Table of Contents
Stats
Tags
Overview
SSJ Gohan (Teen) stands in the middle of the Family Kamehameha EZA Cards, just under Goten, and just above Goku. He gets an okay Boost to his Offense and Defense post-EZA and his Leader Skill is just average, but he’s in a lot of categories.
There are better Cards out there, but this one can still get the job done.
Strengths
SSJ Gohan’s EZA gives him a good ATK and DEF Boost. His Passive Skill’s ATK Buff does not change, but it does give him +40% to DEF. His Super ATK now raises ATK by 30% for 1 turn. Combined with his higher EZA stats, these become pretty significant upgrades.
Gohan isn’t in as many categories as his younger brother Goten, but he’s still above-average at 7.
Weaknesses
SSJ Gohan’s Passive Skill ATK and DEF Buffs don’t activate until he’s had a chance to launch a Super ATK. This makes him very vulnerable in the first slot, or anytime he’s unable to get enough Ki for his Super ATK.
His Leader Skill is nothing special with +2 to Ki and 50% to all stats. He’s definitely not a Team leader, but he can be an okay sub-leader in Virtual Dokkan Ultimate Clash.
Synergy
SSJ Gohan is most likely not going to be your first pick for any of his Teams. He’s not the greatest Damage dealer or reducer, but he’s decent. Movie Heroes might be the worst place for him seeing as his PHY counterpart, Strike for Destiny - SSJ Gohan (Teen), can contribute much more to the Team. Anywhere else, he is a pretty decent pick.
Awakenings
Moves and Skills
Leader Skill
Super ATK
Family Kamehameha |
Causes supreme damage to enemy |
Ki Cost |
12 |
Max Lv Bonus |
Increase Rate |
150 |
Level Req. |
20 |
Family Kamehameha (Extreme) |
Raises ATK for 1 turn and causes supreme damage to enemy |
Ki Cost |
12 |
Max Lv Bonus |
Increase Rate |
150 |
Level Req. |
20 |
Passive Skill
Total Resolve |
Disable rampage; ATK +90% when performing a Super Attack |
Link Skills
Linkable Cards
Linkable Cards
Linkable Cards
Linkable Cards
Kamehameha |
ATK +2500 when Super Attack is launched |
Linkable Cards
Linkable Cards
Hidden Potential
Type ATK Boost |
Slightly raises ATK when AGL attacks STR, STR attacks PHY, PHY attacks INT, INT attacks TEQ, or TEQ attacks AGL. It works for both Super and Extreme Types. The effect increases along with the skill level. |
Type DEF Boost |
Slightly lowers damage received when AGL is attacked by STR, STR is attacked by PHY, PHY is attacked by INT, INT is attacked by TEQ, and TEQ is attacked by AGL. It works for both Super and Extreme Types. The effect increases along with the skill level. |
Super Attack Boost |
Slightly raises the Super Attack power. Any additional effects of the Super Attack will not change. The higher the skill level, the more the additional power. |
Recovery Boost |
Slightly raises the amount of HP recovered when obtaining a Ki Sphere that matches that character's Type. The effect increases along with the skill level. |
Combo Attack |
Grants a rare chance of performing an extra attack, and may trigger a Super Attack during a combo. The higher the skill level, the higher the chance of launching an extra attack. |
Total Stat Buffs
Total Cost
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