Table of Contents
Stats
Tags
Overview
Vegeta is among the very top of Dokkan Battle premium LRs. He offers powerful and easy to fire Super ATKs, insanely high stats, and a very strong Active Skill that makes him relevant in any Game Mode.
In hard content, Vegeta will take a while to build up his ATK, and might needs the DEF Buff from his 18 Ki Super ATK to tank Enemy Super Attacks.
Strengths
Vegeta is one of the top Damage dealers in Dokkan Battle. His high stats and strong multipliers allow him to deal with almost all Enemies easily. He does need a few turns for his Passive Skill to fully stack, but he’ll be hitting for millions.
Vegeta goes from 0 to 12 ki with only 3 STR Ki spheres. If you manage to combine that with extra Ki from Leader Skills, Links, or Support Passives, it is very easy to hit 18 Ki every single turn.
Starting on the fourth turn, Vegeta can fire his powerful Active Skill “Final Shine Attack”, dealing even more Damage than a Super ATK while also preventing the Enemy from fighting back. It also lines up with his Passive Skill fully stacking to guarantee an even more powerful blow.
Weaknesses
Vegeta takes a few turns to fully build his ATK, which makes him very reliant on Link Skill ATK multipliers and Support Cards to get high number Damage on short stages. Still, he does enough Damage to clear the vast majority of Game Modes without a fully stacked Passive Skill.
Another problem is his DEF not being good enough for the hardest game modes. A good way to work around this is to make sure he’s only getting Attacked after firing his 18 Ki Super ATK, as he gets a +100% DEF multiplier from that.
That being said, this flaw is only relevant in the hardest Game Modes of Dokkan.
GT Cards often work a lot better with other GT Cards and Vegeta is no different.
His best ATK Link, “Saiyan Roar”, is only shared by other SSJ4 Vegetas, SSJ4 Gokus, and the Giant Ape Cards, meaning you’ll have to awkwardly include the lower class warriors in categories they’re featured in like Vegeta’s Family or Rivals. This is an even bigger problem for Vegeta since he struggles to get very high ATK numbers early on.
Vegeta only has a 30% chance to evade Super ATKs, which is not reliable at all. For harder content, it’s not a good idea to let him take Super ATKs from Enemies unless he had his DEF Boosted by his 18 Ki Super ATK.
Synergy
SSJ4 Vegeta does very well leading his own Vegeta’s Family category Team. He’s a main force as Damage dealer in Pure Saiyans and Shadow Dragon Saga where he can be paired with other GT Cards for better Links. He will also be a major player in the Rivals category.
Due to his top stats all across the board, Vegeta does well in all Game Modes, even though he’s less optimized on shorter Stages and will need to Super ATK before taking a hit from stronger Enemies in order to avoid taking Damage.
Awakenings
Moves and Skills
Leader Skill
Unrivaled Saiyan's Peak |
'Vegeta's Family' Category Ki +3, HP +130% and ATK & DEF +170%; or Super STR Type Ki +3 and HP, ATK & DEF +120% |
Cards Affected by Skill
Super ATK
Spirit Break Cannon |
Massively raises ATK for 1 turn and causes colossal damage to enemy |
Ki Cost |
12 |
Max Lv Bonus |
Increase Rate |
200 |
Level Req. |
5 |
Final Flash |
Massively raises ATK & DEF for 1 turn and causes mega-colossal damage to enemy |
Ki Cost |
18 |
Max Lv Bonus |
Increase Rate |
250 |
Level Req. |
10 |
Passive Skill
This Isn't the End! |
DEF +80%; ATK +20% at start of each turn (up to 80%); plus an additional Ki +2 per Rainbow or STR Ki Sphere obtained; medium chance of evading enemy's Super Attack and countering with tremendous power |
Link Skills
Linkable Cards
Linkable Cards
Linkable Cards
Linkable Cards
Linkable Cards
Linkable Cards
Linkable Cards
Active Skills
Final Shine Attack |
Massively raises ATK temporarily and causes ultimate damage to enemy |
Condition |
Can be activated starting from the 4th turn from start of battle (once only) |
Modifier Details |
Increase Rate |
650 |
Ultimate Damage +100% |
Hidden Potential
Type ATK Boost |
Slightly raises ATK when AGL attacks STR, STR attacks PHY, PHY attacks INT, INT attacks TEQ, or TEQ attacks AGL. It works for both Super and Extreme Types. The effect increases along with the skill level. |
Type DEF Boost |
Slightly lowers damage received when AGL is attacked by STR, STR is attacked by PHY, PHY is attacked by INT, INT is attacked by TEQ, and TEQ is attacked by AGL. It works for both Super and Extreme Types. The effect increases along with the skill level. |
Super Attack Boost |
Slightly raises the Super Attack power. Any additional effects of the Super Attack will not change. The higher the skill level, the more the additional power. |
Recovery Boost |
Slightly raises the amount of HP recovered when obtaining a Ki Sphere that matches that character's Type. The effect increases along with the skill level. |
Critical Hit |
Grants a rare chance of performing a critical hit that ignores the enemy's DEF and is highly effective against all Types. The higher the skill level, the higher the chance of giving a critical hit. |
Total Stat Buffs
Total Cost
About the Author(s)
Writer for Gamepress Dokkan Battle website, Dragon Ball enthusiast and always playing way too many gacha games.