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High Midgardsormr Guide

The Endgame

At launch, the most difficult content in Dragalia Lost was the battle against High Midgardsormr. A prohibitive amount of progression and resources are needed to even survive the boss, but several Japanese players achieved the first clear. From the battle-- which was captured on video-- it becomes evident how to conquer the challenge.


Massive thanks to ツクヨミ(Tsukuyomi) and すみけん (Sumiken) for sharing video footage and discussing the fight! Their Twitter accounts can be found @Gilgames_alice and @SUM1TA.

Adventurers to Consider

The only hard requirements are a healer and a melee baiter. The remaining two should be stun-immune DPS picks (bonus points for inflicting Burn).

HP Requirements

Glorious Tempest

The High Midgardsormr fight has become considerably easier to enter over time. Below are recommended prereqs to help survive HMS's opening blast:

  • 50 Mana Circles
  • Fully unbound Tier 2 Chimeratech weapon
  • Fully unbound 5★ Gacha dragon
  • Axe and/or Lance Co-ability (ranged DPS only)
  • +600 augments (+300 HP augments okay)

Halidom

  • Level 30 Altars
  • Level 20+ Dojos
  • Level 15 Magma Slime Statue
  • Level 35 Arctos Monument
  • Level 30 Hungerdome (Blade/Wand)

HP Thresholds

(Damage is slightly random, so it's possible to survive when under these HP values-- they represent the amount required for a 100% survival rate).

HP +10% DEF (H!Lowen S1) +15% DEF (Axe Co-ability) Axe Co-Ability + H!Lowen S1
Melee (Flame) 2913 2648 2533 2331
Ranged (Flame) 3642 3311 3167 2913

Although these adventurers aren't meta for the fight itself, they still hold value from a teambuilding perspective. Their Co-abilities/chains offer both offense and defense, so consider running them on the side. 

Values obtained from Dragalia Lost - Stats Calculator by Jun Li.

Equipment

Weapons

Chimeratech weapons are perhaps the easiest and most effective stat stick to acquire. Wait for 2x Drop on Volcanic Chimera Strike: Expert then farm away.

Other viable options may be Void weapons (HMS Bane) or 0UB Agito weapons.

Dragons

Most Flame adventurers enjoy Konohana Sakuya, although limited dragons like Dreadking Rathalos and Gala Mars are always welcome.

Wyrmprints

Swords and Wands have their own class-specific picks for Slot 1, while other DPS can run Resounding Rendition. Most everyone should be running Elegant Escort in Slot 2; odds are there will be at least one Burn-inflicting ally on the team. H!Lowen should run From Whence He Comes for a full 100% Skill Prep, thus easing entry HP requirements across the board.

Moveset Description

Enemy Stats

HP863,164Rank: 1 / 840
STR7,230Rank: 1 / 840

Calamitous Storm

This is the initial all-encompassing burst of wind that acts as a survival check for the quest. Because it can’t be dodged, the only way to get through this is by having high HP and carrying the Glorious Tempest Wyrmprint. It also inflicts Stun, which is why Adventurers with Stun Resistance are ideal for the battle.

  • Jump Back

Trident Tempest

This attack is a barrage of three tornadoes covering a 90 degree wedge. Purple indicators mean this one needs to be dodged manually, but luckily it can be avoided my moving outside the “quadrant” of the screen his attack covers. There are also small spaces in between the tornadoes, which will suffice when getting completely outside the attack isn’t possible.

HMS will fire in the direction of the closest adventurer. Melee adventurers should bait this attack away from the party’s ranged adventurers by hugging the top half of the map.

  • Charge, Spin, Jump Back

  • Spit (x3)

HMS will target the closest adventurer and “spit” a ball of wind in a linear fashion. After a short distance or upon hitting a wall, the ball will detonate into a small tornado. These attacks can be iframed.

A baiter should hug HMS and face him away from the rest of the party, while other melee adventurers attack from maximum range. Baiters are ranked based on their weapon class, with Axe, Sword, and Dagger users performing best due to their range and forward momentum.

Trident Tempest (8-Way)

HMS will exclaim “I shall rend you asunder!” This version covers a full 360 degrees, shooting out eight tornadoes total. To create the largest zones of safety, HMS should be led into a corner prior to this attack. Upon windup, players should maneuver along the radius towards the side directly opposite to HMS to avoid getting pinched into a miniscule safe zone.

8-way Trident

Tattered Sky

This is a homing attack in which Midgardsormr will choose target the closest and charge up a massive column of wind. The final attack’s damage (being a fixed amount) is divided amongst players hit, becoming survivable when the whole team takes it. Once the crosshairs and red indicator appear, gather around that spot and stay within the circle to split the damage and save the targeted teammate.  

Healers should activate their primary heals just before Tattered Sky completes so as to heal the team to sufficient levels for HMS’s following attack.

Tattered Sky

Storm Chaser

Purple circles will appear centered underneath each Adventurer and move with them-- the AoE “chases” the player. Once the indicator reaches the edge, this skill does damage that stacks where circles overlap. Players should respond by promptly scattering across the map to isolate each circle and avoid taking multiplied damage.

Most groups will leave Mikoto or another DPS character near the boss while healers and support move away.  

Storm Chaser
  • Charge, Spin

  • Spit (x3)

  • Jump Back

  • Trident Tempest (3-way)

  • Charge, Spin

  • Spit (x3)

  • Jump Back

  • Trident Tempest (8-way)

  • Charge, Spin

Summon Help

HMS will summon three golems at the center of the map, the larger of which will remain motionless as it begins winding up. After about 15 seconds, the large golem will execute a lethal team wipe attack that cannot be iframed, so focusing it down takes top priority. The two smaller golems attack with small, quick charging ground pounds that can be iframed.  

  • Spit (x3) - Do note that HMS will begin these attacks immediately after Summon Help. The team will have to juggle the spits and golems simultaneously.

  • Charge, Spin, Jump Back

  • Trident Tempest (3-way) - Standard teams should break around this point

  • Charge, Spin

  • Trident Tempest (8-way)

  • Spit (x3)

  • Jump Back

Gale Blast

HMS will exclaim “Tempest come forth!”, after which four tornadoes appear in a semi-circle on the top half of the map, then consecutively follow a straight path across the map. The first tornado to move will be denoted by a swirl of dust surrounding either the leftmost or rightmost tornado. Players should position themselves below this initial tornado then move along the top edge of the map until all tornadoes have completed their course.  

  • Jump Back

  • Spit (x3)

  • Trident Tempest (8 way)

  • Tattered Sky, Storm Chaser

  • Trident Tempest (3-way)

  • Charge, Spin

Second Gale Blast, Tattered Sky, Storm Chaser

Immediately after the semicircle of tornadoes is summoned, the closest player to HMS will be marked for Tattered Sky. This player, usually the healer, should move away from the team, transform, then iframe Tattered Sky with their Dragon Skill.

  • Spit (x3)

  • Trident Tempest (8 way) - Around this time, HMS should be nearing death and/or enter Overdrive a second time. Any remaining transformations should be used to finish off the Windwyrm.

  • Charge, Spin

  • Trident Tempest (8 way)

  • Storm Chaser

  • Tattered Sky

Rewards

Glorious Tempest

The Wind Fafnir Statue can also be purchased from the Treasure Trade and upgraded with Windwyrm's Greatspheres.

High Windwyrm's Tails offer entry into the true endgame, serving as materials for Wind adventurers' Mana Spirals and High Dragon weapons for High Mercury / Expert Ciella runs.

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About the Author(s)

Bay Area native and Gamepress Contributor. Simultaneously an adventurer and a shut-in at heart.