|Invincible Battle Form|
|'Vegeta's Family' Category Ki +2 and HP, ATK & DEF +50%|
Unrivaled Saiyan's Peak - SSJ4 Vegeta as a guest will maximize the Team’s stats since most people still have this Card as their guest leader, and he can save players on numerous occasions. If for some reason he’s not available, then Non-Negotiable Resolve - Majin Vegeta or Explosive Super Elite - Vegeta are excellent second picks.
The only time players should bring along another Battle Form - Super Vegeta/Super Trunks is when there are event restrictions, in which case, they should prioritize the LR SSJ4 Vegeta.
Even though rotations are decided by RNG, Players will want Super Vegeta & Super Trunks, SSJB Vegeta, Vegeta Jr., and Great Saiyaman Trunks on their main rotations. SSJ Trunks and SSJ Vegeta should be the Team’s floaters.
Super Vegeta & Super Trunks are an incredible Card that will excel in longer events with stacking ATK & DEF Buffs. Players should avoid using their Active Skill as Trunks loses the ability to stack ATK & DEF and gains a Passive Skill that hinders the Card’s performance in longer events.
SSJB Vegeta does not stack ATK or DEF, but can consistently launch his Super ATK and will deal impressive Damage to any Movie Bosses Enemy. While not a tank, Vegeta can still take a hit.
Vegeta Jr. does not stack ATK or DEF, but he’s a good Damage dealer and gains +2 Ki and an additional 50% ATK Buff when hit. Like most Cards on this Team, Vegeta Jr. will have no problems with Ki.
Great Saiyaman Trunks can be a bit of a slow starter but is worth the wait. His Passive Skill triggers additional Attacks he stacks DEF Buffs, making him an incredible tank for longer events.
SSJ Vegeta stats are serviceable, but his Ki Links are limited and his ATK & DEF Buffs are lackluster. Vegeta can help whenever he returns on rotation, but players should prioritize stacking DEF with their other Cards.
Similar to his father, SSJ Trunks has an underwhelming Passive Skill, with a restriction on top of that. Trunks Links well with the rest of the Team, so he will have few issues launching his 12 Ki Super ATK. Cards that can stack ATK or DEF should still be prioritized for the main rotation.
While not a slow starter, Majin Vegeta takes a few turns to become powerful with a 180% DEF Buff and 120% ATK Buff. He needs a sizeable amount of Battlefield Memories and Potential Orbs to reach its full potential but can be worth it. Do note he can’t be brought along to events with event Card restrictions like Prime Battles
Until his EZA goes live on Global, this Trunks is not on the core Team. Otherwise, Trunks can hit hard and is a serviceable floater. Players should prepare for the eventual release of his EZA ahead of time by grinding his medals and Super ATK.
Trunks is a slow starter, but he stacks DEF. What holds this Card back is that his Passive Skill will not activate due to the lack of Goku’s Family allies on the Team.
That’s my Bulma! And that’s an underwhelming Card! Despite Vegeta’s counterattacks, he takes a lot of Damage on tougher events. With enough Potential Orbs, this Card can become a glass cannon, but there are much better options for investment.
The F2P Vegeta’s Family Team is a surprisingly Offensive and Defensive, provided they have a great guest leader. They excel in longer events due to numerous Cards that can stack DEF. With proper item management and a little bit of luck, this Team can reach pretty far in the Androids/Cell Saga (vs. Androids) Stage of Infinite Dragon Ball History.