|Answers Found in Training|
|'Goku's Family' Category Ki +2 and HP, ATK & DEF +50%|
Miracle-Calling Clash - SSJ Gohan (Teen) & SSJ Goten (Kid) or Apex of Supreme Saiyan Power - SSJ4 Goku will maximize the Team’s stats with the highest Buff for Goku’s Family. These guests are often available and should be prioritized for tougher events.
Similar to the Vegeta’s Family category, Goku’s Family has more leaders with decent Buffs like Desperate Showdown - SSJ2 Goku (Angel). For events with event Card restrictions, another SSJ Goku/SSJ Gohan will suffice.
Even though rotations are decided by RNG, Players will want SSJ Goku/SSJ Gohan, Pan, SSJB Goku, and Goku Jr. on their main rotation. Kid Gohan and SSJ Goku should be the Team’s floaters.
SSJ Goku/SSJ Gohan are an incredible support Card for this Team thanks to Goku’s Passive Skill and ability to tank on longer events through DEF stacking. Players may want to avoid using this Card’s Active Skill in order to have a support Card and tank.
Pan is not a heavy hitter, but she acts as the Team’s healer, tank, and stunner. With a 9 Ki Super ATK, Pan will always have a chance to stun and heal a considerable amount.
SSJB Goku is a fantastic heavy hitter due to his advantage against Movie Bosses Enemies and useful ATK & DEF Buffs. The Team composition means SSJB should have no issue launching a Super ATK.
Goku Jr. might not be a tank but thanks to his Passive Skill, he will consistently hit hard. Goku Jr. should have maximum Potential Orb investment considering he has event-specific free Potential Orbs players can easily farm.
SSJ Goku’s Damage reduction is great against normal Enemy Attacks, but it will not activate against a Super ATK, so he’s no tank. Pan on the main rotation is enough to occasionally stun, so players will want to prioritize other heavy hitters. Goku is decent but as a floater, he will still have his chance to stun Enemies and launch counterattacks.
Kid Gohan has no trouble launching a Super ATK and is the Team nuker. Without the presence of a Rainbow Ki Orb changer on the Team, Gohan’s nuking potential is limited, but he’s still a strong Offensive option.
The Baba Shop demi-god is fantastic a potential Buff of 180% ATK & 120% DEF in long fights. He won’t be able to participate in event restricted events like Prime Battles, but he’s a great pick for any other event.
Please lend Goku your energy because he needs it. While this Card has nuke potential, his poor Ki Links and the Team’s lack of Orb changers make it difficult to capitalize on that. This Goku will primarily be a tank and healer, but he’s only available to players who’ve logged in 1000 days, so new players are out of luck.
Similar to Thousandfold Plea - Goku, this Super Battle Road Goku has awful Ki Links and might struggle to launch an Ultra Super ATK. Fortunately, Goku’s Passive Skill offers +2 Ki and a 30% ATK & DEF Buff, making him a viable tank and support.
Goten is a slow starter with stacking ATK. Unfortunately, he can’t gain his second set of Buffs due to the Team’s lack of Vegeta’s family allies. Without the additional 50% DEF Buff, Goten will take a lot more Damage on tougher events and may become a liability.
The F2P Goku’s Family Team can take on most events in Dokkan and is incredibly flexible. Players can play around with the Team and swap out the SSJ Goku/SSJ Gohan leader for the Super Battle Road Goku and with the proper guest, have the potential to beat events like Infinite Dragon Ball History.