
Max Lv Bonus |
Increase Rate |
180 |
Level Req. |
25 |
Passive Skill
Prince in Action |
ATK & DEF +100% and disables enemy's guard; plus an additional ATK & DEF and chance of performing a critical hit +7% per 'Dragon Ball Heroes' Category ally on the team (up to 35%); plus an additional ATK +50% when performing a Super Attack |
Link Skills
Linkable Cards
Linkable Cards
Linkable Cards
Linkable Cards
Linkable Cards
Linkable Cards
Linkable Cards
Hidden Potential
Type ATK Boost |
Slightly raises ATK when AGL attacks STR, STR attacks PHY, PHY attacks INT, INT attacks TEQ, or TEQ attacks AGL. It works for both Super and Extreme Types. The effect increases along with the skill level. |
Type DEF Boost |
Slightly lowers damage received when AGL is attacked by STR, STR is attacked by PHY, PHY is attacked by INT, INT is attacked by TEQ, and TEQ is attacked by AGL. It works for both Super and Extreme Types. The effect increases along with the skill level. |
Super Attack Boost |
Slightly raises the Super Attack power. Any additional effects of the Super Attack will not change. The higher the skill level, the more the additional power. |
Recovery Boost |
Slightly raises the amount of HP recovered when obtaining a Ki Sphere that matches that character's Type. The effect increases along with the skill level. |
Combo Attack |
Grants a rare chance of performing an extra attack, and may trigger a Super Attack during a combo. The higher the skill level, the higher the chance of launching an extra attack. |
Total Stat Buffs
Total Cost
About the Author(s)
Writer for Gamepress Dokkan Battle website, Dragon Ball enthusiast and always playing way too many gacha games.