Table of Contents
About | |
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A beautiful priestess of the Church-of-All, which worships the Ancient One. Though tolerant and affectionate, her eyes glow with a bewitching light, as if gazing upon a different world. She has a tendency to lead people astray. |
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CV Info - English | CV Info - Japanese |
France Perras | Shizuka Itoh |
Pursuer of Knowledge |
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Obtainable as a 5
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Character Stats
Overview
Akasha is Dragalia’s first 5★ Wind Staff user and enters the meta at an odd time. Where Lowen and Xania are traditional defensive healers, Akasha brings offensive utility with a unique Skill Gauge filling buff zone. While her kit looks great on paper, her practical uses are limited solely to the Mercurial Gauntlet. High Mercury is mostly stationary, but Akasha would constantly be on the move as the ranged baiter and therefore unable to use her own buff zone. As quad-DPS teams begin to phase out even longtime favorite Lowen, Akasha’s future looks less and less promising.
Strengths
Substantial Regen Healing
A forgiving 70% HP passive and continuous healing do well to counter chip damage from lesser enemies.
Great Momentum Driver
With 100% Skill Prep and a Skill Gauge filling S2, Akasha shaves off a significant chunk of her otherwise costly buff zone. Allies enjoy tighter rotations if they stay close.
Weaknesses
Vital Gate Positioning
Akasha’s S2 buff zone isn’t excessively large, so melee allies may miss out its effects. Mobile or aggressive bosses may force teammates to abandon the zone entirely.
No Targeted Healing
Akasha cannot bail out a specific injured teammate, forcing her to “waste” her primary heal on healthy allies.
Dragon Recommendations
Freyja is the supreme choice for her massive Skill Haste boost.
Garuda's higher HP makes heals more potent but less frequent.
Stribog is a functional budget alternative.
Weapon Recommendations
Budget Option: Beauty’s Balm
Wyrmprint Recommendations
Pair 1
Pair 1: Standard healer setup that boosts both Recovery Potency and Skill Haste.
Shared Skill
Akashic Repose | ||
Lvl 2 | Restores HP to all allies and continues gradually healing over time. Also, increases the entire team's strength. | 200 |
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Lvl 3 | Restores HP to all allies and continues gradually healing over time. Also, increases the entire team's strength. | 300 |
Lvl 4 | Restores HP to all allies and continues gradually healing over time. Also, increases the entire team's strength and grants them overdamage. |
SP Cost | 14494 | Iframe | Medium |
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Unlock Materials |
Wind Tome x6
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Cost | 6 | Level | 1 |
Skills
Skill 1
Akashic Repose | ||
Lvl 1 | Restores HP to all allies and continues gradually healing over time. Also, increases the entire team's strength. | 100 |
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Lvl 2 | Restores HP to all allies and continues gradually healing over time. Also, increases the entire team's strength. | 200 |
Lvl 3 | Restores HP to all allies and continues gradually healing over time. Also, increases the entire team's strength. | 300 |
Lvl 4 | Restores HP to all allies and continues gradually healing over time. Also, increases the entire team's strength and grants them overdamage. |
SP Cost | 5916 | Iframe | Medium |
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Skill 2
Vital Gate | ||
Lvl 1 | Creates a buff zone that lasts for 10 seconds and gradually fills the skill gauges of adventurers inside it. When placed, this buff zone will deal damage to enemies and restore HP to the entire team relative to the amount of damage dealt. | 100 |
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Lvl 2 | Creates a buff zone that lasts for 10 seconds and gradually fills the skill gauges of adventurers inside it. When placed, this buff zone will deal damage to enemies and restore HP to the entire team relative to the amount of damage dealt. | 200 |
Lvl 3 | Creates a buff zone that lasts for 15 seconds and gradually fills the skill gauges of adventurers inside it. When placed, this buff zone will deal damage to enemies, inflict stormlash, and restore HP to the entire team relative to the amount of damage dealt. | 300 |
SP Cost | 20000 | Iframe | Medium |
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Abilities
Ability 1
Skill Prep +75%
Fills 75% of skill gauges at the start of quests. |
80
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Upgrades To | |
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Skill Prep +100%
Fills 100% of skill gauges at the start of quests. |
100
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Upgrades To | |
Pursuer of Knowledge
Fills 100% of skill gauges at the start of quests. In addition, using a skill will grant the user a strength amp with a maximum team amp level of two. After this amp is granted, this ability will not grant it again for 30 seconds. |
120
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Ability 2
Bog Res +50%
Reduces susceptibility to bog by 50%. |
60 |
Upgrades To | |
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Bog Res +100%
Reduces susceptibility to bog by 100%. |
100 |
Upgrades To | |
Potent Bog Res +100%
Reduces susceptibility to bog by 100%. When the user is hit by an attack that would have inflicted bog on them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. |
120
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Ability 3
HP 70% = Healing +13%
Increases the potency of recovery skills by 13% when HP is 70% or above. |
80 |
Upgrades To | |
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HP 70% = Healing +15%
Increases the potency of recovery skills by 15% when HP is 70% or above. |
100 |
Upgrades To | |
HP 70% = Healing +17%
Increases the potency of recovery skills by 17% when HP is 70% or above. |
120
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Co-Abilities
Recovery Potency +10%
Increases the potency of recovery skills by 10%. Benefits your whole team. |
170 |
Show Upgrades
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Increases the potency of recovery skills by 12%. Benefits your whole team. |
Increases the potency of recovery skills by 14%. Benefits your whole team. |
Increases the potency of recovery skills by 16%. Benefits your whole team. |
Increases the potency of recovery skills by 20%. Benefits your whole team. |
Co-Ability Chain
(Wind) Above 10 Hits = Critical Rate +7%
If a team member is attuned to (Wind): increases their critical rate by 7% when the combo count is 10 or higher. Benefits your whole team. |
Show Upgrades
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If a team member is attuned to (Wind): increases their critical rate by 8% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Wind): increases their critical rate by 9% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Wind): increases their critical rate by 10% when the combo count is 10 or higher. Benefits your whole team. |
If a team member is attuned to (Wind): increases their critical rate by 13% when the combo count is 10 or higher. Benefits your whole team. |
Total Materials Required
- 1
- 2
- 3
- 4
- 5
- 6