All-or-nothing Punch - Goku (Youth) as a guest will maximize the Team’s stats with the highest Buff for the Youths. If none of your friends have that Goku (Youth), another The Original Golden Duo - Goku (Youth) & Bulma (Youth) is best, or a guest with a Leader Skill that Buffs Super allies like Boiling Power - Super Saiyan Goku.
If players lack the previously suggested guests, Little Great Saiyaman of Mystery - Trunks (Kid) (Great Saiyaman) also leads the Youth category, albeit with a smaller Buff than other Youth leaders.
While players do not need to pay for Goku(youth) and Bulma (youth), they do need to beat Super Battle Road stages.
Even though rotations are decided by RNG, Players will want Goku (Youth) & Bulma (Youth), Goku (Youth) & Arale, Pan, and Trunks on their main rotation. Bulma and SSJ Gotenks & Ghost should be the Team’s floaters.
Goku (Youth) & Bulma (Youth)’s Passive Skill Buffs 70% ATK & DEF, making them an ideal tank and heavy hitter.
Goku (Youth) & Arale are a nuker with every Rainbow Ki Orb collected. With the right setups, they can become the heaviest hitter.
Pan is a fantastic tank, stuns Enemies, and consistently recovers HP. Trunks is another heavy hitter for the Team and stacks DEF.
Getting Butterflies - Bulma (Youth) can collect and Heal 7777 HP for each Rainbow Ki Orb, but her Damage reduction is not consistent enough to tank.
Gotenks & Ghost is the Team’s second Rainbow Ki Orb changer. He’ll help the rest of the Team launch Super ATKs and Heals similarly to Bulma (Youth). Gotenks cannot tank well or deal high Damage
Great Saiyaman 4’s main role is a support Card with a Passive Skill that Buffs Youth ATK and DEF by 30% Buff. This Card stacks ATK & DEF on top of a self Buff of 50% to ATK & DEF. While a bit of a slow start, Great Saiyaman can become a tank and heavy hitter in longer events.
Vegeta Jr. has one job, which is to hit hard. While not offering much in terms of support, Vegeta Jr.can gain a 110% Buff to ATK after receiving an ATK. Vegeta Jr. can hold his own, even if he’s not a tank.
Similar to Vegeta Jr., Goku Jr. is a heavy hitter a 60% ATK Buff. He has the chance to gain an additional 60% Buff to ATK & DEF when performing his Super ATK. Goku Jr. isn’t a tank either, but he’s no pushover.
Trunks is a slow starter but can become a tank because his Super ATK stacks DEF. Thanks to several free Goku’s Family Cards in the Youth category, Trunks should have a 100% ATK Buff, and a 50% DEF Buff.
Players may need to restructure the Team to bring a Vegeta’s Family ally in order to take full advantage of Goten’s additional 50% ATK & DEF Buff. Without a Vegeta’s Family ally, Goten has a 50% DEF Buff and can stack ATK. While not a tank, Goten can become a viable heavy hitter, provided the fight lasts long enough.
Gohan is a nuker and potential tank if he gathers enough Ki Orbs. Thanks to Rainbow Ki Orb changers like Super Ghost Prank - Super Saiyan Gotenks, Gohan should have no issue launching Super ATKs and gaining enough Buffs to finish the fight early. Gohan will excel in shorter events.
The F2P Youth Team is an amazing Team for any Dokkan player, and with the right amount of Potential Orbs invested, it can take on certain Super Battle Road stages. Thanks to numerous free Youth Cards, players have ample leeway to build their Team to accommodate nearly any event. So long Senzu Beans, hello tanky healers and sealers.